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class game0728{ int m,n,mx,nx; double a[][]=new double[11][11]; double b[]=new double[11]; double c[]=new double[11]; double e; double z; public static void main(String[] args) { game0728 test=new game0728(); } game0728(){ for (m=1;m 11;m++){ for (n=1;n 11;n++){ e=Math.random(); a[m][n]=e; } } for (m=1;m 11;m++){ e=Math.random(); b[m]=e; } sol(); } public void matrix(){ for(mx=1;mx 11;mx++){ for(m=1;m 11;m++){ z=(double)a[m][mx]/a[mx][mx]; if(m==mx)z=0; for(n=1;n 11;n++){ a[m][n]=a[m][n]-z*a[mx][n]; } b[m]=b[m]-z*b[mx]; } } } public void sol(){ matrix(); for(m=1;m 11;m++){ c[m]=(double)b[m]/a[m][m]; } } }
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ムーンナイト SPを0にする or HPを1にする事で火力を爆発的に上げる二者択一習得のハイリスクパワーを持つ。 片方を習得すると、もう片方は習得不可能となる。 近接戦闘ツリーと遠隔戦闘ツリーとを持つが、HP1化パワーを使う場合は常に死と隣合わせとなる。 ちゃんと即時回復効果と無敵効果とを用意しておきたい。 ユニーク装備には攻撃時に発生する効果に強力なものが多い。手に入れたら熟読しておこう。 Passiveでスペシャルアイテムドロップ率を10%上げる効果のパワーを有しているのも特徴。 課金購入価格: 900G ES交換レート: 400個 装備可能インシグニア: Avengers / Defenders / Marvel Knights / S.H.I.E.L.D. コスチューム Modern ---G デフォコス Black 950G デフォの色違い MARVEL NOW! 950G アーマー系 Mr.Knight 950G ビジネススーツ+覆面 Earth X 750G 全身包帯巻き ハロウィン限定 能力値 ステータス 初期値 最終値 Durability 4 4 Strength 3 3 Fighting 3 6 Speed 3 4 Energy 2 2 Intelligence 2 4 ヒーローシナジーLv25効果 Physicalパワーのクリティカル値 +3% ヒーローシナジーLv50効果 Physicalパワーのクリティカル値 +3% パワー ※各数値はレベル1、ランク1、装備・シナジーなし、(赤字)はレベル60、ランク20、装備・シナジーなしの時のもの。 ※Tr = 固有ゲージ「Tribute」のこと。 Martial Arts 格闘術 名称 種別 説明 解禁Lv 属性 威力 速度 効果 消費SP Gauntleted Punch MeleeFightingBasic 鋲付きの篭手による強烈なパンチを前方に放つ出血状態の敵に対し追加効果が発生 1 Physical 43-65(8724-13086) 2 出血状態の敵に対し、ダメージ値+(430) 0 Combat Maneuvers MeleeMovementFighting 前転移動で戦闘から逃れつつ、自身の速度を高める 1 属性 威力 速度 スタン時間1.2(3.1)秒使用後4(5.9)秒間、移動・攻撃速度 +10% 10 Truncheon Ricochet RangedFighting トランチャンを投げ、付近の敵に反射攻撃を行う一射で同一の敵に複数回命中する際、威力は落ちる使用後、Meleeパワーの威力が上昇する 4 Physical 79-118(13333-20000) CT1.5秒 最大反射回数 7次に使うMeleeパワーのダメージ値+(645) 10 Carbonadium Armor PassiveFighting 説明 8 - - - Defense値 +(767)最大Health +(1121)Health減少(7)%毎にダメージ10%軽減(上限70%)(8)%の確率で攻撃無効化無効化成功時、(14253-21379)のPhysicalダメージで反撃 - Cestus Gauntlet Punch MeleeFightingBleed 説明 12 PhysicalPhysical(出血) 96-144(14656-21984)(5822)/0.5秒 1.3 出血効果 5秒間青・黄・ボス敵に対し+40%のダメージ 20 Moon Staff MeleeBasicFighting 説明 16 Physical 34-51(6255-9382) 2.2 命中時にSpirit2(5)回復 0 Staff Sweep MeleeFighting 説明 22 Physical 60-90(13774-20660) 1.7 - 15 Gruesome Frenzy MeleeFightingSignature 説明 30 PhysicalトドメPhysical 63-94(17552-26327)328-492(154003-231004) CT30秒 7秒間に14回攻撃可能敵の減ったHealth1%につき1%の追加ダメージ 2/一発 Nunchuck Bulldoze MeleeAreaFighting 説明 37 Physical 62(10296)/0.5秒 - - 15/秒 Tech Gadgets ハイテク武装 名称 種別 説明 解禁Lv 属性 威力 速度 効果 消費SP Crescent Dart Throw RangedBasicFighting 説明 1 Physical 17-25 3.3 効果 0 Explosive Crescent Dart RangedArea 爆薬を仕込んだ特性のクレセント・ダーツを発射し、命中した敵に爆発の衝撃を与える 6 PhysicalPhysical(爆風) 45-6723-34 2.5 効果 12 Crescent Snare Ranged 説明 10 属性 76-113 CT2秒 効果 20 Glider Cape FlightMovement キーを押している間、無音で滑空し、空を飛ぶ 10 属性 威力 速度 効果 10/秒 Crescent Fan RangedFighting 説明 24 Physical 14-21/一発 1.7 効果 15 Triple Bola RangedAreaFighting 三連ワイヤーショットで敵の動きを封じ、継続ダメージを与える 32 属性 27/0.5秒 速度 効果時間 4秒 15 Crescent Launchers RangedFighting 説明 42 Physical 15-22 6.1 - 2 Khonshu s Blessing 月の神の祝福 名称 種別 説明 解禁Lv 属性 威力 速度 効果 消費SP Fist of Khonshu Passive 白装束に身を包み、己を殺すと、彼らがやってくる彼らは白を纏う者に獲物を示す彼らの腕が振るわれる時、敵は月を陥とす事能わず無慈悲な一撃は敵を恐怖に陥れるであろう 1 - - - 効果 - Tools of Vengeance Gift 説明 2 属性 威力 速度 Trゲージ最大時に全て消費して発動↓発動時効果↓SPが0になると同時に、発動中はSP消費が0になり、SPが回復しなくなる。効果時間8秒↓passive効果↓SP減少率10%につきダメージ+??HP減少率10%につきクリティカル値+??、クリティカルダメージ値+?? - Avatar of Vengeance Gift 説明 2 属性 威力 速度 Trゲージ最大時に全て消費して発動↓発動時効果↓発動と同時にHPが1となり、効果時間中は無敵になる。効果時間中、減少したHP数値の0.3%のダメージボーナスを得る(上限は最大HP40%分)効果時間 8秒↓passive効果↓SP減少率10%につきダメージ+??HP減少率10%につきクリティカル値+??、クリティカルダメージ値+?? 消費SP Khonshu Unbound - コンシュの叡智が状態異常を治癒し、耐性を得る 18 - - CT15秒 効果時間 1.5秒Passive効果 Tenacity +2 0 Multiple Personalities Passive 説明 26 - - - 効果 - Statue of Konshu Summon 説明 47 - - CT40秒 召喚効果時間 10秒 30 Ultimate Power 30Lvで解禁される必殺技 名称 種別 説明 解禁Lv 属性 威力 速度 効果 消費SP Concentrated Fire Area 説明 52 Physical 538/0.5秒 CT10分 持続時間 20秒 30 パワー個別解説 Ver1.20(2016年8月1日更新) Lunar Legionnaire Spiked Gauntlets Basic技。出血中の敵に対して威力が上がる。 Moon Staff SP回復の付いたBasic。Tools of Vengeanceとの相性が良い。 Combat Maneuvers 前転して移動する技。使用すると攻撃速度と移動速度が数秒上昇する。 Truncheon Ricochet 投げたスティックが自動照準で反射ヒットしていく飛び道具。短めのCTがあり、連射はできない。 序盤の主砲。反射数回数もかなり多く、雑魚殲滅に適しているが、対単体火力はあまり高くない。 弾の判定が小さいため、動く敵には空振りしやすい点も注意が必要。 Carbonadium Armor 防御系パッシブ技。1は取得。 Cestus Gauntlet Punch 出血効果付きの対ボス火力技。近接ビルドでの通常時主力技となる。 Basic代わりに左クリックスロットに入れるのもいいだろう。出血効果が3秒間しかないので頻繁に使う必要がある。 Moon Staff 前方扇状Basic技。ヒットするとSPが回復する。 Staff Sweep 棒を振り回し周りを攻撃する全方位技。キーを押し続ける事で振り回し続ける。現状使い道は無いだろう。 Gruesome Frenzy シグネチャー技。 発動後7秒間、キーを押す度にその場で正拳突きを繰り出す。最大14発。 集中連打に成功した際の爆発的火力はかなりのもの。 最後まで出しきると超威力の攻撃を出せるが、キー押しっぱなしでは連打してくれず、動き回る相手には当て辛く、使い勝手はかなり悪い。 制限時間の7秒に14発繰り出すのはそう難しくない。敵が3秒程度動きを止めるであろう瞬間を狙って突っ込もう。 ムーンナイト本体が硬い方でもないため、Avatar of Vengeance無しで棒立ちでボスに攻撃を仕掛けるのは自滅の危険性すらあるので、無理せず適度に切り上げよう。 Nunchuck Bulldoze ヌンチャクを振り回しながら移動する。移動速度は遅い。現状使い道は無いだろう。 Crescent Crusader Crescent Dart Throw 難易度が上がっていくと、ボスに接近するのは難しくなっていくため、育成終盤にはこちらにBasicを切り替えるのも選択肢になる。 Explosive Crescent Dart 最序盤の主砲。そこそこの速度で連続発射できる単発飛び道具。着弾時に爆発する。 Tools of Vengeanceを選択した場合、序盤は発動中このパワーを連射して戦う事になるが、中盤以降は火力不足気味になる。 Glider Cape 飛行移動技。 Crescent Snare 紐を繋いだ三日月形ダーツを投げて高速で引き戻す前方扇状技。スタン効果と敵攻撃力低下の効果がある。現状使い道は無いだろう。 Crescent Fan 扇状に発射し、広範囲に出血効果をバラ撒く。 ユニーク装備の「出血中の敵に対し攻撃力UP」を発動させるためにも、一発撒いてから攻撃すると良い。 近接ビルドの場合、これを使うまでもなくCestus Gauntlet Punchで出血効果が発生するが、 火力効率を考えると、継続ダメージを乗せるためにどのみち必須パワーとなる。 Triple Bola こちらも継続ダメージを乗せるための必須パワー。 巻き付けでの移動停止効果はGruesome Frenzyの下準備としても使える。 Crescent Fanとセットでコンボの開幕用に。 このパワーの使用時に火力が大きく上がるユニーク装備効果があるため、採用推奨。 Crescent Launchers ポイントを振ると速度が上がっていく連射飛び道具。そこそこの対単体火力効率を持つ。 高速連射を活かしてBrutalを発生させ、Fist of Khonshuの恐怖効果のトリガーとしても使える。 同名のユニーク装備によってこのパワーは特に強化される。遠隔ビルドでの主力技として使える。 Khonshu s Blessing Fist of Khonshu Brutal発生時に高い%で敵を恐怖状態にする、と表記上はなっているが、体感上での発生率はそんなに高くない。 Tools of Vengeance 一定時間SP消費が0になる。ゲージが溜まると使用可能になる。 ただし、発動と同時にSPが0になるため、効果時間が過ぎるとSPを回復するまでリスクを背負う事になる。 高消費技を連打するために発動する、というより、SPが尽きた時に発動する方が主となるだろう。 Avatar of Vengeance 一定時間不死身になるが、Healthが1になる。不死身の間にGruesome Frenzyを打ち込もう。 ゲージが溜まると使用可能になる。 効果時間が過ぎた後のリスクをどう解消するかが問題。 コスチュームにメディキット使用時無敵効果を入れておきたいところ。 Khonshu Unbound 状態異常回復技。 Multiple Personalities 死亡時蘇生効果、資金UP効果、スペシャルアイテムドロップ率UP効果、と、実戦向きの効果のPassiveではないが、ランク1時点で10%のSIF効果は大きい。 残念ながらスペシャル率はポイントを振っても伸びず、10%で固定。 Statue of Konshu 一定時間、火力UP効果+攻撃HIT時SP回復効果のバフエリアを周囲に発生させる像を設置。 像は召喚NPC扱いであり、瞬殺されると効果は即終了する。 火力UP狙いでGruesome Frenzy前に設置するのが基本だが、SP回復による息切れ防止力も侮れず、 Crescent Launchersの連射弾幕との相性が良い。 コメント 名前 コメント すべてのコメントを見る
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GAME34ヘッドライン(2007/12/27~2008/1/2) ※ 最新のヘッドラインはこちら ※ 過去ゲームのヘッドラインはこちら 1月4日 00 11 GAME35スタートClickClickClick.com V8.0に サイト下部に Congratulations to Japan Winners of the 2007 ClickClickClick LeagueCLICK CLICK CLICK 2008 LEAGUE STARTS.... GOOD LUCK CLICKERS GAME34結果 1. Hungary 1,772,094,237 2. Japan 976,498,569 3. Other 223,916,187 4. Taiwan 21,704,243 5. New Zealand 11,801,972 2007リーグポイント 順位 ポイント トロフィー金.銀.銅 メダル金.銀.銅 1. Japan 6,160 12.20.1 0.0.0 2. Hungary 6,060 15.11.6 0.1.0 3. Taiwan 4,900 6.1.15 8.0.0 4. Poland 3,499 0.1.0 4.6.7 5. Finland 3,151 0.1.0 0.6.3 1月2日 23 04 GAME34終了 2007リーグ終了→ 魚拓 画像 JAPAN2007 ClickClickClick League Winners Total League Points 5,980 Total Clicks in 2007 31,925,749,941 2008リーグは今週中 1月2日 21 59~23 04 サーバーメンテナンス 1月2日 9 13~18 17 サーバーメンテナンス 12月30日 14 39~1月1日 1 27 サーバーメンテナンス 12月27日 22 31 GAME33終了・GAME34スタート簡単認証で覚醒したハンガリーに完敗。総クリック数記録を破られる 1. Hungary 3,261,568,664 2. Japan 2,166,754,527 3. Other 116,542,516 4. Taiwan 24,749,845 5. France 15,165,630 リーグポイント 順位 ポイント トロフィー金.銀.銅 メダル金.銀.銅 1. Japan 5,980 12.19.1 0.0.0 2. Hungary 5,860 14.11.6 0.1.0 3. Taiwan 4,760 6.1.15 7.0.0 4. Poland 3,439 0.1.0 4.6.7 5. Finland 3,086 0.1.0 0.6.3
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menu_start_game_0|You prepare yourself to venture forth into a world of deceit and treachery. mno_introduccion|Prelude mno_character_creation|Character Creation mno_go_back|Go back menu_start_phase_2|{s2} mno_westeros_continue|Continue mno_essos_continue|Continue menu_start_game_3|Choose your scenario menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills. mno_continue|Continue mno_go_back_dot|Go back. menu_reports|Reports Menu^^^^{s1}^ mno_dplmc_show_economic_report|View prosperity report mno_spy_report|View Spy reports mno_troop_quarters|Troop Quarters mno_reset_static_wars|Turn off Static Wars mno_view_bank_report|View banking report. mno_lord_relations|List of known lords by relations mno_courtship_relations|Courtship relations mno_Companions_overview|Companions overview mno_view_faction_relations_report|Faction relations reports mno_view_player_companion_report|Player and companions reports mno_resume_travelling|Resume travelling menu_custom_battle_scene|(NO TRANS) menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops over the battle. You personally slew {reg7} men in the fighting. menu_set_up_game|Please choose your preference. This will change the names and consequences of various outcomes in-game accordingly. mno_yara_greyjoy|I prefer the characters to be named according to the HBO GoT's TV series mno_asha_greyjoy|I prefer the characters to be named according to the ASOIAF book's menu_set_up_wars|Please choose your scenario ^^Static wars Westerosi factions will be locked in diplomacy according to the Wars of the Five Kings. ^^Sandbox The same as above but all factions (except the Night's Watch) are free to declare war and peace as they choose. Much like normal Warband mno_static_wars|Static Wars mno_normal_wars|Sandbox menu_set_up_wounds|Are you a man or a mouse ^^Realistic wound system This is the way the mod is meant to be played and depicts the true nature of the setting. It also provides an extra layer of strategy. ^^Basic wound system Be forever known as the wimp, a wimpy little mouse.^^Choose wisely as this cannot be changed during the game. mno_yes_wounds|I am a man mno_no_wounds|I am a mouse menu_set_up_start_location_man|Where are you heading to ^^Westeros Start in Westeros and have the opportunity to play through the main quest line. ^^Essos Start in Essos but forfeit the main quest line. mno_head_to_westeros|I am heading to Westeros mno_head_to_essos|I am a heading to Essos menu_set_up_start_location_mouse|Where is the wimpy little mouse heading to ^^Westeros Start in Westeros and have the opportunity to play through the main quest line. ^^Essos Start in Essos but forfeit the main quest line. mno_westeros_start|I am heading to Westeros mno_essos_start|I am a heading to Essos menu_set_up_white_walker_invasion|Choose when you prefer the White Walker invasion to occour Ranges from hardest to easy. mno_day_600|Day 600 mno_day_750|Day 750 mno_day_850|Day 850 mno_day_1200|Day 1200 menu_start_game_1|Welcome, adventurer to A World of Ice and Fire. Before your thrown into a world of torture and treachery you must create your character. mno_start|Create Character mno_quit|Cancel menu_start_character_1|You were born quite some time ago. Your father was... mno_start_noble|An impoverished noble. mno_start_merchant|A travelling merchant. mno_start_guard|A veteran warrior. mno_start_forester|A Dothraki. mno_start_nomad|Free Folk. mno_start_thief|A thief. menu_start_character_2|{s10}^^ You started to learn about the world almost as soon as you could walk and talk. You spent your early life as... mno_page|A page at a nobleman's court. mno_apprentice|A craftsman's apprentice. mno_stockboy|A shop assistant. mno_urchin|A street urchin. mno_nomad|A Hunter. menu_start_character_3|{s11}^^ Then, as a young adult, life changed as it always does. You became... mno_squire|A squire. mno_lady|A lady-in-waiting. mno_troubadour|A troubadour. mno_student|A university student. mno_peddler|A goods peddler. mno_craftsman|A smith. mno_poacher|A game poacher. menu_start_character_4|{s12}^^But soon everything changed and you decided to strike out on your own as an adventurer. What made you take this decision was... mno_revenge|Personal revenge. mno_death|The loss of a loved one. mno_wanderlust|Wanderlust. mno_disown|Being forced out of your home. mno_greed|Lust for money and power. menu_choose_skill|{s13} mno_begin_adventuring|Become an adventurer and ride to your destiny. menu_past_life_explanation|{s3} mno_view_next|{s5} menu_morale_report|{s1} menu_courtship_relations|{s1} menu_lord_relations|{s1} menu_companion_report|{s7}{s1} menu_character_report|{s9} menu_party_size_report|{s1} menu_faction_relations_report|{s1} menu_camp|You set up camp. What do you want to do? mno_camp_action|Take an action. mno_camp_wait_here|Wait here for some time. menu_camp_action_rest|Camping allows your men to rest for a while and recover from the hard life of travels. It also allows you to forage, increasing your food supplies. This is particularly helpful when campaigning in enemy territory, where it is difficult to buy supplies. menu_build_refuge_new|Your men await your orders to start building your settlement. There is enough materials collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost 5000 silver stags.^Time need 6 hours. mno_refuge_here|Ok go ahead. menu_camp_cheat|Select a cheat mno_testing_cheats|Cheats fast use. mno_camp_cheat_change_weather|Change weather. mno_back_to_camp_menu|Head Back. menu_cheat_testing_cheats1|Select a cheat mno_camp_action_4|Back to the camp menu. menu_camp_action|Choose an action mno_action_prebattle_custom_divisions|Manage Split Troop Assignments. mno_action_export_import|Export/import NPCs. mno_camp_cheat|CHEAT MENU. mno_jump_to_scene|debug test scene menu mno_camp_smoke_food|Smoke some raw food in your inventory. menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join your ranks as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_reject|Reject them. menu_camp_no_prisoners|You have no prisoners to recruit from. menu_camp_fishing|Try to catch some fish.^^Fishermen can be easy prey for bandits, but there has been rumours of all sorts of lost treasures being pulled out of the oceans from those brave enough to hang around to find them. mno_fish_yes|Yes mno_fish_no|No menu_camp_action_read_book|Choose a book to read mno_action_read_book_1|{s1}. mno_action_read_book_2|{s1}. mno_action_read_book_3|{s1}. mno_action_read_book_4|{s1}. mno_action_read_book_5|{s1}. mno_action_read_book_6|{s1}. mno_action_read_book_7|{s1}. menu_camp_action_read_book_start|{s1} menu_export_import_npcs|Please choose an NPC, then press key C to view and export/import this character.^^You choose {reg0?{s0} none}. mno_export_import_back|Go back mno_export_import_npc1|{s0} mno_export_import_npc2|{s0} mno_export_import_npc3|{s0} mno_export_import_npc4|{s0} mno_export_import_npc5|{s0} mno_export_import_npc6|{s0} mno_export_import_npc7|{s0} mno_export_import_npc8|{s0} mno_export_import_npc9|{s0} mno_export_import_npc10|{s0} mno_export_import_npc11|{s0} mno_export_import_npc12|{s0} mno_export_import_npc13|{s0} mno_export_import_next|Next page menu_export_import_npcs_2|Please choose an NPC, then press key C to view and export/import this character.^^You choose {reg0?{s0} none}. mno_export_import_prev|Previous page mno_export_import_npc14|{s0} mno_export_import_npc15|{s0} mno_export_import_npc16|{s0} mno_export_import_npc17|{s0} mno_export_import_npc18|{s0} mno_export_import_npc19|{s0} mno_export_import_npc20|{s0} mno_export_import_npc21|{s0} mno_export_import_npc22|{s0} mno_export_import_npc23|{s0} mno_export_import_npc24|{s0} mno_export_import_npc25|{s0} mno_export_import_npc26|{s0} menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_retire_yes|Yes. mno_retire_no|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your money, and ride off into the sunset.... mno_end_game_bye|Farewell. menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Drive the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. mno_leave|Leave menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. mno_cattle_kill_20|Twenty. menu_arena_duel_fight|A duel is a very serious thing, especially if it is to the death. Two enter the circle, but only one comes out...^^Both mind and body react to stress and danger. You feel the cold sweat under your armpits, the kind that comes regardless of whether it's hot or not. It's the sweat of the fight, and its presence indicates that you... are ready. menu_duel_menu|{s1}{s2} mno_start_fight|Start the duel. menu_simple_encounter|{s2}^^ You have {reg10} troops ready to fight in your name against their {reg11}.^^{s7}^{s4}^{s15} mno_change_commander_simple_encounter|Change commander(Current commander {s7}). mno_encounter_attack_plan|Plan your battle with the enemy. mno_encounter_attack_do_plan|Enough planning. To battle! mno_encounter_attack_clear_plan|Re-assess the situation. mno_encounter_attack_hold|Take the field. mno_encounter_attack_follow|Lead your troops. mno_playerambush_attack|Ambush attack! mno_ambush_attack|Ambush defence! mno_encounter_attack|{s7} the enemy. mno_encounter_order_attack|Order your troops to attack without you. mno_tactical_nuevo|Commander's Options. mno_encounter_leave|Leave. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. mno_force_presentation|Assess nearby forces. mno_begin_duel|Begin the duel menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape unscathed, but you'll have to leave {reg4} soldiers behind to stop the enemy advancing. mno_leave_behind|OK. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party. menu_order_attack_begin|Your soldiers prepare to attack the enemy. mno_order_attack_begin|Order the attack to begin. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. menu_battle_debrief|{s11}^^Your Casualties {s8}{s10}^^Enemy Casualties {s9}^^Kill count {s12}^^{s3} menu_total_victory|You shouldn't be reading this... {s9} menu_enemy_slipped_away|{s17} menu_permanent_damage|{s0} mno_s0|{s0} menu_pre_join|You come across a battle between {s2} and {s1}. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. ({s21}) mno_pre_join_help_defenders|Rush to the aid of the {s1}. ({s21}) mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. {s4} mno_change_commander_join_battle|Change commander(Current commander {s7}). mno_join_attack_plan|Plan your attack with the enemy. mno_join_attack_do_plan|Enough planning. To battle! mno_join_attack_clear_plan|Re-assess the situation. mno_join_attack_hold|Take the field. mno_join_attack_follow|Lead your troops. mno_join_attack|{s7} the enemy. mno_join_order_attack|Order your troops to attack with your allies while you stay back. mno_join_leave|Leave. mno_join_wounded|You are too wounded to fight. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_zendar|You enter the town of Zendar. mno_zendar_enter| mno_zendar_enter_door|Door to the town centre. mno_zendar_tavern| mno_zendar_tavern_door|Door to the tavern. mno_zendar_merchant| mno_zendar_merchant_door|Door to the merchant. mno_zendar_arena| mno_zendar_arena_door|Door to the arena. mno_town_1_leave| menu_banquete_moral_refuge|Order your men to leave their weapons outside and invite them to your great hall, to sit at your table by rank. The nearest and dearest sit closest to you. Some girls serve meat and mead in large quantities.^^You've spent a small fortune on this feast because your men deserve it. They are the ones who bleed with you, who have helped you conquer your domains. They are your faithful followers.^^The evening progresses. Many men are as drunk as vats. They shout and sing. Some run off to vomit and others fight like gamecocks to attract the attention of a girl. Behind you, a bard sings of your power and deeds.^^You act like a warlord. You are a warlord... a 'shepherd of men.' mno_banquete_okr|You drink, laugh and shout as they come. mno_banquete_ok2r|You stay sober, taste the drink, but no more than necessary. mno_banquete_ok3r|You call your men and give them rings and bracelets (2000 stags). menu_player_lair_menus|You are at {s10}, your very own settlement, a hidden retreat free from enemies, where you can hide when things go badly, rest from your travels, or save your most personal of treasures. ^^{s11}^^{s13} mno_banquete_refugemead|My men deserve a banquet at my settlement mno_guarida_rename|Rename your settlement mno_lair_interior|Go to the settlement's hall mno_lair_interior_door|Gate to your settlement mno_visit_tavern_lair|Go to the tavern mno_visit_tavern_lair_door|Door to the tavern. mno_lair_buildings_improve|Talk to your captain mno_lair_buildings_improve_door|Gate to your settlement mno_hirelair_staff|Hire staff mno_lair_inspect|Take a walk around your settlement mno_lair_inspect_door|Go to the square mno_mylair_station_troops|Manage the garrison mno_demoler_lair|Demolish your settlement. mno_lair_wait|Wait here for some time mno_see_ships|See the ships mno_embarkre|Embark mno_lair_leave|Leave... mno_lair_leave_door|Leave Area menu_demoler_lairm|Are you sure you want to demolish your settlement? mno_demoler_yes|Yes ({reg1} stags). mno_demoler_no|Return. menu_salt_mine|You arrive at a small mining camp. The Westerlands are not the largest, most populous, or most fertile part of the realm, but they are the richest. Full of hills and crags, the land is dotted with mines from which pour gold and silver in astonishing quantities.^^^ {s1} mno_wander_the_camp|Wander around the camp. mno_wander_the_camp_door|Exit to the camp. mno_work_mines|Volunteer to work in the mines{s1}. mno_add_prisoners|Leave some prisoners to work in the mines or station some guards here. menu_slave_labor|{s1} menu_iron_mine|You arrive at a small iron mining camp.^^^ {s1} menu_slave_labor2|{s1} menu_obsidian_spot|{s2} mno_set_up_mine_yes|I want to start building the mine. menu_obsidian_mine|You arrive at the obsidian mine. mno_walk_the_mines|Walk around the mine. mno_rest_here|Rest here for some time. menu_hollow_hill|You arrive at Hollow Hill. mno_enter|Enter mno_service_recruit|Ask if anyone is willing to join you and your men. menu_wildling_farm|{s3} mno_approach_the_farm|Approach the farm. menu_wildling_farm_safe|You arrive at a farmstead. mno_approach_the_farmstead|Approach the farmstead. menu_water_gardens|You arrive at the Water Gardens. A private retreat for the rulers of Dorne. The Water Gardens are pleasant in autumn with hot days and cool nights. The salt breeze blows in from the sea, and there are fountains and pools to admire and play in. mno_enter_the_gardens|Enter the gardens. menu_warlords_camp|{s3} mno_approach_the_camp|Approach the camp menu_reed_slavers_camp|{s3} menu_freeing_a_brother_failed|{s2} mno_you_have_died|You have died. menu_crasters_keep_quest|You arrive at Craster's Keep. mno_approach_the_keep|Approach the keep. menu_crasters_keep|You arrive at Craster's Keep. menu_red_wedding_interior|{s3} mno_enter_the_hall|Enter the hall. menu_red_wedding_exterior|You arrive at The Twins. mno_approach_the_celebrations|Approach the celebrations. menu_bridge_of_skulls|{s3} mno_approach|Approach. menu_inn_of_the_kneeling_man|You arrive at the Inn of the Kneeling Man. mno_approach_the_inn|Approach the Inn. mno_rest_here_other|Rest here for some time {s1}. menu_old_stone_bridge|You arrive at the Old Stone Bridge Inn. menu_illyrios_manse|You arrive at the manse of Illyrio Mopatis. mno_approach_the_manse|Approach the manse. menu_ruined_castle|You have come across a ruined castle. There are many scattered throughout the known world, most destroyed by the Valyrian's using the full might of their dragons in an attempt to eradicate their foes. Long ago this castle was known as Qarthigar and its village Taelon. ^Using the correct tools and knowledge you could possibly rebuild this one. Be careful though, raiders or slavers could be using this place as their own. mno_claim_for_yourself|Claim this place for yourself and attempt to rebuild this ruin. mno_choice_1_2|Leave this place alone. menu_harbours|{s0} mno_harbour_scene|Take a walk around the harbour. mno_choice_1_1|Leave. menu_natural_harbours|{s0} mno_natural_harbour_scene|Take a walk around the harbour. menu_shandystone|Shandystone is an abandoned holdfast which was abandoned when the well went dry. It has fluted columns and triple arches. menu_crasters_keep_old|Craster's Keep sits atop a low hill with an earthen dike around it. There is at least one gate on the south west side of the compound and a stream runs around the north end of the hill. Inside the dike, there is also a midden heap, pigsty and sheepfold. The keep itself is a daub-and-wattle hall that is long and low, made with logs and roofed with sod and big enough to hold thirty to fifty men at best. The door to the hall is made of two flaps of deer hide. The hall is a single room, with a sleeping loft above reached by a pair of splintery ladders. Only Craster has a chair inside, and all others sit on benches. menu_queenscrown|Queenscrown is an abandoned tower holdfast. The tower's merlons are painted gold and the remnants of an inn and village can still be seen. menu_boneway|The Boneway is the popular name for what is formally known as the Stone Way. There are only two passes through the red mountains of Dorne, this being one of them. menu_brokenarm|You have reached the Broken Arm. A long spur of land that stretches into the narrow sea. ^Legend says that, before it was broken, the Arm was a land bridge connecting Westeros and Essos but the Children of the Forest called down the waters in an attempt to stem the flow of First Men from Essos into Westeros. menu_naggashill|You have come across Nagga's hill. Said to be built from the remains of the first sea dragon killed by the Grey King. Nagga's hill is the site of the GreyKing's Hall, where the ironborn would once choose their kings through kingmoots. menu_oldstones|You discover the remnants of an ancient castle that once belonged to House Mudd. Its original name has long been lost though the local small folk have given it the new name, Oldstones. menu_morne|Morne was the seat of petty kings who ruled from the eastern shore of Tarth in what is now the stormlands. Having examined the castle's ruins, Maester Hubert writes in the Kin of the Stag that Morne was of Andal origin, not of First Men. menu_tumbledown|You have discovered Tumbledown Tower, an ancient watchtower that has been abandoned for a long time. The stones that make the tower have fallen from their places and are overgrown with moss and ivy. menu_hoare_castle|You discover the remnants of an ancient castle that once belonged to House Hoare when they ruled as king's of the Iron Islands.^^King Harmund III Hoare was overthrown by the priests of the Drowned God, who imprisoned the king in Hoare Castle, crowned his brother, Hagon, and mutilated their mother, Queen Lelia Lannister. In retaliation, House Lannister invaded the Iron Islands. The Lannister commander, Ser Aubrey Crakehall, defeated King Hagon the Heartless, gave the gift of mercy to Harmund in the dungeon, and ordered that the castle be razed to the ground. menu_castamere|You have discovered Castamere, a ruined castle which was once the seat of House Reyne.^^Named after a nearby pool of blue water, Castamere began as a mine like Casterly Rock. After building curtain walls to guard the entrance with two stout towers, the Reynes constructed keeps and halls. As the gold and silver dried up, the mine below was widened and converted into halls, galleries, bedchambers, and a vast underground ballroom. While the surface fortifications resembled those of a minor lord or landed knight, nine-tenths of the castle was subterranean. menu_tarbeck_hall|You have discovered Tarbeck Hall, once the seat of House Tarbeck. You take note of the remnants of an aged keep, towers and a curtain wall. menu_whitewalls|You discover the remnants of an old castle that once belonged to House Butterwell.^^The castle was said to have been costly to build and was nicknamed Milkhouse by those who lived near, mainly due to it's pale walls.^Its walls, keep, and towers were made of white stone quarried in the Vale of Arryn, while its floors and pillars were crafted from white marble veined with gold and the rafters carved from the trunks of weirwoods. The castle had a great hall, a sept, a gatehouse, yards, a kennel, kitchens, a cellar, and a well. menu_dragon_1|You have found the lair of Silverwing, the dragon of Alysanne Targaryen and Ulf the White.^^Silverwing was one of only four dragons still alive at the end of the Dance of the Dragons. Although accustomed to men, Silverwing became wild during the reign of Aegon III Targaryen, and eventually made her lair here, on an island in Red Lake. menu_mammoth|You have found some remains of a large mammoth.^^Mammoths are large with great tusks. They are large enough to be ridden by giants, or to carry tall wooden towers with people inside upon their backs. They are known to roam the woods beyond the wall but while there used to be many mammoths in Westeros, now only a few hundred still exist. menu_iron_legion_camp|You have discovered what seems to be a ship wreck. You can see men camped here. mno_speak_to_the_captain|Approach the Captain. menu_golden_company_camp|You have discovered what seems to be an encampment of the Golden Company. mno_approach_the_golden_company_camp|Approach the camp. menu_tower_of_joy|You have arrived at the ruins of the Tower of Joy. mno_approach_the_ruins|Approach the ruins. menu_wildling_cave|You arrive at a cave... menu_iniau_hideout|You arrive at the deep forest. menu_quarry1|You arrive at a quarry. mno_wander_around_site|Wander around the site. mno_work_quarry|I wish to work in the quarry{s1}. menu_norvos_temple_visit|You arrive at the temple of the bearded priests. mno_walk_the_grounds|Walk around the grounds. mno_walk_the_grounds_door|Leave. mno_visit_temple_halls|Visit the temple halls. mno_visit_temple_halls_door|To the temple hall. mno_pillage_bearded_priest_temple|Raze the Temple of the Bearded Priests. menu_temple_visit|You arrive at a temple of R'hllor. mno_monasterio_recruit|Ask if anyone here will join you. mno_pray_to_temple|Pray and donate a tribute of 150 silver stags to the temple. mno_donate_temple|Pray and make a generous donation of 500 stags to the temple. mno_convertir_rhllor|Convert to R'hllor. This will require several days and 4000 stags. mno_pillage_temple|Pillage the temple of R'hllor. menu_godswood_visit|You see a godswood which is sacred in the religion of the Old Gods of the Forest. There are a number of weirwood trees surrounding a heart tree. The heart tree has a face carved into the wood of the trunk with red sap leaking out of the deep cuts in the trunk made for the eyes of the face, giving the appearance that the heart tree is weeping tears of blood. You are greeted by a party of Old Gods Worshippers as you approach the godswood. mno_walk_the_goodswood|Take a walk around. mno_walk_the_goodswood_door|Leave. mno_pray_to_old_gods|Pray and donate a tribute of 150 silver stags to the Old Gods. mno_donate_old_gods|Pray and make a generous donation of 500 stags to the Old God's. mno_convert_to_old_gods|Convert to The Old Gods. This will require several days and 4000 stags. mno_pillage_godswood|Pillage the godswood. menu_septry_visit|You arrive at a Septry. You could see at a distance each face of the God portrayed delicately with art and fine stones. mno_visit_septry_halls|Visit the septry halls. mno_visit_septry_halls_door|To the septry hall. mno_pray_to_septry|Pray and donate a tribute of 150 silver stags to the Septry. mno_donate_septry|Pray and make a generous donation of 500 stags to the Septry. mno_convertir_fos|Convert to The Faith of the Seven. This will require several days and 4000 stags. mno_pillage_septry|Pillage the septry. menu_wolf_den|You arrive at a wolf den. It smells like something has died here recently. As you move closer you can start to hear noises, scurrying in the bushes and the wind howling through the trees. Do you dare continue... mno_leave_quickly|Leave quickly menu_giants_lair|You arrive at a lair. As you move closer you can start to hear noises, large thuds on the ground and huge roaring. Do you dare continue... menu_crossroads_visit|You arrive at the Crossroads Inn, also sometimes called the Old Inn. mno_enter_crossroads_inn|Continue to the Crossroads Inn. mno_enter_crossroads_inn_interior|Enter the Crossroads Inn. mno_enter_crossroads_inn_interior_door|Enter the Crossroads Inn. mno_tavern_recruit|Ask around the tavern if anyone wants to join you. menu_test_scene|You enter the test scene. mno_choose_castle_or_town|choose a castle or town mno_jump|Jump to scene mno_enter_scene_1|1 mno_enter_scene_2|2 mno_enter_scene_3|3 mno_enter_scene_4|4 mno_enter_scene_5|5 mno_enter_scene_6|6 mno_enter_scene_7|7 mno_enter_scene_8|8 mno_enter_scene_9|9 menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. mno_talk_to_siege_commander|Request a meeting with the commander. mno_change_commander_besiegers_camp_with_allies|Change commander(Current commander {s7}). mno_siege_attack_plan|Plan your assault. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. menu_castle_outside|You are outside {s2}.{s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_town_sneak|Disguise yourself and try to sneak into the {s7} mno_castle_start_siege|Besiege the {reg6?town castle}. mno_castle_leave|Leave. menu_castle_guard|You approach the gate. The men on the walls watch you cautiously.^^{s10} mno_request_shelter|Request entry to the castle. mno_persuade_center_surrender_with_town_lord|You and {s11} persuade them to surrender. mno_take_lord_as_hostage|You offer an exchange for the surrender of {s12} for {s11}'s safe return. mno_request_meeting_commander|Request a meeting with someone. mno_guard_leave|Leave. menu_castle_entry_granted|After a brief wait, the guards open the gates and allow your party inside. menu_castle_entry_denied|The lord of this castle has forbidden you from coming inside these walls, and the guard sergeant informs you that his men will fire if you attempt to come any closer. menu_castle_meeting|With whom do you want to meet? mno_forget_it|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. menu_port_attack|You are attacking the port of {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_lead_attack|Lead your soldiers in a coastal assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... mno_lift_siege|Abandon the attack. menu_persuade_center_surrender|{reg30?You and {s11} have succeeded. The Commander of {s12} has surrendered without bloodshed! Your attempts to pressure the Commander of {s12} to surrender has emerged fruitless. It seems {s11} didn't cooperate with you.({reg13}).} menu_persuade_center_surrender_2|{s20}^^{reg30?{s12} agreed to surrender in exchange for {s11}'s safe return The Commander at {s12} has rejected your offer of a trade.} menu_castle_besiege|You are laying siege to {s4}. {s2} ^^{s15} {s16} {s17} {s18} {s19} {s20} {s21} {s22} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_siege_warfare_p|Siege Warfare (Planning Siege). mno_siege_assault_p|Siege Warfare (Preparing Assault). mno_siege_assault_camp|Your Siege Camp. mno_wait_24_hours|Wait until tomorrow. menu_siege_plan|You meet with your advisers to plan the siege and try to conquer {s4} with the least possible casualties. Your strategy will be to cause famine and lower morale.^^{s15} {s17} {s18} {s19} {s20} mno_build_circunvalation|Defences build checkpoints around {s4}. mno_close_circunvalation|Checkpoints are finished. Now order active watching. mno_town_investigar|Investigate the defences try to sneak inside. (Tracking) mno_traicion_interna|Find a traitor within the defences of {s4}. mno_traicion_interna3|Any news from the men sent in search of a traitor? mno_infiltracion_interna|Send some men to infiltrate the place. mno_infiltracion_interna3|Any news from the men sent to infiltrate? mno_build_varios|Order the construction of sanitation to prevent disease. mno_destruir_campos_a|Loot and destroy crops and farms nearby. mno_destruir_campos_b|Any news from the men I sent to pillage farms? menu_siege_assault|Time is of essence, and you fear the arrival of enemy reinforcements. Assaulting will mean heavy casualties, but you have made up your mind.^^{s17} {s18} {s19} ^{s20} mno_scout_investigar|Call the scouts for a report on {s4}. mno_poniendo_elementos_mantles|Order the vanguard to place the mantlets. mno_poniendo_elementos|Order the vanguard to prepare the assault. mno_change_commander_castle_besiege|Change commander(Current commander {s7}). mno_castle_lead_attack|The hour has arrived. Lead your soldiers in the assault! mno_build_mantlet|Build mantlets. mno_build_ladders|Build equipment and clear the ground for assault. mno_build_siege_tower|Build a siege tower and other equipment to assault the fortress. Assaults may result in many casualties. mno_build_battering_ram|Build a battering ram and equipment to prepare the assault on the fortress . Assaults are unpredictable, and may result in many casualties. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. menu_nofood_siege_defenders_sally|The lack of food forces the desperate defenders of {s4} to sally out in an attempt to break the siege. menu_surrender_siege_defenders_starved|The defenders of {s4} can hold out no longer. Lack of food has debilitated them. Already the weakest have died of starvation, and in some cases, the need has led to cannibalism.^{s4} is ready to surrender... menu_deer_herd|You encounter a herd of deer. mno_deer_kill|Hunt some of the animals. menu_deer_herd_kill_end|You shouldn't be reading this. menu_coat_herd|You encounter a herd of goat. They belong to the flock of a pastor who swings his sling at you until you move away. menu_coatb_herd_kill_end|You shouldn't be reading this. menu_coatb_herd|You encounter a herd of goat. mno_coatb_kill|Hunt some of the animals. menu_boar_herd|You encounter some boars. mno_boar_kill|Hunt some of the animals. menu_boar_herd_kill_end|You shouldn't be reading this. menu_wolf_herd|You encounter a pack of wolves. mno_wolf_kill|Hunt some of the animals. menu_wolf_herd_kill_end|You shouldn't be reading this. menu_wilddonkey_herd|You encounter a herd of Wild Donkey. mno_wilddonkey_kill|Hunt some of the animals. menu_wilddonkey_herd_kill_end|You shouldn't be reading this. menu_castle_besiege_inner_battle|{s1} menu_build_mantles2|The mantlets help protect your men when they have to use assault equipment. They save many lives. As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build mantlets. mno_build_mantles|Do it. menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build enough equipment for the assault. mno_build_ladders_cont|Do it. menu_construct_siege_tower|As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that building a siege tower and other equipment for assault will take {reg4} hours. mno_build_siege_tower_cont|Start building. menu_battering_ram|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that building a battering ram and other equipment for the assault will take {reg4} hours. mno_build_battering_ram_cont|Start building the battering ram. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties were {s9} menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_castle_attack_walls_simulate2|{s4}^^Your casualties {s8}^^Enemy casualties {s10} menu_sneak_into_town_suceeded2|Disguised and under the cover of darkness, you infiltrate {s4}. It's time to scout out their defences. menu_construct_saneamiento|Sanitation is important for preventing rats and disease. It is possible to construct latrines and pipelines to prevent the accumulation of mud and filth from the rain, and dig a reservoir to have an available water supply. Do you want to do it?^^Doing this will take 4 hours. mno_build_saneamiento|Do it. menu_construct_circunvalation|Building defences protects your troops during the siege, helps to avoid some enemy skirmishers, and prevents the entry of food and reinforcements. It also lowers enemy's morale and helps you negotiate the surrender of the place.^^As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that building the defences will take {reg4} hours. mno_build_circun_cont|Do it. menu_traicion_interna2|Your siege works begin to demoralize the defenders. Some of your soldiers are willing to contact the garrison or the inhabitants at {s4} and probe if someone would be willing to commit treason and facilitate the conquest. They need 500 stags for the job. mno_intentar_traicion|Allow these men to seek out a traitor. menu_traicion_resultado1|They returned without news. No one is willing to become a traitor. mno_back_behind|Well, bad luck. menu_traicion_resultado2|Sir! Our men have been discovered near the wall. They are fighting their way out of {s4}. Look over there at the sally port. They are trying to flee, but are surrounded... mno_ayudar_infiltrados|Order send an additional group of men to their aid. mno_leave_men_to_fate|Leave the men to their fate. They knew what was coming. menu_traicion_resultado3|Your men have returned. A traitor within the place has set barns ablaze and will soon flee {s4} and join your army. The enemy will lose much of their food stock because of that. mno_back_to_siege|Well done. menu_traicion_resultado4|Your men have returned. They report there is a traitor who knows the routines of the garrison, and he is willing to lead a small force to ambush the enemy when they come to the water supplies, a nearby stream outside the walls... mno_atacar_emboscada_player|Go yourself with your closest companions. mno_atacar_emboscada|Order send a group of men with the traitor to carry out the ambush. mno_leave_men|It makes me uneasy. Forget about it. menu_emboscada_player|Moving through the vegetation, you have taken your enemies by surprise and have given a good account of yourselves. Now the garrison will think twice before sending men out. mno_emboscada_playerok|Victory! menu_emboscada_nada|Your men move under the cover of the vegetation, away from the watchful eyes on the wall, but when they come to the meeting point, there is nobody. The alleged traitor has been discovered or has repented. Your men return disappointed. mno_emboscada_nanai|Do not worry. There will be another chance. menu_emboscada_lose|Alarm! Treason! The alleged traitor led your men into an ambush. They are fighting desperately, leaving many men on the field. mno_worst_fears|Your worst fears have come true. menu_emboscada_victory|The traitor leads your men through the night to a hill that controls the path to a well. Your men take up positions in the vegetation, in silence, their faces stained black. At daybreak, your men spot a large group of enemies by the water.^^A battle cry fills the valley as your soldiers fall like a tide of death on the enemy... killing many. mno_regreso_lucha|Victory! menu_traicion_resultado5|When your men come back, they tell you they have contacted a man who is in control of rations, and he has promised to raise the price of food to his fellow citizens to sow discontent, making them more likely to abandon the fortress. mno_traicion_moral|Perfect! menu_traicion_lucha|Your men and the enemy fight to the death at the foot of the wall, where everything is unfavourable to your troops. You watch them fighting and retreating towards you. Many bodies are left behind. ^^Your casualties {s8}^^Enemy casualties {s10} mno_regreso_luchar|Well, no one gets left behind. menu_infiltracion_resultado1|They returned without news. They were unable to enter the settlement. mno_back_behindi|Just bad luck, I guess. menu_infiltracion_resultado2|Sir! Our men have been discovered in {s4}. Unfortunately, none have returned. They were all killed or captured. mno_muertos_infiltrado|Terrible news. menu_infiltracion_resultado3|Victory! They have managed to burn several food stores. The enemy is demoralized. Perhaps it is time to request their surrender. mno_back_to_siegei|Well, give them a barrel of mead. menu_infiltracion_resultado3_c|Victory! They killed many cattle and contaminated the water reserves. The enemy is demoralized and their lord has lost some renown. Perhaps it is time to request their surrender. mno_back_to_siegein|Well, give them a barrel of mead. menu_infiltracion_resultado4|Your men have returned. They said that some warriors are dissatisfied, and some were persuaded to switch to your side. If you agree, they will leave the city at night and join your army. Before they leave, they promise to cause unrest to facilitate the surrender of the place. mno_aceptar_si|They are welcome. menu_infiltracion_resultado4_c|Your men have returned. They said that they poisoned the water of some wells and nearby streams. This should sicken many in the garrison. mno_aceptar_oki|That's good news. It will leave fewer men to defend the wall. menu_infiltracion_resultado5|Oh, sir. The enemy has sent a bag with the heads of your men. Some of our soldiers have seen it, and fear runs through the camp. mno_infiltracion_morali|Cowards! How can a couple of heads sink the morale of an army? Are they cattle or men? mno_avenge_the_insult|Avenge the insult to us! menu_campos_cercanos1|{reg59?Lady Sir}, crops and farms were burned, but since this is not the harvest season, it wasn't possible to get food. mno_back_behind_d|Well done, do not worry. menu_campos_cercanos2|{reg59?Lady Sir}, crops and farms were burned, and as it is the harvest season, we found an abundance of food. mno_back_behind_c|Well done, food is always welcome. menu_campos_cercanos2_c|{reg59?Lady Sir}, crops and farms were burned. The grain is still green, but edible. We found an abundance of food. mno_back_behind_cc|Well done, food always is welcome. menu_campos_cercanos3|{reg59?Lady Ser}, we burned the fields, but as it is after the harvest time, there was no grain left. However, the farmers have left some of their cattle behind. mno_back_behind_bc|Food is always welcome. menu_campos_cercanos4|We have encountered problems. The fields were burned, but the farmers struck back with support from some members of the garrison.^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_ac|Terrible news! menu_poner_escaleras|Your vanguard advances, bringing ladders, shovels and other useful siege equipment... A display of men armed with ranged weapons goes forth, attracting the enemy's missiles. Your heart races in its bony cage. Somehow, all battles seem to be the first.^The thrill, terror and sweat are there, always. Your men make a shield formation to protect themselves...^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_esc1|Your men have met the enemy. It is your turn... menu_poner_escaleras_mantlets|Your vanguard advances, bringing ladders, mantlets, shovels and other useful siege equipment... A display of men armed with ranged weapons goes forth, guarded by mantlets, attracting the enemy's missiles. Your heart races in its bony cage. Somehow, all battles seem to be the first.^The thrill, terror and sweat are there, always. Your men make a shield formation to protect themselves, and using the mantlets saves still more lives. ^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_esc2|Your men have met the enemy. It is your time... menu_informacion_ciudad|A scout appears before you '{s11}^{s12}{s1}{s5}{s17}' mno_regreso_luchain|Thank you. Your information is important! menu_castle_taken_without_bloodshed|Nothing to see here. menu_castle_taken|The battle for {s60} is almost over. Your troops are eager to start plundering the {reg2?town castle}. {s10}You may want to just fill your purse a bit and leave the plundered place for the enemy. Finally, you could also decide to devastate the place completely in order to gain as much loot as possible, enslave the inhabitants, and make it worthless for its owner. mno_saqueo_noallowed|Conquer the {reg2?town castle}, but forbid plundering. mno_keep_plunder|Conquer and plunder the {reg2?town castle}. mno_saqueo_normal|Plunder the {reg2?town castle} and leave. mno_saqueo_total|Devastate the place and leave. menu_castle_taken_plunder|The {reg2?town castle} is plundered. You have collected {reg7} stags. menu_castle_taken_native|{s3} has fallen to your troops, and you now have full control of the {reg2?town castle}. {reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } menu_castle_taken_keepplunder|{s3} has fallen to your troops, and you now have full control of the {reg2?town castle}. Your troops run through the streets getting as much stuff as they can carry. The {reg2?town castle} is plundered. You have collected {reg7} stags. {reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the castle. It is time to send word to {s9} about your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_claim_2|Request that {s3} be awarded to your {reg59?husband wife}. mno_castle_taken_no_claim|Ask for no rewards. menu_saqueo_loot_continue|This settlement has not yet recovered from being looted. menu_bearded_priest_temple_loot_continue|The once grand Temple of the Bearded Priests is in ruins. There is a note nailed to a piece of wood which reads...^^ Fear not my fellow priests, the perpetrator of the heinous crime will be found and will be brought to justice.^High Bearded Priest Calypso Eranelar. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favour which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} silver stags to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce your oath to your liege! menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your husband, but that is a favour which I fear I cannot grant, as he already holds significant estates in my realm. Instead I have sent you {reg6} silver stags to cover the expenses of your campaign, but {s2} I give to {s5}.' menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, he may let the betrayal go without a fight. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that he is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer? mno_give_center_to_player_accept|Accept the offer. mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. menu_oath_fulfilled|You had a contract with {s1} to serve him for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to... {s4} mno_dplmc_negotiate_with_besieger|Negotiate with the besieger. mno_change_commander_siege_defender|Change commander(Current commander {s7}). mno_siege_defender_plan|Plan your defence. mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_enter_your_own_castle|{s10} menu_village|{s10} {s12}^{s11}^{s6}{s7} {s15} mno_village_manage|Manage this village. mno_dplmc_village_elder_meeting|Meet the Village Elder. mno_dplmc_village_elder_meeting_denied|You have not met the village elder yet. mno_recruit_volunteers|Recruit Volunteers. mno_recruit_forzosamente|Forcible recruitment. mno_village_center|Go to the village centre. mno_village_center_door|Door to the village centre. mno_village_buy_food|Buy supplies from the peasants. mno_comprar_cattle|I want to buy some cattle. mno_village_attack_bandits|Attack the bandits. mno_village_guest_wait|The villagers invite you to rest here as their honoured guest. mno_dplmc_village_counter_insurgency|Counter the insurgency. mno_dplmc_village_negotiate|Begin negotiations. mno_collect_taxes_qst_continue|{reg5?Continue collecting taxes Collect taxes} due to {s1}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_village_perform_basic_work|Perform some very basic work for the village (be a farmer). mno_village_leave|Leave... menu_work_for_village_option|Are you sure you want to work for this village? mno_yes_i_am_sure|Yes I am sure. mno_changed_my_mind|Actually, I have changed my mind. menu_village_basic_work|{s3} menu_village_hostile_action|What action do you have in mind? mno_village_take_food|Force peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_enslave_villagers|Enslave the villagers. mno_village_loot|Loot and burn this village. mno_continue_not_enough_gold|I don't have enough stags mno_recruit_them|Recruit them for {reg6} silver stags. menu_recruit_volunteers1|Your men take the villagers by force. mno_let_them_keep_it|Continue menu_recruit_volunteers2|{s18} mno_continue_not_enough_gold_to_equip|I don't have enough money to equip them. menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_infest_bandits_result|{s9} menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. } mno_center_build_manor|Build a manor. mno_center_build_fish_pond|Build a mill. mno_center_build_watch_tower|Build a watch tower. mno_center_build_school|Build a school. mno_center_build_messenger_post|Build a messenger post. mno_center_build_prisoner_tower|Build a prisoner tower. mno_center_build_sod1|Incite the people to worship the Drowned God. mno_center_build_sod2|Plant a weirwood tree. mno_center_build_sod3|Build a temple to worship R'hllor. mno_center_build_sod5|Build a Septry to worship the Seven Faced God. mno_center_build_sod10|Build a Septry to worship the Seven Faced God. mno_center_build_sod16|Incite the people to worship the Drowned God. mno_center_build_sod17|Plant a weirwood to worship the Old Gods. mno_center_build_sod18|Build a shrine to R'hllor. mno_center_build_sod41|Build a blacksmith. mno_center_build_sod42|Build a guild hall. mno_center_build_sod43|Build a library. menu_center_improve|{s19} As the party member with the highest engineer skill ({reg2}), {reg3?you reckon {s3} reckons} that building the {s4} will cost you {reg5} silver stags and will take {reg6} days. mno_dplmc_improve_cont|Go on. (Pay from treasury) mno_improve_cont|Go on. mno_improve_not_enough_gold|I don't have enough money for that. menu_town_bandits_failed|{s4} {s5} menu_town_bandits_succeeded|The bandits fall before you as grain to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. menu_village_steal_cattle_confirm|As the most skilled pilferer of your company, ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} heads of the village's cattle. mno_village_steal_cattle_confirm|Go on. menu_village_steal_cattle|{s1} menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it_2|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_raid_villagers_toslaves|Do you want to hunt the villagers down like animals and make them slaves? mno_villagers_slaves|Take all villagers prisoner! mno_cancel_order|No. Cancel the order! menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you, but your men manage to catch some of them. The village is at your mercy. mno_village_plunder|Plunder the village, then raze it. mno_village_enslave|Enslave the villagers. mno_take_supplies1|Take the supplies. menu_village_loot_no_resist_population_flee|Most villagers ran away when they saw your army. The village is at your mercy. mno_village_lootflee|Plunder the village, then raze it. mno_take_supplies1flee|Take the supplies. mno_village_raid_leaveflee|Leave this village alone. menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} silver stags. menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. menu_village_loot_continue|Do you wish to continue looting this village? mno_yosi_yes|Yes. mno_yono_no|No. menu_close|Nothing. menu_town|{s30} mno_castle_castle|Visit the lord's hall mno_castle_castle_door|To the lord's hall. mno_join_tournament|Join the Competitions mno_town_castle|Visit the lord's hall mno_town_castle_door|To the lord's hall. mno_town_center|Stroll through town mno_town_center_door|To the town. mno_town_tavern|{s1} mno_town_tavern_door|To the tavern. mno_town_merchant|Speak with the merchant mno_town_merchant_door|To the merchant. mno_town_arena|Visit the training grounds mno_town_arena_door|To the arena. mno_town_dungeon|Never Enter the prison mno_town_dungeon_door|To the prison. mno_castle_inspect|Tour the grounds mno_castle_inspect_door|Leave. mno_town_enterprise|Visit your {s3} mno_town_enterprise_door|To your enterprise. mno_visit_lady|Attempt to visit a lady mno_visit_lady_door|To the garden. mno_trade_with_merchants|Trade with locals mno_travel|Travel to another port mno_travel_door|Outfit your party. mno_walled_center_manage|Manage this {reg0?town castle} mno_walled_center_move_court|Move your court here mno_castle_station_troops|Manage the garrison mno_castle_wait|Wait here for some time mno_castle_wait_door|Bed. mno_town_alley|Other activities mno_town_visit_port|See the ships mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes} mno_banquete_mead|My men deserve a feast. Buy mead and food mno_banquete_mead_door|Buy mead and food. mno_set_sail|Sail from port mno_set_sail_door|Set sail. mno_town_leave|Leave mno_town_leave_door|Leave Area. menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at a tournament while the feast is in progress... menu_lady_visit|Whom do you wish to visit? mno_visit_lady_1|Visit {s12} mno_visit_lady_2|Visit {s12} mno_visit_lady_3|Visit {s12} mno_visit_lady_3_door|Door to the garden. mno_visit_lady_4|Visit {s12} mno_visit_lady_5|Visit {s12} mno_visit_lady_6|Visit {s12} mno_visit_lady_7|Visit {s12} mno_visit_lady_8|Visit {s12} menu_town_tournament_lost|You have been eliminated from the tournament.{s8} menu_town_masopciones|The town is a hive of activity. You wish to... mno_boar_king|Present the slain boar to the small council mno_town_bank|Check the Iron Bank ledger mno_bank_of_braavos|Enter the Iron Bank mno_town_land|Visit the land registry mno_town_brothel_braavos|Visit the Happy Port mno_town_brothel_winterfell|Visit the Brothel mno_town_brothel_kings_landing|Visit Chataya's Brothel mno_town_brothel_stoney_sept|Visit the Peach mno_oldtown_citadel|Visit the Citadel mno_sept_of_baelor|Visit the Great Sept of Baelor mno_alchemists_guild|Visit the Alchemists Guildhall mno_house_of_black_and_white|Visit the House of Black and White mno_town_recruit|Ask if anyone wants to join you mno_entertaiment|Attempt a music performance or speech mno_dplmc_guild_master_meeting|Meet the Guild Master mno_dplmc_guild_master_meeting_denied|You have not met the Guild Master yet menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honour, fame and glory, you earn a prize of {reg9} silver stags. {s8} menu_town_tournament_won_by_another|As the only {reg3?fighter man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament. menu_town_tournament|{s1}You are at tier {reg0} of the tournament, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_view_participants|View participants. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_tournament_opciones|Tournament Options mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_no|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} silver stags on yourself, and if you win, you will earn {reg2} silver stags. } How much do you want to bet? mno_bet_100_denars|500 silver stags. mno_bet_50_denars|100 silver stags. mno_bet_20_denars|50 silver stags. mno_bet_10_denars|25 silver stags. mno_bet_5_denars|10 silver stags. menu_tournament_bet_confirm|If you bet {reg1} silver stags, you will earn {reg2} silver stags if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} silver stags in taxes from {s3}. {s19} will be expecting you to take the money to him. menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. menu_collect_taxes_failed|You could collect only {reg3} silver stags as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate him better than nothing at all... menu_monasterio_saqueado|The septons blood soaked ground and their bodies are fed to the crows. An easy victory, a great reward ... but you have created new enemies among the Faith. menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_training_result|{s0} menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_attack_result|{s9} menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. menu_loot_options|The battle is over. What do you want to do with the loot? mno_loot_0|Share the loot, as is common. mno_loot_1|Take first claim on all the loot. mno_loot_2|Leave all the loot for your men. mno_loot_3_bury|Leave the loot, but use the time to bury the dead. mno_loot_3_burn|Leave the loot, but use the time to burn the dead. menu_landing_point_encounter|Do you wish to disembark? mno_disembark_no|No. menu_landet_ships_encounter|Do you wish to embark? mno_reembark_no|No. menu_ferry_encounter|The ferry captain will carry you to the other side for {reg7} stags. mno_back|Back. menu_port_encounter|You encounter the port of {s2}. {s3} mno_attack|Attack. mno_merge|Merge the fleets. menu_center_reports|Town Name {s1}^Rent Income {reg1} silver stags^Tariff Income {reg2} silver stags^Food Stock for {reg3} days mno_to_price_and_productions|Show prices and productions. menu_price_and_production|Productions are ^(Note base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are ^{s2} menu_town_trade|You head towards the marketplace. mno_assess_prices|Assess the local prices. mno_trophies|Trade your battle trophies. mno_trade_with_arms_merchant|Trade with the arms merchant. mno_trade_with_armor_merchant|Trade with the armour merchant. mno_trade_with_faction_merchant|Trade with the faction blacksmith. mno_trade_with_horse_merchant|Trade with the horse merchant. mno_trade_with_goods_merchant|Trade with the goods merchant. mno_back_to_town_menu|Head back. menu_trophy_trade|You trade your battle trophies. mno_trade_trophy_a|Trade in your battle trophy. mno_trade_trophy_b|Trade in your war trophy. mno_trade_trophy_c|Trade in your epic trophy menu_town_trade_assessment_begin|You overhear several discussions about the price of trade goods across the local area.^You listen closely, trying to work out the best deals around. menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town. menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognize you and raise the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_enemy_offer_ransom_for_prisoner|{s2} offers you a sum of {reg12} silver stags if you are willing to sell them {s1} ({s3}). mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four. mno_cancel_dot|Cancel. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_training_ground_selection_details_melee_random|Choose randomly. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Crossbow. mno_camp_train_ranged_weapon_thrown|Throwing Knives. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. menu_training_ground_description|{s0} menu_training_ground_training_result|{s7}{s2} menu_marshall_selection_candidate_ask|{s15} will soon select a new marshal for the {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshal_candidate_accept|Let {s15} know that you are willing to serve as marshal. mno_marshal_candidate_reject|Tell everyone that you are too busy these days. menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your conciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wounds were lethal, and although you feel awful, you find out that can still walk. You get up and try to look for any other survivors from your party. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. menu_player_executed|{s2} menu_captivity_wilderness_taken_prisoner|{s2} menu_captivity_wilderness_check|stub menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors! menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity. menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner. menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} silver stags of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him, wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join {reg4?her his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed. He requests you to come and see him as soon as possible. menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support. menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invitation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {reg59?Lady Lord} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, although {reg4?she he} offers you no lands or titles. {reg4?She He} will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invitation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {reg59?Lady Lord} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, offering you the fief of {s2} for your loyal service. {reg4?She He} will surely be offended if you do not take the offer... menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find him and give him your oath in person. {s5} menu_question_peace_offer|You Receive a Peace Offer^^{s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_dplmc_peace_offer_terms|Dictate the peace terms mno_peace_offer_reject|Reject menu_notification_truce_expired|Truce Has Expired^^The truce between {s1} and {s2} has expired. menu_notification_feast_quest_expired|{s10} menu_notification_sortie_possible|Enemy Sighted Enemies have been sighted outside the walls of {s4}, and {s5} and others are preparing for a sortie. You may join them if you wish. menu_notification_casus_belli_expired|Kingdom Fails to Respond^^The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects...^ menu_notification_lord_defects|Defection {s4} has abandoned the {s5} and joined the {s7}, taking {reg4?her his} fiefs with them menu_notification_treason_indictment|Treason Indictment^^{s9} menu_notification_border_incident|Border incident^^Word reaches you that {s9}. Though you don't know whether or not the Rumours are true, you do know one thing -- this seemingly minor incident has raised passions among the people of {s4}, making it easier for them to go to war against {s3}... menu_notification_player_faction_active|You now possess land in your name, without being tied to any kingdom. This makes you a monarch in your own right, with your court temporarily located at {s12}. However, the other kings Within the Seven Kingdoms will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign monarch, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other kings, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister. mno_appoint_spouse|Appoint your wife, {s10}... mno_appoint_npc1|Appoint {s10} mno_appoint_npc2|Appoint {s10} mno_appoint_npc3|Appoint {s10} mno_appoint_npc4|Appoint {s10} mno_appoint_npc5|Appoint {s10} mno_appoint_npc6|Appoint {s10} mno_appoint_npc7|Appoint {s10} mno_appoint_npc8|Appoint {s10} mno_appoint_npc9|Appoint {s10} mno_appoint_npc10|Appoint {s10} mno_appoint_npc11|Appoint {s10} mno_appoint_kurleket|Appoint {s10} mno_appoint_thoros|Appoint {s10} mno_appoint_dacey|Appoint {s10} mno_appoint_wunwun|Appoint {s10} mno_appoint_dongo|Appoint {s10} mno_appoint_son|Appoint {s10} mno_appoint_daughter|Appoint {s10} mno_appoint_fat_son|Appoint {s10} mno_appoint_brog_matter|Appoint {s10} mno_appoint_reed_matter|Appoint {s10} mno_appoint_obara_sand|Appoint {s10} mno_appoint_nymeria_sand|Appoint {s10} mno_appoint_tyrene_sand|Appoint {s10} mno_appoint_khiarai|Appoint {s10} mno_appoint_bronson|Appoint {s10} mno_appoint_dirk|Appoint {s10} mno_appoint_default|Appoint a prominent citizen from the area... menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult periodically, to avoid the accumulation of unresolved issues that may sap your authority... menu_notification_court_lost|{s12} menu_notification_player_faction_deactive|Your kingdom no longer holds any land. menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been complete, and that your presence is expected imminently . menu_notification_player_kingdom_holds_feast|{s11} menu_notification_center_under_siege|{s1} has been besieged by {s2} of {s3}!^^The settlement is surrounded and under siege. Its warriors must cower behind the walls rather than face the enemy with blades in their hands! menu_notification_village_raided|Enemies have Laid Waste to a Fief^^{s1} has been raided by {s2} of {s3}! menu_notification_village_raid_started|Your Village is under Attack!^^{s2} of {s3} is laying waste to {s1}. menu_notification_one_faction_left|The Seven Kingdoms and Essos has been Conquered by One Ruler^^{s1} has defeated all rivals. You are now King to the whole of the Known World!. menu_notification_oath_renounced_faction_defeated|Your Old Faction was Defeated^^You won the battle against {s1}! This ends your struggle which started after you renounced your oath to them. menu_notification_center_lost|An Estate was Lost^^You have lost {s1} to {s2}. menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left {s2} and joined {s3}. menu_notification_troop_joined_players_faction|Good news!^^ {s1} has left {s2} and joined {s3}. menu_notification_war_declared|Declaration of War^^{s1} has declared war against {s2}!^{s57}^^Blacksmiths have stopped manufacturing ploughs to forge swords and spears. War has been declared! menu_notification_peace_declared|Peace Agreement^^{s1} and {s2} have made peace!^{s57}^^These two kingdoms have stopped fighting. It may only be a temporary truce that some of them take to prepare for another war, or perhaps peace is sincere and lasting. menu_notification_alliance_declared|Alliance Agreement^^The {s1} and the {s2} have entered into an alliance!^{s57}^^Both kingdoms have joined their fate and are certainly stronger now. menu_notification_alliance_offer|The {s1} offers to enter into an alliance with you. What is your answer? mno_offer_accept|Accept mno_offer_reject|Reject menu_notification_kingdom_reborn|Rebellion!^^The people of the defeated {s13} have taken up their weapons, and {s14} has taken a fief from the {s12}. The {s13} has been restored! Long live the King! menu_notification_faction_defeated|Faction Eliminated^^{s1} is no more! menu_notification_rebels_switched_to_faction|Rebellion Success^^ Your rebellion is victorious! Your faction now has the sole claim to the title of {s11}, with {s12} as the single ruler. menu_notification_player_should_consult|{reg0?Your minister {s11}} send word that there are problems brewing in the realm which, if left untreated, could sap your authority. You should consult with {reg4?her him} at your earliest convenience menu_notification_player_feast_in_progress|Feast in Preparation^^Your wife has started preparations for a feast in your hall in {s11} menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}' mno_continue_woman1|Tell the woman to inform her mistress that you will come shortly mno_continue_woman2|Tell the woman to inform her mistress that you are indisposed menu_garden|{s12} mno_nurse|Go with the nurse mno_nurse_1|Wait by the spring menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. menu_debug_alert_from_s65|DEBUG ALERT {s65} menu_skirmish_party|The skirmishers have returned from their assignment. ^The party leader reports that {reg5} men were lost during the engagement. menu_spy_party| One of your spies has returned. menu_spy_report|{s1} menu_spy_sabotage|{s4} mno_cancel_mission| Return mno_rescue_town_center| mno_rescue_town_center_door|Door to town centre menu_rescue_defeat|After unknown hours in {s8}'s dungeon, {s9} menu_spy_confirm|Your spy in {s1} sends word that he will perform the mission within the next 12 hours. menu_wilderness_trade|Your messenger is ready to trade with {s7}. mno_trade_with_party|Trade menu_wilderness_duel_win|You have beaten {s1} in a duel, proving yourself to be an honourable and formidable opponent.^The lords of the realm will surely take note of your victory. menu_wilderness_duel_lose|You have been defeated in a duel with {s1}.^Although you have upheld your honour, your reputation with the lords of the realm has suffered. menu_messenger_return|stub menu_banquete_moral|You order your men to leave their weapons outside and invite them to your Great Hall, to sit at your table by rank. The nearest and dearest close to you.^ Some girls serve meat and mead in large quantities. You've spent a lot of money on this feast because your men deserve it.^ They are the ones who bleed with you, who have helped you conquer your domains. They are your faithful followers.^ The evening progresses, many men are drunk as vats, shouting and singing as loud as their voices will let them. Some run off to vomit and others fight like gamecocks to attract the attention of a girl.^ Others slip off to pay for the company of women, you see your wealthiest generals with three or maybe four whores at a time.^ Behind you a bard sings of your power and deeds. You act like a lord, you are a lord... a 'shepherd of men.' mno_banquete_ok|You drink, laugh and shout. You're not one to pass up a good time. mno_banquete_ok2|You stay sober, taste the drink nearest to you, but no more than necessary. menu_comprar_cattle2|There are {reg5} heads of cattle, each for {reg6} silver stags. How many do you want to buy? mno_cattle_ok|One. mno_cattle_ok2|Five mno_cattle_ok3|Forget it. menu_auto_return_to_map|stub mno_continue_1|Attack the camp... mno_leave_no_attack|Leave mno_leave_victory|Continue mno_leave_defeat|Continue menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}. menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honour, but it will probably mean that you will not receive other awards for a little while.{s12} mno_accept|Accept the honour mno_decline|Decline the honour menu_start_phase_3|{s16}^That brief moment of sanction soon passes when suddenly you hear the sounds of marching foot soldiers, men, women and children screaming. The smell of death is strong and you've lingered long enough to now find yourself amongst the carnage... menu_start_phase_4|{s11} mno_continue_awake|A group of surviving Northern soldiers were seen heading to the sewers likely to regroup. You decide to meet-up with them. mno_continue_awake_2|You eventually awake to the sounds of voices and wonder where you are... menu_lost_tavern_duel|{s11} menu_establish_court|To establish {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and some fine velvet. it may also take a short while for some of your followers to relocate here. Do you wish to proceed? mno_establish|Establish {s4} as your court mno_hold_off|Hold off... menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honour of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she he} offers you a purse of {reg5} silver stags. menu_introduccion_1|If you wish to survive in this world, I recommend that you listen carefully...^^Westeros, Dark times has befell this once fine land, pushing the continent again into turmoil. Filled with the rotting smell of death, with rivers flowing red from blood of fallen foes and tortured victims. ^^To the north of this vast continent is King Robb Stark. Lord of Winterfell and head of House Stark. Called by his Bannerman he is now ruling and declared King of The North and Trident. At war with the Lannisters and King Joffrey he seeks out King's Landing to the south.Although the Lannisters are ruled by Tywin Lannister, King's Landing is ruled by King Joffrey Baratheon, currently the King of the Seven Kingdoms, King of the Andals, the Rhoynar, the First Men and Protector of the Realm. King Joffrey is said to be arrogant and sadistic, described by Tyrion Lannister as a vicious idiot of a King. mno_introduccion_yes|Continue menu_introduccion_1_1|Located in the Vale, an isolated mountainous part of Westeros sits Lord Robin, Defender of the Vale and Warden of the east. Lord Robin is a small boy and the only surviving child and heir of Lord Jon Arryn. At this time House Arryn are neutral in the war.^^Heading south King Renly Baratheon, Warden of the South, High Marshal of the Reach and Lord of Storms End plans to take the Throne for himself.^^King of Salt and Rock, Son of the Sea Wind and Lord Reaper of Pyke is King Balon Greyjoy ruling on the Iron Islands ready to invade the north.King Stannis Baratheon the First of His Name. The King in the Narrow Sea, Lord of Dragonstone, Lord Paramount of the Stormlands and King of Westeros is ruling in the east. King Stannis recently sent out ravens to the realm claiming King Joffrey Baratheon is not the rightful heir of Robert Baratheon but the son of Ser Jaime Lannister.. mno_introduccion_yes2|Continue menu_introduccion_2|A GAME OF THRONES PRESENTS mno_introduccion_yes3|Continue menu_introduccion_3|This turmoil continues past the shores of Westeros and across the Narrow Sea into Essos, a continent plagued by nomadic warriors, the Dothraki Hordes known as Khalasars!...^^The Dothraki take what they need through pillage and plunder and are said to dis-trust the oceans because their horses will not drink from it.^^Rape and death is rife in these parts and one would do well to stay well away....^Welcome to the Game of Thrones and lets hope your adventures lead to better ends than that of most folk on the continents of Westeros and Essos! mno_lets_go|Let's go. menu_dplmc_economic_report|{s0} mno_dplmc_backec|Continue menu_camp_smoking_food|What food will you smoke? Some of it may get lost in the process, and it will take some time. mno_smoke_fish|I will smoke my meat. mno_smoke_boar_meat|I will smoke my boar meat. mno_smoke_wolf_meat|I will smoke my wolf meat. mno_smoke_coat_meat|I will smoke my goat meat. mno_smoke_coat_2_meat|I will smoke my goat meat. mno_smoke_cattle_meat|I will smoke my beef. mno_smoke_venison|I will smoke my venison. mno_smoke_pork|I will smoke my pork. mno_smoke_pollo|I will smoke my chicken. menu_world_map_soldier|What do you need to do soldier? mno_join_commander_battle|Follow the commander into battle. mno_enter_town|Enter stationed town. mno_commander|Request an audience with your commander. mno_revolt|Revolt against the commander! mno_revolt_disabled|You cannot revolt now. Bide your time. mno_report|Commander's Report mno_return_to_duty|Return to duty. menu_commander_aud|Your request for a meeting is relayed to your commander's camp, and finally {s6} appears from his tent to speak with you. mno_reject_talk_lord|No, never mind. menu_ask_revolt|Are you sure you want to revolt? mno_confirm_revolt|Yes, {s6} will be the death of us all, it is time to act! mno_reject_revolt|No, I am loyal to {s6}. menu_revolt|Do you want to release the prisoners to help your men? mno_revolt_prisoners|Yes, I will take the risk for a greater advantage. mno_revolt_no_prisoners|No, I don't trust the prisoners. menu_ask_desert|Do you want to desert? mno_confirm_desert|Yes, this is pointless. mno_reject_desert|No, I am loyal to my commander. menu_desert|Whilst serving you've made some good friends. Some could possibly follow you. mno_desert_party|Try to convince them to follow you. mno_desert_alone|No, I have a better chance alone. menu_upgrade_path|In recognition of your excellent service, you have been promoted. mno_upgrade_path_1|{s66} mno_upgrade_path_2|{s67} menu_encontrar_guarida|Fortification Management Menu. mno_camp_build_watchtower|Build an Outpost. It costs 25000 Silver Stags to build a Outpost. mno_fort_rename|Rename your Outpost. mno_camp_demolish_watchtower|Remove your Outpost. This will cost 5000 Silver Stags. mno_camp_end_watchtower|Return to your camp. menu_contratar_personal|Fortification Staff Recruitment Menu. mno_contratar_hoar|Hire a whore. This will cost you 1500 Silver Stags. mno_despedir_hoar|Ask the whore to leave. You shall need to pay her 500 Silver Stags. mno_hire_maester|Hire a maester. This will cost you 2000 Silver Stags. mno_sack_maester|Dismiss your maester. You shall need to pay 500 Silver Stags. mno_contratar_sacerdote|Hire a Septon. This will cost you 1200 Silver Stags. mno_despedir_sacerdote|Dismiss the Septon. You will need to pay 500 Silver Stags. mno_contratar_pagano|Hire a follower of the Old Gods. This will cost you 1200 Silver Stags. mno_dismiss_pagano|Dismiss the follower of the Old Gods. You will need to pay him 500 Silver Stags. mno_hire_drowned_man|Hire a follower of the Drowned God. This will cost you 1200 Silver Stags. mno_dismiss_drowned_man|Dismiss the Drowned Man. You will need to pay him 500 Silver Stags. mno_hire_lol|Hire a Red Priest. This will cost you 1200 Silver Stags. mno_dismiss_lol|Dismiss the Red Priest. You shall need to pay him 500 Silver Stags. mno_return_principal|Return. menu_choose_music|What do you want to do? mno_simple|I want to perform a simple piece of music.(This will take you 1 hour) mno_medium|I want to perform a mediocre piece of music.(This will take you 3 hours) mno_complex|I want to perform a complex piece of music.(This will take you 5 hours) mno_lordly|I want to perform a lordly piece of music.(This will take you 15 hours) mno_royal|I want to perform a royal piece of music.(This will take you 35 hours) mno_speech|I want to give a speech.(This will take you 3 hours) menu_perform_music|{s0} menu_saquear_monasterio|Blood and treasure. Those of your men with fewer scruples proceed towards the {s3}, killing anyone in their path and plundering its riches. The fire and death sweeping the place are rampant. You plunder spoils of war worth {reg3} stags.^^{s4}^ mno_backho|Leave. menu_saquear_monasterio_failed|Your attempts to sack and raze {s3} has been unsuccessful. Unfortunately your deeds have not gone unnoticed. menu_temple_of_the_bearded_priests_plunder_failed|Your attempt to sack and raze the {s3} has been unsuccessful. Unfortunately, your deeds will not go unnoticed.. menu_temple_of_the_bearded_priests_plundered|You have chosen to sack and raze the {s3}. Much of the Bearded Priests and their followers within the temple are slaughtered. Unsurprisingly, there is much plunder to be had by all.^Norvos and its populace are up in arms at such a sacrilegious offense. A large army led by the High Bearded Priest Calypso Eranelar has rallied the remnants of their order and is headed your way with a vengeance.^^You plunder spoils of war worth {reg3} stags.^ menu_panel_comandante|Before the battle begins you decide to mno_choice_1|Impassion your men with a rousing speech. mno_choice_2|Call your enemy forward for a duel of honour. mno_choice_3|Skirmishers Send your men to hinder the enemy's advance. mno_choice_5|Do nothing. menu_escaramuza_1|{reg59?Lady Ser}, the enemy commander overcame your tactical skills. Before we were prepared, we were surprised by enemy missile troops. They caused numerous casualties.^^Your casualties {s8} mno_defendiendo_1e|Damn! menu_escaramuza_2|Our men were deployed in time and closed with the enemy, causing them heavy casualties, before returning.^^Enemy casualties {s8} mno_defendiendo_2e|Well done. menu_escaramuza_3|Upon approaching the enemy, our men found the enemy commander had deployed missile troops to protect his army's advance. To avoid losing men, your soldiers did not attack and returned. mno_defendiendo_3e|Right. menu_lucha_2_no|There seems to be no one willing to duel. mno_defendiendo_4|Back. menu_lucha_1_d|An enemy warrior moves towards your army and stops a stone's throw away. He takes a lamb skin filled with mead from around his neck and throws it to the ground. You see him jump to warm up his muscles. He casts aside his cloak, removes his robe and boots and stands naked, equipped only with spear and shield. He is their champion, and he points to your army challenging your men to face him.^^Before you can speak, a boy runs out from the ranks. He isn't a veteran or the most capable of your troops, but he's certainly brave.^^Your warrior, your champion, advances to the enemy. They circle each other, studying each other's moves. Your warrior's nerves fail, and he gives a jab with his spear, lowering his shield. The enemy champion seizes the opportunity and swiftly plunges the blade of his spear into the heart of your warrior...^^You have lost the duel. mno_defendiendo_5|Back. menu_lucha_2_v|One of your men breaks away from the ranks and saunters towards the enemy, then turns, pulls his coat halfway up, and shows his ass. An enemy champion runs towards him, enraged, and tosses a javelin. It is a wild shot that falls a few feet from your warrior. The enemy then draws his sword and charges with a cry.^^Your man quickly prepares himself and stands his ground, waiting with a spear rocking in his hand. Each champion batters the other's shield in an effort to hit home.^^Watching closely, you observe the first blood spilled, and then the last as your champion thrusts his spear through the mouth of his opponent. After catching his breath, your champion turns around and shouts to your men 'I was too big a mouthful!'^^You have won the duel. mno_defendiendo_6|Back. menu_lucha_1_p|The general of your enemy stands out in front of his army and points towards you, inviting you to a duel. mno_defendiendo_7|Accept. mno_defendiendo_8|Back. menu_sacrificio_off|The gods remain mute to your prayers and sacrifices. mno_sacri_1|Back. menu_sacrificio_1|The viscera of the slaughtered animals are full of worms. A bad omen.^Maybe you should not fight today. menu_sacrificio_2|As you look down onto the blood of the slaughtered animal, one of your men points to the horizon where an eagle takes flight with a snake in its claws. A good omen indeed. ^The time is ripe to attack the enemy. menu_sacrificio_3|As you thrust the sacrificial knife in the neck of the animal it escapes from your hands and runs a few yards before collapsing, facing the enemy. A bad omen. ^Maybe you should not fight today. menu_sacrificio_4|Digging into the intestines of the slaughtered animal you discover a silver pendant ring. A good omen. ^You're ready for battle. menu_discurso_off|You also step forward and try to make condescending remarks, but it's not convincing, nerves betray you and are unable to articulate a single word. menu_discurso_1|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'From this day to the ending of the world, but we in it shall be remembered; We few, we brothers of bravery shall prevail; for anyone who sheds his blood with me today shall be my brother.' mno_defendiendo_excellent|Excellent speech. Back. menu_discurso_2|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'When the young men and beautiful women of your village ask you where you got your battle scars, you can tell them, 'under arms in the greatest army, with the greatest general the Known World has ever seen!' mno_defendiendo_normal|Normal speech. Back. menu_discurso_3|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'And to think that right now, across the Known lands, cowards and old men are herding their goats, tending their crops, toiling and sweating for nothing! Yet here we freemen stand, our own toil about to begin - our own sweat and blood poised to run - and for what? For honour! For glory! For your King!' mno_defendiendo_good|Good speech. Back. menu_discurso_4|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'From across the known world we have travelled to meet our destinies on this field of battle, in this moment in time. Long after we have all expired, men will sing our names in the songs of our greatness, found here in these fields!' menu_discurso_5|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'My brothers! Once you were born; later, you grew into men. Yesterday we marched. Today we fight! Today we spill the blood of our host, and bring him to ruin. Today we smash his shields. All the days of your lives have led to this. Today we conquer or fall together as brothers. Tonight we feast at the table of the enemy!' menu_discurso_6|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'Men! My brothers! We marched many days, your prize awaits you. The prize, of glory, is at hand in the groans of your enemy! Now go! Go to your destiny! Take your prize! Fight! Fight!' menu_discurso_7|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'My friends! Hear me! Now is the day when the songs of our hearths are written with the blood of our foes! You are the free men! None can assault our lands and stand to tell the tale. The host before us is great, but they do not fight for their homes, but to plunder yours. They will fall! Ready your spears! Hold fast, and never yield! No man will yield his land or his glory to the cowards in the rabble before us. Fight! Die, but never yield! Never, never, never!' menu_discurso_8|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'We stand before our enemy, ready for battle. Draw your sword! Hold your spear! This shield-wall is our home. Let us welcome our enemy! Let him come! Let the shield-walls fall! All that is needed is your own arm and your own heart. Within this shield-wall you stand, my brothers. I know that within the breast of each man here is a fire so bright that I wage these walls protect our foes and not us! Our doom will be glory! No man can take it unless you give it to him.' menu_discurso_9|You observe the troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'Come, men! Let us go forth and face our foe on the Field of Battle! With men like you, our shield-wall will never break or fall to those craven dogs who come against us here! Like the heroes of old, let us go and make the slaughter, every man a hero, every man a True Man! This day we will gut the ravens!' menu_discurso_10|You observe the troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'Remember your children and your wives. Remember your homes and your ancestors. Remember your gods and everything for which we fight today. We are here to build a better world! These men facing us know it, and fear our determination. They are so afraid to piss their pants and shake like leaves, unable to hold their spears. Men! I am with you, with my sword and my shield, bleeding and sweating, proud to stand shoulder to shoulder with my Titans. Men! Fate awaits us, it's time to seize it!' menu_discurso_11|You observe the troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'Let us go out from this burning place into the open and stand up to our enemies. Who dies, he will be with our god. Who dies not, his name will be honoured. I will go first, and what I do, you do. And God is my witness, I will never leave you, my brothers and knights!'. menu_discurso_12|You observe the troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'The sun will set on our enemy this evening, and we will rise as rays of sun on a spring day. You may be nervous and trembling now, but your shaking hands is nothing compared to theirs. They are but autumn leaves in the wind, and we are the howling storm that will scatter them across the meadows, never to be seen again. Brandish your spears and be the thunder that topples their tree. This land is ours, these woods, these hills, these fields, and so it will be season after season, year after year, forever and forever!' menu_viking_duel_win|The duel is over, and you have defeated {s1}. Bards will talk about your victory, and the fame of your feat will spread by word of mouth. menu_viking_duel_lose|{s1} was an opponent too skilled for you. You have been defeated. While {s1}'s fame will grow from the victory, thanks to the songs of bards, men will remember your name only as that of the beaten. menu_town_recruit_troops|There's a group of noblemen gathering in the main square. {s18} You have {reg15} silver stags to try to hire them. menu_town_recruit_troops2|Nobody is available for hire. menu_town_recruit_troops3|A local Lord and his retinue are available for hire. You count 11 men in total costing 7000 Stags. mno_hire_them|Hire them. mno_not_enough_room|You don't have enough room in your party. mno_back_to_town_menu_no_thanks|No Thanks. menu_refugee_recruit_troops1|There are some widows and orphans interested in joining to try and find a new life with your soldiers. mno_take_them|Take them in. menu_refugee_recruit_troops2|Nobody wants join to you. menu_refugee_recruit_troops3|There are some shepherds and farmers interested in joining your army. They will cost 60 Stags. menu_refugee_recruit_troops4|There are some men from the Brotherhood interested in joining your army. They will cost 450 Stags. menu_refugee_recruit_troops12|Some widows and orphans would like to join you. menu_refugee_recruit_troops22|Nobody wants to join you. menu_refugee_recruit_troops32|There are some shepherds and farmers interested in joining your army. They will cost 60 Stags. menu_refugee_recruit_troops42|There's a Septon and some other men who worship the Seven interested in joining your army. They will cost 400 Stags. menu_recruit_red_priests|There's some red priests that are willing to join you for 400 silver stags. menu_recruit_old_gods|There's 12 Old Gods Novices that are willing to join you for 1100 silver stags. menu_crossroads_recruit_troops12|A local Lord and his retinue are available for hire. You count 11 men in total costing 4000 Stags. menu_crossroads_recruit_troops22|It seems nobody wants to join you. menu_crossroads_recruit_troops32|There are some shepherds and farmers interested in joining your army. They will cost 60 Stags. menu_crossroads_recruit_troops42|A local Lord and his retinue are available for hire. You count 16 mounted men in total costing 7000 Stags. menu_notification_kingdom_restoration|Rebellion!!!^^ People of the defeated kingdom of {s13} have taken up their weapons and {s14} gets a fief from {s12}, {s13} is restored! Long live the King! menu_dplmc_notification_alliance_declared|Alliance Agreement^^{s1} and {s2} have formed an alliance!^{s57} mno_dplmc_continue|Continue menu_dplmc_notification_defensive_declared|Defensive Pact^^{s1} and {s2} have agreed to a defensive pact!^{s57} menu_dplmc_notification_trade_declared|Trade Agreement^^{s1} and {s2} have signed a trade agreement!^{s57} menu_dplmc_notification_nonaggression_declared|Non-aggression Treaty^^{s1} and {s2} have concluded a non-aggression treaty!^{s57} menu_dplmc_question_alliance_offer|You Receive an Alliance Offer^^The {s1} wants to form an alliance with you. What is your answer? mno_dplmc_alliance_offer_accept|Accept mno_dplmc_alliance_offer_reject|Reject menu_dplmc_question_defensive_offer|You Receive a Pact Offer^^The {s1} offers you a defensive pact. What is your answer? mno_dplmc_defensive_offer_accept|Accept mno_dplmc_defensive_offer_reject|Reject menu_dplmc_question_trade_offer|You Receive a Pact Offer^^The {s1} offers you a trade pact. What is your answer? mno_dplmc_trade_offer_accept|Accept mno_dplmc_trade_offer_reject|Reject menu_dplmc_question_nonaggression_offer|You Receive a Pact Offer^^The {s1} offers you a non-aggression treaty. What is your answer? mno_dplmc_nonaggression_offer_accept|Accept mno_dplmc_nonaggression_offer_reject|Reject menu_dplmc_notification_alliance_expired|Alliance Has Expired^^The alliance between {s1} and {s2} has expired and was degraded to a defensive pact. menu_dplmc_notification_defensive_expired|Defensive Pact Has Expired^^The defensive pact between {s1} and {s2} has expired and was degraded to a trade agreement. menu_dplmc_notification_trade_expired|Trade Agreement Has Expired^^The trade agreement between {s1} and {s2} has expired and was degraded to a non-aggression treaty. menu_dplmc_dictate_terms|Dictate your peace terms. mno_dplmc_demand_4000|Demand 4000 silver stags mno_dplmc_demand_8000|Demand 8000 silver stags mno_dplmc_demand_castle|Demand {s2}. menu_dplmc_deny_terms|The {s1} refuses your terms and is breaking off of negotiations. menu_dplmc_village_riot_result|{s9} menu_dplmc_village_riot_removed|In bloody battle you and your men slaughter the rebels and regain control over the village. But there is not much left you can control. menu_dplmc_riot_negotiate|You approach the angry crowd and begin negotiations. The leader of the riot demands {reg0} silver stags. He agrees to lay down arms if you are willing to pay. mno_dplmc_pay_riot_treasury|Induce your Master of Coin to pay the money from the treasury. mno_dplmc_pay_riot_cash|Pay cash. mno_dplmc_back|Back... menu_dplmc_notification_riot|The peasants of {s1} launched a riot against you! In a surprise attack, men loyal to you have been slain. The remainder joined the angry crowd. menu_dplmc_notification_appoint_chamberlain|As a lord of a fief you can now appoint a Master of Coin who resides at you court for a weekly salary of 15 silver stags. He will handle all financial affairs like collecting and determining taxes, paying wages and managing your estate. In addition he supervises money transfers between kingdoms giving you more diplomatic options. mno_dplmc_appoint_default|Appoint a prominent nobleman from the area. mno_dplmc_continue_without_master_of_coin|Proceed without a Master of Coin. menu_dplmc_chamberlain_confirm|The Master of Coin can be found at your court. You should consult him if you want to give him any financial advice or you need greater amounts of money. You should always make sure that there is enough money in the treasury to pay for political affairs. menu_dplmc_notification_appoint_constable|As a lord of a fief you can now appoint a Master of Laws who resides at you court for a weekly salary of 15 silver stags. He will recruit new troops and provide information about your army and advise you on legal matters. mno_dplmc_continue_without_master_of_laws|Proceed without a Master of Laws. menu_dplmc_constable_confirm|Your Master of Laws can be found at your court. You should consult him if you want to recruit new troops or get detailed information about your standing army. menu_dplmc_notification_appoint_chancellor|As a lord of a fief you can now appoint a Master of Whisperers who resides at you court for a weekly salary of 20 silver stags. He will be the keeper of your seal and conduct the correspondence between you and other important persons. mno_dplmc_continue_without_master_of_whispers|Proceed without Master of Whisperers. menu_dplmc_chancellor_confirm|The Master of Whisperers can be found at your court. You should consult him if you want to send messages or gifts. menu_dplmc_deserters|Some of your men don't believe that you will pay their wages and desert. Overall you lose {s11} men. menu_dplmc_negotiate_besieger|You appear with a white flag at the top of the wall. After a while a negotiator of {s11} approaches you. He demands {s6} and all associated villages as well as {reg0} silver stags for safe conduct. mno_dplmc_comply_treasury|Comply and instruct your Master of Coin to pay the money from the treasury. mno_dplmc_comply|Comply and pay the money cash. mno_dplmc_break_off|Break off negotiations. menu_dplmc_messenger|Sire, I found {s10} and delivered your message. {reg4?Her His} answer was {s11}. menu_dplmc_scout|Your spy returned from {s10}^^{s11}{s12} menu_dplmc_domestic_policy|You can now shape the domestic policy of your kingdom. Do you want to change your policy now? mno_dplmc_yes|Yes, I want to change the domestic policy. mno_dplmc_no|No, I don't want to change the domestic policy. menu_torneo_opciones|Preferences mno_disable_avdificultad|Click to Disable Expert difficulty. mno_enable_avdificultad|Click to Enable Expert difficulty. mno_tonero_back|Back... menu_threaten_war|{s1} threatens war.^^{s3} of the {s1} sends word that {reg4?she he} will declare war on your kingdom if you do not immediately hand over {s2} to {reg4?her him}. {s2} is currently owned by {s4}. mno_give|Agree to give up the town. mno_dontgive|Refuse to be intimidated. menu_event_01|A bard composed a song about your noble deeds. mno_choice_01_1|Excellent! mno_choice_01_2|Reward him with 200 silver stags. Let his song be played across the land. mno_choice_01_3|Noble deeds? A song? Bring me this fool's head! menu_event_02|Tales of your honour has spread across the known world. Everywhere you go, your procession is surrounded by beggars. mno_choice_02_1|Allocate 200 silver stags for an alms fund. mno_choice_02_2|Ignore them. mno_choice_02_3|Beggars huh? Guards! Bring me each ones head on a platter! menu_event_03|A young noble spreads rumours you are a good for nothing Bastard. Accusations of such could not be good for your image. mno_choice_03_1|I challenge him to a duel! mno_choice_03_2|You care not of these accusations. mno_choice_03_3|You send an assassin to despatch of him costing 300 Stags. menu_event_04|You encounter one of your soldiers wives. She begs you to release her husband from his contract. The harvest was poor this year and his wages can't feed the whole family. If he could come back and work on the field they might survive. mno_choice_04_1|This can't be! Here take 200 silver stags. mno_choice_04_2|A contract must not be broken! mno_choice_04_3|Why starve when my army could use the services of such a pretty young girl? menu_event_05|A local naysayer is spreading false rumours about you. While most of the stories are just pure nonsense, sooner or later people will believe those stories. mno_choice_05_1|Let him speak what he wants. Every man has his rights. mno_choice_05_2|Tell the small council to spread opposite rumours to counter his lies. (300 silver stags). mno_choice_05_3|Ask him to stop. 100 silver stags might help him to forget what he said. mno_choice_05_4|Throw him into the dungeon. Insulting me is a crime. mno_choice_05_5|Silence him permanently and seize his house and properties. menu_event_06|A mob of angry {s1} dwellers are complaining about corrupt tax collectors. They demand justice. The situation is getting worse by the minute. It looks like a riot is about to begin unless you do something. mno_choice_06_1|Begin an investigation and compensate the peasants for their loss. mno_choice_06_2|Rush the town guards to control the mob from spreading and turning into a riot. mno_choice_06_3|Demand the peasants silence and collect their overdue taxes. menu_event_07|A single rider, poor and unarmed, approaches your party. Intercepted by your men he presents himself as a troubadour from {s1} and requests your permission to compose an ode about your magnificence and generosity. Your men exchange glances and then look at you waiting for an answer. You... mno_choice_07_1|Grant such permission to the troubadour and fill the man's pockets with with gold (1000 silver stags). mno_choice_07_2|Grant permission and hand a purse with 100 silver stags to the man. mno_choice_07_3|Allow the troubadour to compose the ode but offer him no payment. mno_choice_07_4|Order your men to remove the beggar. menu_event_08|You spot a single man riding hard towards your party. With a gesture of your hand, your men run to meet him. Intercepted by your men he presents himself as an emissary from {s1} and without delay informs you that an influential man has died {s2} and that his family requests that you agree to declare an official day of mourning in {s1} in his honour. You... mno_choice_08_1|Agree to such a request. mno_choice_08_2|Refuse to such a request. menu_event_09|You are travelling through the forest and you suddenly spot a wild hare, trapped in a snare. What do you do? mno_choice_09_1|Free the animal. mno_choice_09_2|Clench the snare and kill the animal! mno_choice_09_3|Pass by the animal and ignore it. menu_event_10|You are travelling through the forest and you spot a peasant tied to a tree, probably by a bandit. What do you do? mno_choice_10_1|Free the peasant. mno_choice_10_2|Pass by the peasant. mno_choice_10_3|Kill the peasant menu_event_101|You receive news that a group of young nobles wish to join you. But they want more pay than the rest of your troops for their condition. mno_choice_101_1|They are welcome. mno_choice_101_2|I do not need more troops. mno_choice_101_3|Kill them. They look as though they may have some good loot. menu_event_102|You are a famous leader, and you receive news a group of women express an interest in becoming camp followers. mno_choice_102_1|They are welcome. mno_choice_102_2|I do not need more troops. menu_event_103|You are a famous leader, and you receive news a group of bards wish to join you and make the path more merry. mno_choice_103_1|They are welcome. mno_choice_103_2|I do not need more troops. menu_event_11|The kin of a soldier (a regular freeman) slain in one of your battles brings a suit against you requesting compensation of 200 silver stags. What do you do? mno_choice_11_1|Pay the compensation mno_choice_11_2|Refuse to pay mno_choice_11_3|Refuse to answer the case at all menu_event_12|The kin of the drunkard slain by your men in a fight brings a suit against you requesting compensation of 500 silver stags. What do you do? mno_choice_12_1|Pay the compensation mno_choice_12_2|Refuse to pay mno_choice_12_3|Refuse to answer the case at all menu_event_13|You come across some night's watch deserters. mno_choice_13_1|You offer them a place in your party. mno_choice_13_2|You ignore them and pass them by. mno_choice_13_3|You send them back to the wall. menu_event_14|A country farmer stands before you on the road, a weeping girl behind him. He points his finger accusingly at one of your men, saying that he raped his daughter and demands justice. mno_choice_14_1|You will not tolerate indecency amongst your men! Brand the man and cast him out of your party. mno_choice_14_2|Give the accused man a lashing and consider the matter settled. mno_choice_14_3|It is a hard world, and a man will take what he can. Tell the farmer that he is lucky that is all the man did! menu_event_15|Whilst travelling you suddenly spot some mushrooms. What do you do? mno_choice_15_1|Grab and eat some. mno_choice_15_2|Give them to your men to eat. mno_choice_15_3|Pass by them. menu_event_16|Whilst travelling you suddenly spot some mushrooms. What do you do? mno_choice_16_1|Grab and eat some. mno_choice_16_2|Give them to your men to eat. mno_choice_16_3|Pass by them. menu_event_17|Whilst travelling you suddenly spot some mushrooms. What do you do? mno_choice_17_1|Grab and eat some. mno_choice_17_2|Give them to your men to eat. mno_choice_17_3|Pass by them. menu_event_18|A Septons wife wants to see you alone while her husband is away. mno_choice_18_1|You agree. mno_choice_18_2|You send one of your men in your place. mno_choice_18_3|You refuse. menu_event_19|You stumble over a group of Septons who are being attacked by bandits. mno_choice_19_1|Rush to the aid of the Septons to teach those bastard bandits not to disturb the business of The Seven. mno_choice_19_2|Aid the bandits to slaughter the scum of The Seven. menu_event_20|You happen to find a purse filled with coins. mno_choice_20_1|You gift the purse to the Night's Watch. mno_choice_20_2|You keep the purse for yourself. menu_event_21|You come across a whore and her bastard child. mno_choice_21_1|Its just a whore and its bastard, kill them! mno_choice_21_2|Give them 150 Silver Stags to help them on their way. mno_choice_21_3|Leave them be. menu_event_22|You come across a bandit attacking a merchant. mno_choice_22_1|Chase the Bandit away. mno_choice_22_2|Assist the Bandit. menu_event_23|Your fame and popularity has attracted some freeriders to your cause. mno_choice_23_1|Accept them to join your party. mno_choice_23_2|I don't need more men. menu_event_24|You spot a poor man on the road, he looks tired. You send one of your men to ask him why he is in the wilderness alone. He says that men robbed him and if he doesn't get some money soon to buy food, he will starve. He says he served in the army once, and will make a loyal warrior. mno_choice_24_1|This world is harsh, give him nothing. mno_choice_24_2|Give him enough coins for a small meal, at least he will live. 50 stags. mno_choice_24_3|Give him enough coins to eat for a week. 350 stags. mno_choice_24_4|Give him enough coins to eat for a month. 1400 stags. mno_choice_24_5|Suggest he joins your army where he will be fed and watered in exchange for his services. menu_event_25|You encounter a small child dressed in rags and looking very hungry. He walks up to you and begs for some food; his family's crops produced no yields and they have no money. mno_choice_25_1|Life's not fair, give him nothing. mno_choice_25_2|Give the boy a handful of gold. 100 stags. mno_choice_25_3|Give the boy a sack of gold. 600 stags menu_event_26|A group of Ironmen approach your camp. They are rugged and bloodied from their last pillage. As your men reach for their arms, the Ironborn soldiers put down their weapons and say they come in peace. Their captain approaches you and asks if they may join you. mno_choice_26_1|Of course! Anyone is welcome to join me and my men. mno_choice_26_2|I'm sorry, we have no room for your kind! mno_choice_26_3|Prove yourselves worthy by raiding a village and bringing me the chiefs head! mno_choice_26_4|Kill them all! menu_event_27|A Begging Brother follows your army. mno_choice_27_1|Thank the Seven Gods. Leave him be! mno_choice_27_2|Offer him a place in your company!. mno_choice_27_3|Scum! Run him down and take his head! menu_event_28|A whimpering scruffy dog runs out in front of you. It looks malnourished, weak and covered in dirt. What should you do? mno_choice_28_1|It's just a stray dog, keep moving and ignore it. mno_choice_28_2|Your a sadist and hate animals. Beat it to an inch of its life and leave it on the roadside. mno_choice_28_3|Your troops are hungry and you feel they will be angry if you pass up the opportunity for a good meal. mno_choice_28_4|Take the dog as your pet, maybe he could become a good war dog one day. menu_event_29|You come across a camp housing some refugees. mno_choice_29_1|Pass by the camp. mno_choice_29_2|Give the refugees some coins. 200 stags. mno_choice_29_3|Loot the camp, rape the women and slaughter the rest! menu_event_30|You come across some Red Priests praying to their lord and burning a man alive... You could hear the screams of the man from a distance.. mno_choice_30_1|Pass by trying to ignore what's happening. mno_choice_30_2|Go and pay tribute to the Lord of Light. 200 stags. mno_choice_30_3|In an attempt to rescue the man you kill the Red Priests and put the fire out! menu_event_31|Some of your enemies have taken refuge in a nearby Septry after being defeated in battle.It seems the Septon their has given them sanctuary. mno_choice_31_1|Bah! You have enough prisoners and loot to satisfy yourself. mno_choice_31_2|Offer a pledge of safety to your enemies. Assure them you will treat them well. Offer a donation to the seven faced God. 100 stags. mno_choice_31_3|What? Go inside and slaughter them, kill any Septon who interferes. You cannot allow these dogs to escape your justice! menu_event_32|You come across the grave of an old forgotten warrior. mno_choice_32_1|Loot and pillage the grave. mno_choice_32_2|Pay for a new grave marker mno_choice_32_3|Tend to the grave and pay your respects menu_event_33|Whilst travelling you come across a young scholar who claims his master is chronicling the great and notable events of this land.He offers for a small fee to convince his master to overlook your notoriety for incessant raping, pillaging and general debauchery and instead depict you as something closer to a virtuous saint, a crusader for the poor and oppressed or a heroic champion - whichever you prefer. mno_choice_33_1|You decide to ignore his muttering. You are content to let history be the judge. mno_choice_33_2|You pay the young scholar 300 stags and mention you will be back in due course to inspect the manuscript. mno_choice_33_3|You gladly pay the scholar 500 stags, a little more for his troubles. mno_choice_33_4|After listening impatiently to the scholar, you scold the scholar remarking that you have never heard a more pathetic scam in your life. menu_event_34|You pass through a local village which appears down on its luck.To give the village a boost you announce that you will sponsor a sewing and embroidery contest for the gentle lady folk of the village and will reward handsomely the one who can produce the brightest, most fashionable yet suitably manly new tunic. mno_choice_34_1|Reward the village 500 stags for their efforts and declare the prettiest girl in village to be the winner instructing her where your tent is. mno_choice_34_2|You cast your eyes disappointingly, scold the village elder for not treating the matter seriously declaring that these rags are not fit for dishcloths, you storm out of the village. mno_choice_34_3|You collect various coloured tunics brought to you and amusingly think to yourself these would be good to cloth your hounds in winter or for some type of hound race derby, you compliment the village elder. menu_event_35|While reviewing the latest reconnaissance reports with your lieutenants, you whimsically remark that passing through the beautiful countryside makes you wish you could one day cast aside your sword settle down on your own land with some local buxom wench and spend the rest of your days fucking your wife and hunting boars.To which one of the more smart aleck lieutenants retorts that this was hardly likely as your body odour was legendary forcing them to pay double to each lady of the night you took a fancy to and it's well known that you're unable to catch a cold let alone hunt a boar. mno_choice_35_1|Laugh heartedly with his witty comment, while secretly making a mental note that you must send him deep into enemy territory on an 'important mission'. mno_choice_35_2|You glare at your young lieutenant and your mood suddenly turns for the worse though later on reflection you realise that he was probably right. mno_choice_35_3|You manage to force a smile while your comrades laughter surrounds you. You decide this young comedian would be funnier with his head on a spike. menu_event_36|You come across what are evidently stray cattle from a nearby village mno_choice_36_1|Return the animals to the village and ask for no reward. mno_choice_36_2|Return the animals. For a price. mno_choice_36_3|Dinner! Round up and slaughter the animals. menu_event_37|A traveller tells you where to find a small group of settlers. mno_choice_37_1|You attack the small group, easily slaughtering your hapless foes from an ambush, leaving few survivors. mno_choice_37_2|Demand tribute for crossing YOUR land. mno_choice_37_3|Disperse the band and claim all their possessions as your own, leaving them only their lives. mno_choice_37_4|Help them on their way, giving them food and 200 stags to see them through. mno_choice_37_5|Ignore them, and they go on their way ignorant of the danger that could have befallen them. menu_event_38|You come across a family being raped and pillaged by soldiers. mno_choice_38_1|You join in paying particular attention to the teenage girl with long blonde hair. Once content you slaughter the rest. mno_choice_38_2|Pass them by ignoring the screams and the cries for help. mno_choice_38_3|Disperse the soldiers and let them leave with their lives. mno_choice_38_4|You slaughter the soldiers and help the family on their way, giving them food and gold. menu_event_39|A traveller tells you where to find a band of Qohorik settlers. mno_choice_39_1|You attack the small caravan, easily slaughtering the hapless peasants from an ambush, leaving few survivors. mno_choice_39_2|Demand tribute for crossing your land. mno_choice_39_3|Disperse the band and claim all their possessions as your own, leaving them only their lives. mno_choice_39_4|Help them on their way, giving them food and 200 stags. mno_choice_39_5|Ignore them, and they go on their way ignorant of the danger that could have befallen them. menu_event_40|One of your soldiers rapes the daughter of a local elder. mno_choice_40_1|Ignore the situation. mno_choice_40_2|Punish the soldier. mno_choice_40_3|Execute the soldier and apologize for the incident. mno_choice_40_4|Pay compensation to the local elder. menu_event_41|One of your soldiers succumbs to his wounds from a previous battle. mno_choice_41_1|Take his kit and his gold, he was after all just a soldier, a mere pawn and all he owns belongs to you. mno_choice_41_2|Give the soldier's belongings to his family. mno_choice_41_3|Give the soldier's belongings to his family and hold a funeral in his name at the cost of 250 stags. menu_event_42|One of your new recruits dies from an illness. He carries both a Faith of the Seven symbol and a symbol of a fiery heart. No one knows which he was aligned to the most. mno_choice_42_1|Do you put his sword in his hand and burn him? mno_choice_42_2|Lay him to rest and pray to The Seven Faced God. mno_choice_42_3|Just leave him lying there in fear of doing wrong. menu_event_siege_01|One of your advisers tells you that he has found rats in the provisions that your men are eating. This could have been prevented with sanitation! mno_choice_01_1a|Destroy the contaminated supplies immediately. mno_choice_01_2a|I cannot leave my men without food. Kill as many rats as you can. menu_ratas_siege|Before all the rats are exterminated, many of your men fall sick and die.^^Your casualties {s8} mno_back_to_siegea|Done. menu_event_siege_02|Poor hygiene in your camp has led to dysentery. Your men are now dying. This could have been prevented with sanitation! mno_choice_02_1b|Hire a maester for 1000 stags to try to help the sick. mno_choice_02_2b|There is nothing I can do. mno_choice_02_3b|Pray to your god. mno_choice_02_4b|I or my companions can cure them. menu_enfermedad_siege|Death lingers within your camp. Many of your men are sick and dying.^^Your casualties {s8} mno_back_to_siegeb|Back to siege. menu_enfermedad2_siege|Some men die from the disease, but most manage to recover thanks to the maester you hired.^^Your casualties {s8} menu_enfermedad3_siege|Death lingers within your camp. Many of your men are sick and dying. Perhaps your god has saved some lives.^^Your casualties {s8} mno_back_to_sieged|Done. menu_enfermedad4_siege|Thanks to your healing abilities, you manage to save many men, but some still die.^^Your casualties {s8} mno_back_to_siegees|Back to siege. menu_event_siege_03|The plague has spread across your camp because of rats. Many of your men have died and the rest are very unhappy. This could have been prevented with sanitation! mno_choice_03_4c|I will give an inspiring speech to gain time. mno_choice_03_2c|I will see what I can do. menu_event_siege_04|Some enemies have managed to infiltrate at night and burn some of your supplies. Part of your food was destroyed. mno_choice_04_1d|Punish the men who were on duty that night. mno_choice_04_2d|No, do nothing! menu_event_siege_05|During the night, your men captured and executed a group of enemies who tried to infiltrate and burn supplies.^^Enemy casualties {s8} mno_choice_05_1e|Congratulate them for doing their job well. mno_choice_05_2e|Reward each with a warrior bracelet (300 stags). mno_choice_05_3e|Reward them with a night off and money to spend at the nearest brothel. 200 silver stags might help. mno_choice_05_4e|Do nothing. You are a stern leader. menu_event_siege_06|{reg59?Lady Ser}, our food supply routes may be in danger. Our scouts have discovered enemy raiders behind our lines.^^We could avoid such problems by setting up blockades.^^Do you want to send men to protect the routes and pursue the enemy? mno_choice_06_1f|Send men. mno_choice_06_2f|Send messengers with 500 stags to pay them off. mno_choice_06_3f|Do nothing. menu_encuentro_avituallamiento|You dispatch a group of men to protect and pursue the enemies that plague your supply routes. Your men attempt to corner the enemy to force him to fight until death. There are some losses, but your men manage to win the battle and secure the supply routes.^^Your casualties {s8}^^Enemy casualties {s10} mno_back_to_siegeg2|Well done. mno_back_to_siegeg3|Very well. menu_event_siege_07|Our scouts have found that the defenders have poisoned the water with dead animals. Do you want to buy water and ask the merchants to bring it via our supply route? mno_choice_07_1g|Yes (600 stags). mno_choice_07_2g|No. Ration water and dig wells. mno_choice_07_3g|Without water, we cannot continue. Abandon the siege. menu_sed_siege|Water is running out, and your men weaken. Driven by the madness of thirst, some of them drink poisoned water and die. Finally, a well is completed and you get water for the time being. You can continue the siege.^^Your casualties from poisoned water {s8} mno_back_to_siegeh|Fate is inexorable. menu_event_siege_08|Bad news one of our men has deserted to the enemy. It may be because of his low morale or because they have offered him money. Whatever it is, the enemy may know our plans. mno_choice_08_1h|Offer 400 stags. I don't want more desertions. mno_choice_08_2h|Offer 800 stags to minimize temptation. mno_choice_08_3h|Do not worry. I can always change plans. menu_event_siege_09|A deserter from the enemy has joined our ranks. He has informed us that {s2}. mno_choice_09_1i|He is welcome to our ranks. mno_choice_09_2i|I do not want deserters amongst my men. Kill him. mno_choice_09_3i|I'm sure he's a spy. Return him to the enemy. menu_event_siege_10|Our men and the enemy do not insult each other as much any more, and sometimes talk to each other. This can affect their fighting spirit when we attack. What shall we do? mno_choice_10_1j|Allow it. The enemy's fighting spirit is also affected. mno_choice_10_2j|What? Forbid it and punish the offenders. menu_event_siege_11|The cold in the north is bitter and soon takes it's toll. Some men have died of cold, flu and other minor illnesses.^^Your casualties {s8} mno_choice_11_1j|Continue. menu_event_siege_12|A farmer comes to you and says that one of your men has raped his daughter. The farmer wishes payment in compensation of 100 silver stags. What do you do? mno_choice_12_1j|Pay the farmer his compensation. mno_choice_12_2j|Pay the compensation and punish your warrior. mno_choice_12_3j|Refuse to pay for damage done to the Enemy. mno_choice_12_4j|Kill the farmer and his daughter. menu_no_paymentandkill|In revenge, the men of the nearby villages joined together and attacked your foraging parties.^^Your casualties {s8} mno_choice_nppayment_2j|Damn! menu_event_siege_13|A group of enemies attacked our men by surprise and then quickly withdrew.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_13_1b|Be more cautious (Solution build defences). menu_event_siege_14|While foraging, a group of enemies encountered a group of our men.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_14_1b|Be more cautious (Solution build defences). menu_event_siege_15|We were attacked by an enemy force while raiding neighbouring villages. The villagers joined the enemy, causing us many casualties.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_15_1b|Be more cautious (Solution build defences). menu_event_siege_16|The enemy and our men came upon each other near a river, and the fight for water caused numerous casualties on both sides.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_16_1b|Be more cautious (Solution build defences). menu_event_siege_17|The enemy sallied out through a secret passage, attacking us before swiftly retreating back to the protection of their walls.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_17_1b|Be more cautious (Solution build defences). menu_event_siege_18|Some of your men have abducted women from the surrounding villages and brought them to the siege camp for a little fun. mno_choice_18_1b|You ask for the most beautiful woman to be sent to your tent. mno_choice_18_2b|Order the release of the women and punish the kidnappers. menu_event_siege_19|The enemy is trying to break our defences, and our men are trying to contain them.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_19_1b|Send some men while I take others to force them to withdraw. mno_choice_19_2b|Send all the men to protect that part of the circumvallation. mno_choice_19_3b|Do not worry. Our walls are strong. menu_no_defendiendo|The enemy has overcome our defences and burned our small camps and checkpoints.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1bnd|We must build the defences again. menu_defendiendo_circunvallation|We have managed to repel the enemy, who returned to the protection of his walls...^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1dcir|Well done. menu_defendiendo_mal|Another group of enemies took advantage of our troops being here and set fire to another part of our defences.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1mal|Damn! menu_event_siege_20|The enemy is trying to burn our assault equipment.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_20_1b|Send some men while I take others to force them to withdraw. mno_choice_20_2b|Quickly. Send all men to protect the equipment. mno_choice_20_3b|Do not worry. Our men will guard it. menu_no_defendiendo_equip|The enemy has overcome our defences and burned down our equipment.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1bnde|We must begin construction again. menu_defendiendo_equip|We have managed to repel the enemy, who returned to the protection of his walls.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1heq|Well done. menu_defendiendo_mal_equip|Another group of enemies has surrounded our positions and burned down our siege equipment on the other side.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1vmal|Damn! menu_event_siege_21|Your guards discovered several men trying to sneak out at night to escape your defences. mno_choice_21_1b|Allow them to escape. mno_choice_21_2b|Kill them. menu_event_siege_22|At night, your guards report that they observed a group of enemies dressed in sheepskins heading to a nearby stream. Right now, they are filling leather sacks with water to bring back to the settlement. mno_atacar_emboscada_player2|Go there with any companions who want to join. mno_choice_22_1b|Send men to ambush the enemy in sheepskins. mno_choice_22_2b|Do nothing. menu_victoria_ovejas|Your soldiers surrounded the enemy in sheepskins and fell upon them by surprise, spreading death.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1lovej|Perfect! menu_derrota_ovejas|It's a trap! {reg59?Lady Ser}, the men dressed in sheepskins were a decoy to bring out our men and ambush them. Many were killed before returning to the protection of our circumvallation.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1poveja|That is terrible. menu_tablas_ovejas|Your soldiers were deployed to surround the enemy, but they were too slow and noisy. The men in sheepskins sensed the threat and returned to the settlement quickly. mno_defendiendo_1oveja2|Well, next time. menu_event_siege_23|Today a mercenary who wants to join our ranks has come to our defences. He says he is an exile from the settlement that we are besieging and he wants revenge on his masters. mno_choice_23_1b|Allow him to join your party. mno_choice_23_2b|I don't need more men. menu_event_siege_24|We have accumulated the heads of enemies and dead peasants. Do you want to launch them over the walls to undermine the morale of the enemy and cause disease? mno_choice_24_1b|What? You're a crazy maniac. Do not do that! mno_choice_24_2b|Sure, it will be useful when negotiating their surrender. menu_cabezas_moral|The heads are launched into the settlement. From the outside, you hear the cries and tears of the citizens when they recognize a loved one. War is merciless, and you've proven you're the most terrible of foes. mno_defendiendo_1q|This will help them give up... or die... menu_event_siege_25|A merchant offers a group of dancers to entertain your men during the night. mno_choice_25_1b|This will just distract and tire my men. mno_choice_25_2b|Hire dancers just for yourself costing 100 stags. mno_choice_25_3b|Hire dancers for your men costing 500 stags. menu_event_siege_26|A group of bandits approaches your camp. As your men reach for their arms, the bandits put down their weapons and say they come in peace. The leader of the bandits steps forward and asks if they may join you. mno_choice_26_1b|Of course! Such promising men are always welcome! mno_choice_26_2b|I'm sorry, we have no room for your kind! mno_choice_26_3b|Prove yourselves worthy by raiding a village and bringing me the elders head! mno_choice_26_4b|Kill them all! menu_sanguinario_p|After two hours, the bandits return with some loot and someone's head... mno_well_done_an_officer|Well done! An officer will show you to your places. menu_event_siege_27|Several merchants approach you wanting to sell goods in the camp that has formed close to yours with the wives of the soldiers, prostitutes, refugees, children and other followers of the army. mno_choice_27_1b|They (and their money) are welcome. mno_choice_27_2b|There are enough merchants already. mno_choice_27_3b|Kill them and steal their money. menu_event_siege_28|To make the food last longer, the defenders threw out their women, children and elderly. You can see them moving towards your circumvallation, begging for food. mno_choice_28_1b|Send soldiers to kill the children and elderly, taking the women. mno_choice_28_2b|Buy food for them (1000 stags). Then let them leave. mno_choice_28_3b|Do not give them anything. Allow them to die of starvation. menu_event_siege_29|One of your soldiers, angered by the long siege, rapes the wife of one of your officers. mno_choice_29_1b|Ignore the situation. mno_choice_29_2b|Punish the soldier. mno_choice_29_3b|Execute the soldier. mno_choice_29_4b|Pay compensation to the officer (1000 stags). menu_lucha_oficial|Your officer kills the soldier and there is a brawl between some friends of the soldier and those loyal to your officer, leaving some dead. mno_defendiendo_1z|That is terrible. menu_event_01_juicio|Two farmers, one very tall and lanky, the other short and stocky, were presented to you to discuss the ownership of a calf. Apparently their fields were bordering and the tall farmer had a bull that impregnated an auroch belonging to the other farmer.The stocky farmer said the calf was his because it was his auroch giving birth. The tall farmer claimed the calf to be his, being the offspring of his best bull, or at least financial compensation. mno_choice_01_1n|The stocky farmer is correct. The calf is his, just as the auroch is. mno_choice_01_2n|The tall farmer is correct. The bull is his and the calf too. mno_choice_01_3n|The owner of the auroch keeps the calf and pays compensation of 30 silver stags to the owner of the bull. mno_choice_01_4n|Neither farmer is right. I'll take the calf for myself! mno_choice_01_5n|Neither farmer is right. kill the calf and distribute its meat to the both of them. menu_event_02_juicio|My lord, we have captured some men responsible for attacking one of your messengers, who is now lying seriously injured in bed. This doesn't show us in good light, the messenger was under your protection. The attacker however does have an interesting story. His wish was to tell it to you before his execution.^^Prisoner talk My lord I would have never thought of attacking your messenger but.. That man wished to sleep with my young daughter for the night, of course this offer was refused, we are not barbarians! However he never accepted the answer, entered my house with his three friends and robbed my dear daughter, laughing that my king will never believe a commoner's word. I tried what I could and though I regret that I seriously injured him while he was under your personal protection, a father must protect his only child! Please be reasonable to your humble servant! mno_choice_02_1n|The messenger was under my protection. You and your family will be executed at dawn, all your belongings confiscated! mno_choice_02_2n|The messenger is important, but I will be reasonable with you Your family will not be punished, it is only you who will hang. mno_choice_02_3n|While the messenger is important, I would have done the same. You can go, the king has spoken! mno_choice_02_4n|A disgrace! Out with that bastard messenger from my city, how can he abuse my loyal followers?! menu_event_03_juicio|You summon two men to decide a dispute between them. One is a lord, while the other is a man sworn to this lord. It seems that the Lord didn't have enough tribute to pay his man, so the oath-bound man took his Lord's daughter to his own bed and had his way with her. mno_choice_03_1n|Punish the oath-man, he violated his Lord's honour. mno_choice_03_2n|Punish the Lord, he failed in his duty as a Lord. mno_choice_03_3n|Ask to see the daughter, and when she is brought forth, you decide it was punishment enough that the oath-man had to sleep with her. Hire the oath-man for your own war band. mno_choice_03_4n|Compensate the Lord yourself for this crime, and pay the oath-man for the Lord's dereliction of duty. This will cost you 500 Stags. menu_event_04_juicio|One of your sworn men approaches you. He states his fears that among the men, there is much dissatisfaction. Pertaining that you are too placid and that there is too little gold and honour to be won under your service. mno_choice_04_1n|Pay the men and give them expensive rings. This will cost 1000 Stags. mno_choice_04_2n|Tell the men that they are released from their oaths if they are so stupid and savage to question the wisdom of your leadership. mno_choice_04_3n|Kill the man who approached you in front of your men and state there shall be no more talk of sedition. mno_choice_04_4n|You promise to change your leadership style, and from now on all spoils shall be shared in favour of your men. menu_event_05_juicio|After too much feasting with your lords and your affection to red arbor wine, people have started to notice your health is flailing. Your advisor's warn your enemies may see this as weakness and an excuse to try and rid yourself of your 'problems'. mno_choice_05_1n|Carry on as you are. Besides who are these advisor's trying to tell me what's right! mno_choice_05_2n|You decide its time to detox and increase your training schedule. You pay 300 stags for extra training. mno_choice_05_3n|Exist entirely on bowls of beans and lentils, you develop a foul temper and often execute men who comment on your health. menu_event_06_juicio|Your wife tarries with a youth of soft skin and curls. Indeed your wife even calls him a young stallion it is rumoured. Whilst it is OK for you to practise your sword craft among the populace, for your wife to taint your marriage in such a manner is... mno_choice_06_1n|Leave your wife be, she is happy and you see no need to ruin such splendour (perhaps the heir to the throne is not your child). mno_choice_06_2n|No man dis-honours the King, have the youth seized castrated and killed. mno_choice_06_3n|Move in your mother to keep an eye on the queen (perhaps the heir to the throne is not your child). menu_event_07_juicio|The crops so far this year has withered miserably under the sun. There are many who fear if things do not improve then starvation may take hold. What should we do, my Lord? mno_choice_07_1n|I cannot spare any grain as I have to feed my household.. besides, there are feasts to be had. mno_choice_07_2n|Distribute some wagons of grain to my people, it is the most I can spare. mno_choice_07_3n|Import grain from across the Narrow Sea, let there be enough for all my people. You are advised this will cost 1100 Stags. mno_choice_07_4n|Let them rot! Serves them right for not tending to their crops carefully enough! menu_event_08_juicio|One of your lords approaches you stating he has a bastard son (who he favours) who wishes to join your bodyguard. You agree to meet the boy as it would be unseemly to flat out reject a noble. When you meet the boy however, it is clear that he is rather homely and certainly not a man of war. Faced with this plump, smiling young man do you. mno_choice_08_1n|Allow him to join your bodyguard thus appalling your other bodyguards. mno_choice_08_2n|Ask for payment to grease the deal. mno_choice_08_3n|Refuse outright stating the boy has no place in war. menu_event_09_juicio|Two proposals come before you one day. One is a scholarly young lisping maester called Maester Gilhurst who proposes the building of more Citadels and a fund to be set aside to buy and maintain books of knowledge, although his case is eloquent, the delivery is less so.Another man comes forward. A hulking great bearded warrior of a man who makes the maester visibly wince in his shadow. He suggests the funds be better allocated in purchasing weapons, horses and shields, things that can be used today and are not merely fantasies. mno_choice_09_1n|Choose Maester Gilhurst stating that a wise king has need of books far more than the sword. You're advised this will cost 1200 Stags. mno_choice_09_2n|Choose the warrior, stating that books have no place in this age of war. You're advised this will cost 800 Stags. mno_choice_09_3n|State a kingdom needs both men of knowledge and men of war. You're advised this will cost 2200 Stags. mno_choice_9_4n|I'm not interested. menu_event_10_juicio|The local people of {s1} has kidnapped and mercy killed a child due to her having greyscale. The father is distraught and implores you to take action! He explains he was trying to get help for the child when the local villagers burst into his home and took his child. What will you do? mno_choice_10_1n|The girl was as good as dead, let it lie and tell the man to go home. mno_choice_10_2n|You refuse to tolerate such a barbaric act so you round up the perpetrators and hang them in the village square. mno_choice_10_3n|This is no affair of yours. menu_event_11_juicio|The sound of a galloping horse pierces the cold morning, and you run outside to find a scout. He tells you a strange ship carrying men who speak a strange language has been shipwrecked near your coast. What do you do? mno_choice_11_1n|Immediately send a patrol to investigate and search for valuables; if there are any survivors, kill them. mno_choice_11_2n|Immediately send a patrol to investigate and search for valuables; if there are any survivors, recruit them. mno_choice_11_3n|Do nothing. menu_event_12_juicio|A messenger arrives at your courtroom. You allow him to speak, in which he starts to tell dire news. 'My lord, our village is in great danger! The populace has some kind of strange sickness, they can hardly move but just sweat and vomit. The local maesters have no cure and the lord of the village will not let anyone leave until you send your orders!' mno_choice_12_1n|Dire news indeed! The quarantine should stay, but I will send you my best maester to help. mno_choice_12_2n|Dire news indeed! We cannot risk our best maester. The quarantine should stay, and we will examine the survivors when this epidemic is over. menu_event_13_juicio|Your guards bring you a man accused of raping a child. He has been very badly beaten yet it is still unclear whether he committed the crime or not. What are you to do with him. mno_choice_13_1n|Have him hung! mno_choice_13_2n|You feel the man has suffered enough and allow him to go free. mno_choice_13_3n|Devote time and resources giving the man a fair trial. This will cost you 500 Stags. menu_event_14_juicio|One day, a loyal noble warrior comes to you with a request. 'My lord, I am in a very bad situation. I have spent all my money on proper equipment and troops, so that I can serve you well. However, my first daughter is about to marry, and I cannot give a proper present with her to the husband'. mno_choice_14_1n|Here is 800 Stags. Take this small amount of gold for your faithful service. mno_choice_14_2n|Everyone should plan ahead, you should have known it is time to marry off your daughter. I will help you now, though this is the last. Here's 400 Stags. mno_choice_14_3n|No, you must pay for yourself! menu_event_15_juicio|A small troupe of poor fellows following the faith of the seven ask for refuge and in return they say they will join your army. One explains they had been attacked and have been fleeing a large force. mno_choice_15_1n|Bah, we will not have the likes of these poisoning the men and women in my army. Send them on their way. mno_choice_15_2n|Unfortunately we barely have enough food to feed ourselves, sorry. mno_choice_15_3n|OK, we shall give you refuge and you shall be fed well. You estimate this will cost you 2000 Stags. menu_event_16_juicio|You were having a feast with your companions when a messenger of the guild masters court comes to your attention. 'My great King, there is a situation in the town that needs your council.' You step outside taking your holstered weapon with you.^^There is a great deal of rumble among the crowd, but when you appear, silence befalls the audience. A man bows to you and asks permission to speak, of which you give. He goes on to say My lord please hear a case worthy of a kings wisdom. There are two women who claim to be the mother of this child, neither desist.^You say to the crowd 'Let their faces be known and let this forgo'. Two women show up, one in plain clothes and another in rags. You say 'If neither agree, the children will be in the dead sea' You direct your guards to cut the child in half and give one half to one woman and the other half to the other woman.The woman in rags screams and says 'No please my great king, let the other women have the child. Just please don't hurt him' You stare at her and say 'Your are the rightful mother and this child belongs to you', and the other woman.. mno_choice_16_1n|will be imprisoned for lying, for it is the greatest sin. mno_choice_16_2n|will loose her head, there is no mercy for liars. mno_choice_16_3n|Give her and the crowd a speech about honesty and honour and let her live. menu_event_17_juicio|Your advisor, streaked with dirt and sunburnt arrives after inspecting the harvest. 'My Lord, the harvest is poor this year. If you do not reduce taxes there will be starvation for sure.' mno_choice_17_1n|And if I reduce taxes I will have to release men from their oaths, and our enemies would overrun us. Better an empty gut than a cut throat. mno_choice_17_2n|Then reduce the tax. You're advised this will cost 2000 Stags. menu_event_18_juicio|A peasant from a nearby village comes to you as a supplicant. He breathlessly reports that armed men from a nearby kingdom have raided your holdings, carrying off women, cattle and grain. He is spattered with blood and stinks of burnt thatch. mno_choice_18_1n|Gather my men! We'll avenge this insult with their blood! (Raiding is expensive). mno_choice_18_2n|There is nothing to be done here. Away with you, mongrel! mno_choice_18_3n|There will be war. You have done well to report this to me. Take this money and rebuild your village. mno_choice_18_4n|How can I be sure it wasn't a band of outlaws or pirates? There is little I can do for you. Take this to compensate some of your losses. menu_event_19_juicio|A begging brother has been spotted preaching in this area. The locals are unhappy with this and expect action to be taken. mno_choice_19_1n|Banish the begging brother, exiling him to your enemy's lands. mno_choice_19_2n|Torture the begging brother then have his head put on a spike. mno_choice_19_3n|Allow it to continue. menu_event_20_juicio|An Septon approaches you, he tells you that most of the inhabitants from a village of yours where he was introducing The Seven Faced God have taken up arms and attacked him and his followers. He explains he wanted to 'remove' a tree which they worshipped as fools of the Old Gods. mno_choice_20_1n|This Septon is right. Turn this tree into spikes and trophy those Old God worshipping fools heads upon them! mno_choice_20_2n|This Septon is wrong. Remove the heads of his and his followers in support of the Old Gods. mno_choice_20_3|This Septon is wrong. You force the Faith of the Seven to leave this village. mno_choice_20_4n|Do nothing. menu_event_21_juicio|A man has travelled to your kingdom from the fighting pits of Mereen, it turns out he's escaped his master and is looking for salvation. What are you to do with him. mno_choice_21_1n|You feel he must be a good warrior if he managed to escape this far with his life, so you decide to take him into your army. mno_choice_21_2n|The man is a coward and you send for his master. mno_choice_21_3n|Slavery is not something you want to encourage. You let the man live a free life in your kingdom and deal with the consequences of the master. menu_event_22_juicio|A woman from a nearby village comes to you claiming that one of your men who has died recently was her husband. She has asked for assistance to take care of her deceased husband. mno_choice_22_1n|Give her monetary assistance and send for a maester. You decide to aid her with 500 Stags. mno_choice_22_2n|Do Nothing. menu_event_23_juicio|Your advisor approaches you with a request, 'My lord, would it not show your great mercy and honour by providing for those who have suffered while serving under you? We have dozens of maimed, lamed and aged soldiers begging for coin in the streets, and many families who have lost fathers and husbands in your battles. We need to reward and protect your loyal supporters or else men might be hesitant in the future to join your side in battle. mno_choice_23_1n|Bah! Those orphans and warriors were too unskilled to defend themselves, they deserve to rot. mno_choice_23_2n|Send those outcasts my regards, but I regret there is nothing I can do for them. mno_choice_23_3n|I agree, we should support our veterans and their families, just this once as I am feeling generous. You send 500 Stags. mno_choice_23_4n|This is a tragedy! Immediately open my coffers and make it kingdom policy that all families shall receive support from their King. You agree to send 2000 Stags. menu_event_24_juicio|A seemingly straightforward case is brought before you. Yesterday, the accused man broke into the victim's house and removed large amounts of wealth. Many people saw him and the missing items were discovered in his house. But the victim was a influential supporter of the previous lord, had actually served as a councillor and was known to be of doubtful loyalties, while the accused was one of your most vocal supporters and had donated much money to your cause. mno_choice_24_1n|Ignoring the evidence, you settle in your man's favour, actually saying that he was acting on your orders. mno_choice_24_2n|The evidence is clear, the jury agrees, and the accused is found guilty and has his hands cut off for theft. mno_choice_24_3n|You claim both parties are in the wrong, exiling them and confiscating all material pertaining to the case. menu_troop_camp|A small camp is established for troops you want to leave in this place for the moment.^^(Select the troops you wish to leave in this camp and press the Give button to transfer them.) mno_station_troops|Take a look at the troops. menu_landing_point_encounter_as_marshal|You are currently marshal. You attempt to disembark. {s1} {s2}^^Do you want to disembark now or wait? mno_disembark_yeslp|Disembark. mno_disembark_nolp|Wait. menu_landet_ships_encounter_as_marshal|You are currently marshal. You attempt to embark. {s1} {s2}^^Do you want to embark now or wait? mno_reembark_yesls|Embark. mno_reembark_nols|Wait. menu_ferry_encounter_as_marshal|You are currently marshal. You attempt to rent a ship. {s1} {s2}^^Do you want to embark now or wait? mno_reembark_yesls1|Embark. mno_reembark_nols1|Wait. menu_ship_capture|You are able to capture one of the enemy's ships. It's a {s2}, but due to the fight, the '{s1}' is in a bad condition. Do you want to add this ship to your fleet nevertheless? mno_capture|Add the ship to your fleet. mno_leave_the_ship|Leave the ship behind. menu_start_sea_travel|You are starting a sea travel. menu_mutiny_start|The morale of some troops is low. They start a mutiny. menu_mutiny_end|After the mutiny, the situation calms down. menu_print_ships|Your ships with ship type, name, quality and wood type ^{s10} menu_stannis_quest_event_menu|You see a raven fall in the distance. It looks like it may have been injured.^Should you go and investigate? mno_starting_quest_choice_1|It could be important, I will go find the raven. mno_starting_quest_choice_2|Its looks as if it has been hit by an arrow, I had best keep away. menu_mutiny_at_crasters_keep_request|You have received a message from the Lord Commander of the Night's Watch. He has asked if you would meet with him.^Should you go? mno_crasters_quest_choice_1|Sure, let's go. mno_crasters_quest_choice_2|I'm too busy. menu_find_raven_event_menu|You find the raven and notice tied to it is a small piece of parchment with the seal of the Hand of the King.^ The letter reads ^^ This letter is for the urgent attention of Lord Stannis Baratheon.^^ It is of great shame that I write you this letter. I Lord Eddard Stark, Hand of the King and Protector of the realm have news of your brothers passing this morning. Due to the bastards of King Robert Baratheon, you Lord Stannis Baratheon are the rightful heir to the throne and the one true King of the Seven Kingdoms. As soon as you arrive in King's Landing I will surrender my position and pass all titles to you. ^^You decide to... mno_find_raven_choice_1|Take the letter to King Stannis Baratheon. mno_find_raven_choice_2|Throw away the letter and never mention it again. mno_find_raven_choice_3|Take the letter to Lord Tywin Lannister. menu_ned_dead_event_menu|You capture a passing raven and notice tied to it a small piece of parchment wrapped in golden string.^^ The letter reads ^^^ I pronounce the Lord Eddard Stark, Lord of Winterfell and Warden of the North has been beheaded due to treasonous acts towards your King. As Eddard's heir Lord Robb Stark has in turn been announced as the King in the North. menu_red_wedding_event_menu|You capture a passing raven and notice tied to it a small piece of tattered paper.^^ The letter reads ^^^ Lord Paramount Edmure Tully is to be married at The Twins within the next couple of days. With the inclusion of host King Robb Stark we shall be holding a feast in celebration. This is a formal invitation for {playername} to attend these festivities.^ It should be noted that all honoured guests shall be welcome within Lord Walder Frey's walls and at his table. He extends to you his hospitality and protection in the light of the Seven.^^^ You shall attend as a loyalist to... mno_red_wedding_choice_1|Tully or Stark. mno_red_wedding_choice_2|Frey. menu_red_wedding_event_complete_menu|It looks as though the attack has been suppressed. menu_red_wedding_event_complete2_menu|The King in the North King Robb Stark including all his hosts have been slain at The Twins. The Red Wedding they are calling it.^ In light of these recent events, Lord Walder Frey is now known as Lord Paramount of the Riverlands and all Tully's have been proclaimed traitors and sworn enemies of all the realms of Westeros. Lord Roose Bolton has been named Warden of the North as the most suitable heir to Lord Robb Stark and shall now take residence at Winterfell. menu_red_wedding_event_missed_menu|You capture a passing raven and notice tied to it a small piece of tattered paper.^^ The letter reads ^^^ The King in the North King Robb Stark including all his hosts have been slain at The Twins. The Red Wedding they are calling it.^ In light of these recent events, Lord Walder Frey is now known as Lord Paramount of the Riverlands and all Tully's have been proclaimed traitors and sworn enemies of all the realms of Westeros. Lord Roose Bolton has been named Warden of the North as the most suitable heir to Lord Robb Stark and shall now take residence at Winterfell. menu_dothraki_event|Rumours have reached you from the lands of Essos.^^ Khal Pono has united the Dothraki Horde and has announced himself as the Stallion that will mount the world. menu_varys_invasion|One of your commanders has news delivered by a raven. He goes on to read...^^ King Aegon Targaryen has landed with his host in the Stormlands! He seeks to reclaim the Iron Throne, which is his by right. He has made claim he will be generous to his supporters and anyone else fortunate to be loyal to House Targaryen. menu_varys_invasion_dany|One of your commanders has news delivered by a raven. He goes on to read...^^ I am Daenerys Stormborn of House Targaryen, rightful heir to the Iron Throne, rightful queen of the Andals and the First Men. Protector of the Seven Kingdoms, the Mother of Dragons, the Khaleesi of the Great Grass Sea, the Unburnt, the Breaker of Chains.^Your Queen invites you to Dragonstone to bend the knee and pledge your allegiance to House Targaryen. menu_varys_dual_invasion_dany|One of your commanders has news delivered by a raven. He goes on to read...^^ I am Daenerys Stormborn of House Targaryen, rightful heir to the Iron Throne, rightful queen of the Andals and the First Men. Protector of the Seven Kingdoms, the Mother of Dragons, the Khaleesi of the Great Grass Sea, the Unburnt, the Breaker of Chains.^Your Queen invites you to Dragonstone to bend the knee and pledge your allegiance to House Targaryen. menu_white_walkers_invade|One of your commanders has news delivered by a raven. He goes on to read...^^ Creatures known as White Walkers have been spotted with hordes of the undead. They are heading towards the Wall. Any man that can wield a sword, spear or stick is urged to gather in the north and await further instructions. Winter has come! menu_free_folk_event_menu|Your captain captures a passing raven and noticed tied to it a piece of paper.^^ The paper reads ^^^ The Wildlings have seized control of the wall and the lands surrounding it. We fear they will continue marching further South, aid must be sent before we are overwhelmed. You hear someone shout 'By the old gods and the new, winter is coming!' menu_robb_stark_marraige|You capture a passing raven. It holds a letter which reads ^^ House Stark of The North would like to announce that our King Robb Stark King in the North has bewed a woman claimed to be from Volantis by the name of Talisa Maegyr. menu_boar_king_quest|As you present the slain boar to the small council you are renounced a hero!^ You are told people will sing your name from here to the far ends of the known world and you will be known as the hero that avenged a Kings death. You receive a small donation for your loyalty to the throne. menu_riverrun_taken_by_westerlands|Riverrun has fallen to the forces of the Westerlands causing the Frey's to turn cloak and renounce their allegiance to the North. menu_ironborn_start_war_north|It seems Lord Balon Greyjoy has crowned himself as King of the Iron Islands and once again sits the Seastone Chair. He has consequently started sending raiding parties to attack the northern coasts. menu_westerlands_start_war_riverlands|The Westerlands have invaded the Riverlands in retaliation to the kidnapping of Tyrion Lannister. Lannister outriders and sellswords have been spotted putting the Riverlands to the torch. menu_westerlands_start_peace_reach|Lord Petyr Baelish has negotiated a fresh alliance between the Westerlands and the Reach. menu_dragonstone_start_war_westerlands|Lord Stannis Baratheon has decided to strike out against the Westerlands and take back the crown which he believes is rightfully his. menu_king_of_seven_kingdoms|{s2} menu_not_king_of_seven_kingdoms|You have lost the Capital of the Seven Kingdoms and thus have lost your claim to the Iron Throne. menu_wolf_den_stark|As you move closer you find a wolf looking up at you. You notice this one is different to the other wolves you have seen, he looks stronger and much larger.^ You realise this is a Dire Wolf pup and decide to take him into your party, after all, he may become useful. The pup must be fed in order to be trained and to become bigger and stronger. menu_wolf_den_win|You go to finish off the last of the wolves and butcher any meat available. menu_wolf_den_lose|You have been heavily wounded by the wolves.^^ Your companions manage to drag you to safety. menu_giants_lair_wildling|The giants have been beaten! ^Whilst looking among the casualties you notice a couple of giants are still alive. They are impressed with your victory and would like to join your party. menu_giants_lair_win|You finish off any giants still breathing. menu_giants_lair_lose|You have been heavily wounded by the giants.^^ Your companions manage to drag you to safety. menu_static_wars_off_menu|Are you sure you really want to turn off the static wars?^Remember they cannot be turned back on again. mno_no|Actually, I have changed my mind. menu_war_for_the_dawn|You are approached by a large company of men dressed in the red robes of Rhllor. One of the men breaks off from the others and approaches to speak to you further in private. menu_warlord_to_justice|You are approached by a group of desperate appearing peasants. A haggard but noble appearing old man approaches you out of the group. menu_freeing_a_brother|Brog comes galloping up beside you with a frenzied look in his eyes. menu_special_wildling_recruitment|Out of the billowing snow a group of giants approach. It seems your legend has grown and tales have spread beyond the Wall of your victories and courage.^The group of giants are interested in joining your warband. mno_yes|You welcome them into your party. mno_turn_away|You turn them away. menu_special_dorne_recruitment|You see the dust of sand being kicked up in the distance. It seems your legend has grown and tales have spread throughout the south of your victories and courage.^Emerging from the dust are several warriors that are interested in joining your warband. menu_messenger_system|Your maester approaches with urgent news ^^'We have received a raven, it carries a message that reads The messenger you sent was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. I will be at your disposal for any other message that you need to send. You know where to find me.' mno_error_1|Continue menu_messenger_system2|Your maester approaches with urgent news ^^'We have received a raven, it carries a message that reads The messenger you sent to {s9} was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. I will be at your disposal for any other message that you need to send. You know where to find me.' mno_finish_m|Bad luck. menu_messenger_system_res_failure|Your maester approaches with urgent news ^^'We have received a raven, it carries a message that reads The messenger you sent was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. I will be at your disposal for any other message that you need to send. You know where to find me.' mno_finish_m2|Bad luck. mno_Continue_msse|Thank for your service. mno_Continue_mess2|Well. mno_Continue_mess3|Well. mno_Continue_mess4|Well. mno_Continue_mess5|Well. mno_Continue_mess6|Thank you for your service. mno_Continue_mess7|Thank you for your service. mno_Continue_messeng1|Thank you for your service. mno_Continue_messeng2|Thank you for your service. mno_Continue_messeng3|I have my war. menu_lazeras_banking_menu|Here you can deposit stags and earn interest over time, or withdraw any stags already deposited. ^^You currently have {reg6} stags deposited here. mno_give_deposit|Deposit 1000 stags mno_give_deposit_10k|Deposit 10000 stags mno_give_deposit_100k|Deposit 100000 stags mno_take_deposit|Withdraw 1000 stags mno_take_deposit_10k|Withdraw 10000 stags mno_take_deposit_100k|Withdraw 100000 stags mno_take_deposit_all|Withdraw all
https://w.atwiki.jp/warband/pages/416.html
menu_start_game_0|The year is Eighteen-Hundred Nine and the Corsican-born Napoleon Bonaparte sits on the throne of the French Empire. Napoleon's reign as ruler of France has been a period of almost perpetual war with some nation or another, and indeed France now finds itself engulfed by bitter fighting in the Iberian Peninsula. Recognising an opportunity to reclaim land and the status it lost in previous wars, Austria, though it has sent no official declaration of war, launched armies at France's allies in Bavaria, Italy and Poland. With Napoleon in Paris, command of the French forces in Bavaria has fallen on the shoulders on Marshal Berthier, Napoleon's Chief of Staff. Meanwhile, an alliance of Spain, Portugal and Britain tries desperately to check France's advance into Portugal and southern Spain. mno_start_mod|Quick Character (Don't click this unless you need to.) mno_choose_scene|Scene Chooser mno_continue|Continue... mno_go_back|Go back menu_start_phase_2|Whether seeking adventure or driven from your home by war, you find yourself travelling Europe. Whatever your reasons, you find yourself weary from the road and decided to stop and look for a tavern in... mno_town_1|Paris, capital of the French Empire. mno_town_2|London, capital of the United Kingdom. mno_town_3|Frankfurt, capital of the Confederation of the Rhine. mno_town_4|Vienna, capital of the Austrian Empire. mno_town_5|Berlin, capital of the Kingdom of Prussia. mno_town_6|Saint Petersburg, capital of the Russian Empire. menu_start_game_3|Choose your scenario menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills. mno_go_back_dot|Go back. menu_reports|Character Renown {reg5}^Honor Rating {reg6}^Party Morale {reg8}^Party Size Limit {reg7}^Social Standing {s2}^Military Rank {s1}^Prizefights Won {reg9}^ mno_view_character_report|View character report. mno_view_party_size_report|View party size report. mno_view_npc_mission_report|View companion mission report. mno_view_weekly_budget_report|View weekly budget report. mno_view_morale_report|View party morale report. mno_lord_relations|View list of known lords by relation. mno_courtship_relations|View courtship relations. mno_view_faction_relations_report|View faction relations report. mno_resume_travelling|Resume travelling. menu_custom_battle_scene|(NO TRANS) menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops over the battle. You personally cleaned {reg7} clocks in the fighting. menu_start_game_1|Select your character's sex. mno_start_male|Male mno_start_female|Female menu_start_character_1|While you were a child your father was... mno_start_noble|A nobleman. mno_start_merchant|A storekeeper. mno_start_guard|A soldier. mno_start_forester|A hunter. menu_start_character_2|{s10}^^ You started to learn about the world almost as soon as you could walk and talk. You spent your early life as... mno_page|A student of priests. mno_apprentice|An engineer's apprentice. mno_stockboy|A shop assistant. mno_urchin|A street urchin. mno_nomad|A hunter's assistant. menu_start_character_3|{s11}^^ Then, as a young adult, life changed as it always does. You became... mno_squire|A gun-for-hire. mno_lady|A governess. mno_troubadour|A rake about town. mno_student|A university student. mno_peddler|A military student. mno_craftsman|An engineer. mno_poacher|A trapper. menu_start_character_4|{s12}^^But soon everything changed and you decided to strike out on your own as an adventurer. What made you take this decision was... mno_revenge|Personal revenge. mno_death|The loss of a loved one. mno_wanderlust|Wanderlust. mno_disown|Being forced out of your home. mno_greed|Lust for money and power. menu_choose_skill|{s13} mno_begin_adventuring|Become an adventurer and ride to your destiny. menu_past_life_explanation|{s3} mno_view_next|{s5} menu_morale_report|{s1} menu_courtship_relations|{s1} menu_lord_relations|{s1} menu_companion_report|{s7}{s1} menu_character_report|{s9} menu_party_size_report|{s1} menu_faction_relations_report|{s1} menu_camp|You set up camp. What do you want to do? mno_camp_action|Take an action. mno_camp_wait_here|Wait here for some time. mno_camp_cheat|CHEAT MENU! menu_camp_cheat|Select a cheat mno_camp_cheat_find_item|Find an item... menu_camp_action|Choose an action mno_camp_recruit_prisoners|Recruit some of your prisoners to your party. mno_action_read_book|Select a book to read. mno_action_prebattle_mod_preferences|PBOD Mod Preferences. mno_action_rename_kingdom|Rename your kingdom. mno_action_change_party_name|Change your party's name. mno_action_retire|Retire from adventuring. mno_camp_action_4|Back to camp menu. menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join you as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_reject|Reject them. menu_camp_no_prisoners|You have no prisoners to recruit from. menu_camp_action_read_book|Choose a book to read mno_action_read_book_1|{s1}. mno_action_read_book_2|{s1}. mno_action_read_book_3|{s1}. mno_action_read_book_4|{s1}. mno_action_read_book_5|{s1}. mno_action_read_book_6|{s1}. mno_action_read_book_7|{s1}. menu_camp_action_read_book_start|{s1} menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_retire_yes|Yes. mno_retire_no|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your money, and ride off into the sunset.... mno_end_game_bye|Farewell. menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Drive the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. mno_leave|Leave. menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. menu_arena_duel_fight|You and your opponent prepare to duel. menu_naval_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}. mno_encounter_attack|Close for boarding! mno_encounter_order_attack|Order your troops to attack without you. mno_encounter_leave|Leave. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. menu_simple_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}. {s4} mno_encounter_attack_deployment|Choose who will join you in battle. mno_encounter_attack_plan|Plan your battle with the enemy. mno_encounter_attack_do_plan|Enough planning. To battle! mno_encounter_attack_clear_plan|Re-assess the situation. mno_encounter_attack_hold|Take the field. mno_encounter_attack_follow|Lead your troops. menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape with your lives, but you'll have to leave {reg4} soldiers behind to stop the enemy from giving chase. mno_leave_behind|Go on. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party. menu_order_attack_begin|Your troops prepare to attack the enemy. mno_order_attack_begin|Order the attack to begin. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. menu_battle_debrief|{s11}^^Your Casualties {s8}{s10}^^Enemy Casualties {s9} menu_total_victory|You shouldn't be reading this... {s9} menu_enemy_slipped_away|{s17} menu_permanent_damage|{s0} mno_s0|{s0} menu_pre_join|You come across a battle between {s2} and {s1}. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. mno_pre_join_help_defenders|Rush to the aid of the {s1}. mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. {s4} mno_join_attack_deployment|Choose who will join you in battle. mno_join_attack_plan|Plan your attack on the enemy. mno_join_attack_do_plan|Enough planning. To battle! mno_join_attack_clear_plan|Re-assess the situation. mno_join_attack_hold|Take the field. mno_join_attack_follow|Lead your troops. mno_join_attack|Charge the enemy. mno_join_order_attack|Order your troops to attack with your allies while you stay back. mno_join_leave|Leave. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_zendar|You enter the town of Zendar. mno_zendar_enter| mno_zendar_enter_door|Door to the town center. mno_zendar_tavern| mno_zendar_tavern_door|Door to the tavern. mno_zendar_merchant| mno_zendar_merchant_door|Door to the merchant. mno_zendar_arena| mno_zendar_arena_door|Door to the arena. mno_town_1_leave| menu_salt_mine|You enter the salt mine. mno_enter|Enter. menu_four_ways_inn|You arrive at the Four Ways Inn. menu_test_scene|You enter the test scene. menu_dhorak_keep|You enter the Dhorak Keep menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. ^^{s4} mno_talk_to_siege_commander| Request a meeting with the commander. mno_siege_attack_plan|Plan your assault. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. menu_castle_outside|You are outside {s2}.{s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_town_sneak|Disguise yourself and try to sneak into the {s7} mno_castle_start_siege|Besiege the {reg6?town castle}. mno_castle_leave|Leave. menu_castle_guard|You approach the gate. The men on the walls watch you closely. mno_request_shelter|Request entry to the castle. mno_request_meeting_commander|Request a meeting with someone. mno_guard_leave|Leave. menu_castle_entry_granted|After a brief wait, the guards open the gates for you and allow your party inside. menu_castle_entry_denied|The lord of this castle has forbidden you from coming inside these walls, and the guard sergeant informs you that his men will fire if you attempt to come any closer. menu_castle_meeting|With whom do you want to meet? mno_guard_meet_s5|{s5}. mno_forget_it|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. menu_castle_besiege|You are laying siege to {s1}. {s2} {s3} ^^{s4} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_wait_24_hours|Wait until tomorrow. mno_castle_lead_attack|Lead your soldiers in an assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... mno_build_ladders|Prepare the siegeworks. mno_build_siege_tower|Build a siege tower. mno_lift_siege|Abandon the siege. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. menu_castle_besiege_inner_battle|{s1} menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build sufficient siegework for the assault. mno_build_ladders_cont|Make it so. menu_construct_siege_tower|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that building a siege tower will take {reg4} hours. mno_build_siege_tower_cont|Start building. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties were {s9} menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_castle_taken_by_friends|Nothing to see here. menu_castle_taken|{s3} has fallen to your troops, and you now have full control of the {reg2?town castle}.{reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the castle. It is time to send word to {s9} about your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_claim_2|Request that {s3} be awarded to your {wife/husband}. mno_castle_taken_no_claim|Ask no rewards. menu_requested_castle_granted_to_player|You receive a message from your liege, {s3}.^^ He has decided to grant {s2}{reg3? and the nearby village of {s4} } to you, with all due incomes and titles, to hold in {reg4?her his} name for as long as you maintain your oath of homage.. menu_requested_castle_granted_to_player_husband|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to your husband, {s7}. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the place, but that is a favour which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} francs to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce your oath to your liege! menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your husband, but that is a favour which I fear I cannot grant, as he already holds significant estates in my realm. Instead I have sent you {reg6} francs to cover the expenses of your campaign, but {s2} I give to {s5}.' menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, he may let the betrayal go without a fight. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that he is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer? mno_give_center_to_player_accept|Accept the offer. mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. menu_oath_fulfilled|You had a contract with {s1} to serve him for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to... mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_enter_your_own_castle|{s10} menu_village|{s10} {s12}^{s11}^{s6}{s7} mno_village_manage|Manage this village. mno_recruit_volunteers|Recruit Volunteers. mno_village_center|Go to the village center. mno_village_center_door|Door to the village center. mno_village_buy_food|Buy supplies from the peasants. mno_village_attack_bandits|Attack the bandits. mno_village_wait|Wait here for some time. mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes} due to {s1}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_village_leave|Leave... menu_village_hostile_action|What action do you have in mind? mno_village_take_food|Force the peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_village_loot|Loot and burn this village. menu_recruit_volunteers|{s18} mno_continue_not_enough_gold|I don't have enough money... mno_recruit_them|Recruit them as Line Infantry ({reg6} francs). mno_recruit_themlight|Recruit them as Light Infantry ({reg6} francs). mno_recruit_themcav|Recruit them as Line Cavalry ({reg6} francs). mno_recruit_themlcav|Recruit them as Light Cavalry ({reg6} francs). menu_recruit_volunteers_town|{s18} menu_regiment_recruitment|Presently, you have {reg1} pieces of artillery in the party. You currently can own up to {reg5} pieces. In battle, cannons are placed in control group '9'. mno_12_pound_recruit|Recruit twelve-pounder. Cost {reg12} mno_3_pound_disband|Disband three pound cannon crew. mno_6_pound_disband|Disband six pound cannon crew. mno_12_pound_disband|Disband twelve pound cannon crew. mno_back_to_town_menu|Head back. menu_french_depot|This is the Depot. From here various items and soldiers can be purchased. mno_recruit_guy|Recruiter mno_purchase_items|Quartermaster mno_purchase_weapons|Armourer mno_cannon_foundry_entrance|Arsenal. menu_french_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting standard bearers requires 30 of one type of infantry or 20 of guards or cavalry. (Alpha Note Not all troops corrently have an associated standard bearer) mno_lancers|'Rine Rush! menu_french_depot_uniform_types|Select which class of uniforms you would like to browse mno_infantry|Infantry mno_lightinfantry|Light Infantry mno_cavalry|Cavalry menu_french_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. mno_fusilier|Line Fusilier (Ranker) mno_linevolt|Line Voltigeur (Ranker) mno_grenadier|Line Grenadier (Ranker) mno_guardgrenadier|Grenadier of the Imperial Guard (Ranker) mno_guardfusgren|Fusilier-Grenadier of the Imperial Guard (Ranker) menu_french_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. mno_dragoon|Line Dragoon (Ranker) mno_chasseur|Chasseur a Cheval (Ranker) mno_cuirassier|Line Cuirassier (Ranker) menu_french_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_british_depot|This is the Depot. From here various items and soldiers can be purchased. mno_purchase_itemsbrit|Quartermaster menu_british_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note Not all troops corrently have an associated standard bearer) menu_british_depot_uniform_types|Select which class of uniforms you would like you browse menu_british_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. mno_officer|Company Officer (Lieutenant) mno_engofficer|Royal Engineers Officer (Lieutenant) menu_british_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_british_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. mno_lightoffr|Light Infantry Officer (Lieutenant) menu_austria_depot|This is the Depot. From here various items and soldiers can be purchased. menu_austria_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note Not all troops corrently have an associated standard bearer) menu_austria_depot_uniform_types|Select which class of uniforms you would like you browse menu_austria_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_austria_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_austria_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_rhine_depot|This is the Depot. From here various items and soldiers can be purchased. menu_rhine_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note Not all troops corrently have an associated standard bearer) menu_rhine_depot_uniform_types|Select which class of uniforms you would like you browse menu_rhine_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_rhine_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_rhine_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_prussian_depot|This is the Depot. From here various items and soldiers can be purchased. menu_prussian_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note Not all troops corrently have an associated standard bearer) menu_prussian_depot_uniform_types|Select which class of uniforms you would like you browse menu_prussian_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_prussian_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_prussian_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_russian_depot|This is the Depot. From here various items and soldiers can be purchased. menu_russian_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note Not all troops corrently have an associated standard bearer) menu_russian_depot_uniform_types|Select which class of uniforms you would like to browse menu_russian_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_russian_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_russian_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_polish_depot|This is the Depot. From here various items and soldiers can be purchased. menu_polish_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note Not all troops corrently have an associated standard bearer) menu_polish_depot_uniform_types|Select which class of uniforms you would like to browse menu_polish_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_polish_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_polish_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_naples_depot|This is the Depot. From here various items and soldiers can be purchased. menu_naples_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note Not all troops corrently have an associated standard bearer) menu_naples_depot_uniform_types|Select which class of uniforms you would like to browse menu_naples_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_naples_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_naples_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_italian_depot|This is the Depot. From here various items and soldiers can be purchased. menu_italian_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note Not all troops corrently have an associated standard bearer) menu_italian_depot_uniform_types|Select which class of uniforms you would like to browse menu_italian_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_italian_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_italian_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_dutch_depot|This is the Depot. From here various items and soldiers can be purchased. menu_dutch_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note Not all troops corrently have an associated standard bearer) menu_dutch_depot_uniform_types|Select which class of uniforms you would like to browse menu_dutch_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_dutch_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_dutch_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_infest_bandits_result|{s9} menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. } mno_center_build_manor|Build a manor. mno_center_build_fish_pond|Build a mill. mno_center_build_watch_tower|Build a watch tower. mno_center_build_school|Build a school. mno_center_build_messenger_post|Build a messenger post. mno_center_build_prisoner_tower|Build a prisoner tower. menu_center_improve|{s19} As the party member with the highest engineer skill ({reg2}), {reg3?you reckon {s3} reckons} that building the {s4} will cost you {reg5} francs and will take {reg6} days. mno_improve_cont|Go on. mno_improve_not_enough_gold|I don't have enough money for that. menu_town_bandits_failed|{s4} {s5} menu_town_bandits_succeeded|The bandits fall before you as wheat to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. menu_village_steal_cattle_confirm|As the party member with the highest looting skill ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} heads of village's cattle. mno_village_steal_cattle_confirm|Go on. menu_village_steal_cattle|{s1} menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you. The village is at your mercy. menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} francs. menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. menu_village_loot_continue|Do you wish to continue looting this village? mno_disembark_yes|Yes. mno_disembark_no|No. menu_close|Nothing. menu_town|{s10} {s14}^{s11}{s12}{s13} mno_castle_castle|Go to the headquarters{s1}. mno_castle_castle_door|Door to the headquarters. mno_apartment|Enter your apartment mno_apartment_door|Door to the apartment. mno_town_castle|Go to the cityhall{s1}. mno_town_castle_door|Door to the cityhall. mno_town_center|Take a walk around the streets. mno_town_center_door|Door to the town centre. mno_town_tavern|Visit the tavern. mno_town_tavern_door|Door to the tavern. mno_town_merchant|Speak with the merchant. mno_town_merchant_door|Door to the shop. mno_town_arena|Enter the arena. mno_town_arena_door|Door to the arena. mno_town_dungeon|Never Enter the prison. mno_town_dungeon_door|Door to the dungeon. mno_haydn_house|Never Enter Haydn's House. mno_haydn_house_door|Door to Haydn's House mno_castle_inspect|Take a walk around the parade ground. mno_castle_inspect_door|To the castle courtyard. mno_town_enterprise|Visit your {s3}. mno_town_enterprise_door|Door to your enterprise. mno_visit_lady|Attempt to visit a lady mno_visit_lady_door|Door to the garden. mno_trade_with_merchants|Go to the marketplace. mno_walled_center_manage|Manage this {reg0?town castle}. mno_walled_center_move_court|Move your court here. mno_castle_station_troops|Manage the garrison {s10} mno_castle_wait|Wait here for some time{s1}. mno_french_depot_entrance|Enter the Depot. mno_british_depot_entrance|Enter the Depot. mno_austrian_depot_entrance|Enter the Depot. mno_rhine_depot_entrance|Enter the Depot. mno_russian_depot_entrance|Enter the Depot. mno_prussian_depot_entrance|Enter the Depot. mno_polish_depot_entrance|Enter the Depot. mno_naples_depot_entrance|Enter the Depot. mno_italian_depot_entrance|Enter the Depot. mno_dutch_depot_entrance|Enter the Depot. mno_town_leave|Leave... mno_town_leave_door|Leave Area. menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at a tournament while the feast is in progress... menu_lady_visit|Whom do you wish to visit? mno_visit_lady_1|Visit {s12} mno_visit_lady_2|Visit {s12} mno_visit_lady_3|Visit {s12} mno_visit_lady_3_door|Door to the garden. mno_visit_lady_4|Visit {s12} mno_visit_lady_5|Visit {s12} mno_visit_lady_6|Visit {s12} mno_visit_lady_7|Visit {s12} mno_visit_lady_8|Visit {s12} menu_town_tournament_lost|You have been eliminated from the tournament.{s8} menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honour, fame and glory, you earn a prize of {reg9} francs. {s8} menu_town_tournament_won_by_another|As the only {reg3?fighter man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament. menu_town_tournament|{s1}You are at tier {reg0} of the tournament, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_view_participants|View participants. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_no|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} francs on yourself, and if you win, you will earn {reg2} francs. } How much do you want to bet? mno_bet_100_denars|100 francs. mno_bet_50_denars|50 francs. mno_bet_20_denars|20 francs. mno_bet_10_denars|10 francs. mno_bet_5_denars|5 francs. menu_tournament_bet_confirm|If you bet {reg1} francs, you will earn {reg2} francs if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} francs in taxes from {s3}. {s19} will be expecting you to take the money to him. menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. menu_collect_taxes_failed|You could collect only {reg3} francs as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate him better than nothing at all... menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_training_result|{s0} menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting alarums. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_attack_result|{s9} menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. menu_disembark|Do you wish to disembark? menu_ship_reembark|Do you wish to embark? mno_reembark_yes|Yes. mno_reembark_no|No. menu_center_reports|Town Name {s1}^Rent Income {reg1} francs^Tariff Income {reg2} francs^Food Stock for {reg3} days mno_to_price_and_productions|Show prices and productions. menu_price_and_production|Productions are ^(Note base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are ^{s2} menu_town_trade|You head towards the marketplace. mno_assess_prices|Assess the local prices. mno_trade_with_arms_merchant|Trade with the Gunsmith. mno_trade_with_armor_merchant|Trade with the Tailor. mno_trade_with_horse_merchant|Trade with the Horse Breeder. mno_trade_with_goods_merchant|Trade with the General Merchant. menu_town_trade_assessment_begin|You overhear several discussions about the price of trade goods across the local area.^You listen closely, trying to work out the best deals around. menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town. menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_enemy_offer_ransom_for_prisoner|{s2} offers you a sum of {reg12} francs in silver if you are willing to sell him {s1}. mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_training_ground_selection_details_melee_random|Choose randomly. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Crossbow. mno_camp_train_ranged_weapon_thrown|Throwing Knives. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. menu_training_ground_description|{s0} menu_training_ground_training_result|{s7}{s2} menu_marshall_selection_candidate_ask|{s15} will soon select a new marshall for {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshall_candidate_accept|Let {s15} learn that you are willing to serve as marshall. mno_marshall_candidate_reject|Tell everyone that you are too busy these days. menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your conciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wound were lethal, and altough you feel awful, you find out that can still walk. You get up and try to look for any other survivors from your party. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. menu_captivity_wilderness_taken_prisoner|Your enemies take you prisoner. menu_captivity_wilderness_check|stub menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors! menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity. menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner. menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} francs of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him, wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join {reg4?her his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed. He requests you to come and see him as soon as possible. menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support. menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invititation in his own hand. You would be granted the honour of becoming a vassal {lord/lady} of {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, although he offers you no lands or titles. He will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invititation in his own hand. You would be granted the honour of becoming a vassal {lord/lady} of {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, offering you the fief of {s2} for your loyal service. He will surely be offended if you do not take the offer... menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find him and give him your oath in person. {s5} menu_question_peace_offer|You Receive a Peace Offer^^The {s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_peace_offer_reject|Reject menu_notification_truce_expired|Truce Has Expired^^The truce between {s1} and {s2} has expired. menu_notification_feast_quest_expired|{s10} menu_notification_sortie_possible|Enemy Sighted Enemies have been sighted outside the walls of {s4}, and {s5} and others are preparing for a sortie. You may join them if you wish. menu_notification_casus_belli_expired|Kingdom Fails to Respond^^The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects...^ menu_notification_lord_defects|Defection {s4} has abandoned the {s5} and joined the {s7}, taking {reg4?her his} his fiefs with him menu_notification_treason_indictment|Treason Indictment^^{s9} menu_notification_border_incident|Border incident^^Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among the {s4}, making it easier for them to go to war against the {s3}, if they want it... menu_notification_player_faction_active|You now possess land in your name, without being tied to any kingdom. This makes you a monarch in your own right, with your court temporarily located at {s12}. However, the other kings in Europe will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign monarch, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other kings, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister. mno_appoint_spouse|Appoint your wife, {s10}... mno_appoint_npc1|Appoint {s10} mno_appoint_npc2|Appoint {s10} mno_appoint_npc3|Appoint {s10} mno_appoint_npc4|Appoint {s10} mno_appoint_npc5|Appoint {s10} mno_appoint_npc6|Appoint {s10} mno_appoint_npc7|Appoint {s10} mno_appoint_npc8|Appoint {s10} mno_appoint_npc9|Appoint {s10} mno_appoint_npc10|Appoint {s10} mno_appoint_npc11|Appoint {s10} mno_appoint_npc12|Appoint {s10} mno_appoint_npc13|Appoint {s10} mno_appoint_npc14|Appoint {s10} mno_appoint_npc15|Appoint {s10} mno_appoint_npc16|Appoint {s10} mno_appoint_default|Appoint a prominent citizen from the area... menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult periodically, to avoid the accumulation of unresolved issues that may sap your authority... menu_notification_court_lost|{s12} menu_notification_player_faction_deactive|Your kingdom no longer holds any land. menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been complete, and that your presence is expected imminently . menu_notification_player_kingdom_holds_feast|{s11} menu_notification_center_under_siege|{s1} has been besieged by {s2} of {s3}! menu_notification_village_raided|Enemies have Laid Waste to a Fief^^{s1} has been raided by {s2} of {s3}! menu_notification_village_raid_started|Your Village is under Attack!^^{s2} of {s3} is laying waste to {s1}. menu_notification_one_faction_left|Europe Conquered by One State^^{s1} has defeated all rivals and stands as the sole sovereign state. menu_notification_oath_renounced_faction_defeated|Your Old Faction was Defeated^^You won the battle against {s1}! This ends your struggle which started after you renounced your oath to them. menu_notification_center_lost|An Estate was Lost^^You have lost {s1} to {s2}. menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left {s2} and joined {s3}. menu_notification_troop_joined_players_faction|Good news!^^ {s1} has left {s2} and joined {s3}. menu_notification_war_declared|Declaration of War^^{s1} has declared war against {s2}! menu_notification_peace_declared|Peace Agreement^^{s1} and {s2} have made peace!^{s57} menu_notification_faction_defeated|Faction Eliminated^^{s1} is no more! menu_notification_rebels_switched_to_faction|Rebellion Success^^ Your rebellion is victorious! Your faction now has the sole claim to the title of {s11}, with {s12} as the single ruler. menu_notification_player_should_consult|Your minister send words that there are problems brewing in the realm which, if left untreated, could sap your authority. You should consult with him at your earliest convenience menu_notification_player_feast_in_progress|Feast in Preparation^^Your wife has started preparations for a feast in your hall in {s11} menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}' menu_garden|{s12} mno_nurse|Go with the nurse menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. menu_debug_alert_from_s65|DEBUG ALERT {s65} menu_auto_return_to_map|stub menu_bandit_lair|{s3} mno_continue_1|Attack the hideout... mno_leave_no_attack|Leave... mno_leave_victory|Continue... mno_leave_defeat|Continue... menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}. menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honor, but it will probably mean that you will not receive other awards for a little while.{s12} mno_accept|Accept the honor mno_decline|Decline the honor menu_start_phase_3|{s16}^^You are exhausted by the time you find an inn in {s1}, and as you stumble sleepily towards the stairs to the bedroom floor you pass by the bar and bump into a man. He's drunk and well-dressed and was about to put back another drink before you spilled it all over him... menu_start_phase_4|A man in a black coat who'd been standing in the shadows watching the events unfold stepped towards you and offered his services as your second. You had little choice but to accept. He introduced himself as {s11} and said he could provide the necessary weapons. You went to your room, this time without ruining any drinks, and attempted to sleep. Nervousness about the morning, however, kept you awake for most of the night. Shortly after dawn, {s11} and the other man's second arrived and took you to the meeting place... menu_start_phase_5|{s11}^^When you awoke a few hours later, the duel seemed a distant memory and you had nearly pushed it from your mind when a knock came suddenly on your door... menu_attack_smugglers|Following the directions of the greenhorn smuggler, you and a small force of customs officers march toward the smugglers' den. As you approach you hear the distinctive report of gunfire... menu_start_final|{s11} menu_lost_tavern_duel|{s11} menu_establish_court|To establish {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and a bolt of velvet. it may also take a short while for some of your followers to relocate here. Do you wish to proceed? mno_establish|Establish {s4} as your court menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honor of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she he} offers you a purse of {reg5} francs. menu_choose_scenes_0|Choose a scene (Page 1 of 71) mno_back|Go back. mno_next|Next... mno_choose_scene_0|apartment 1 generate mno_choose_scene_1|apartment 10 generate mno_choose_scene_2|apartment 2 generate mno_choose_scene_3|apartment 3 generate mno_choose_scene_4|apartment 4 generate mno_choose_scene_5|apartment 5 generate mno_choose_scene_6|apartment 6 generate mno_choose_scene_7|apartment 7 generate mno_choose_scene_8|apartment 8 generate mno_choose_scene_9|apartment 9 generate mno_choose_scene_10|camp scene generate|auto entry points mno_choose_scene_11|camp scene horse track generate|auto entry points mno_choose_scene_12|castle 10 exterior generate menu_choose_scenes_13|Choose a scene (Page 2 of 71) mno_previous|Previous... mno_choose_scene_13|castle 10 interior generate mno_choose_scene_14|castle 10 prison indoors mno_choose_scene_15|castle 11 exterior generate mno_choose_scene_16|castle 11 interior indoors mno_choose_scene_17|castle 11 prison indoors mno_choose_scene_18|castle 12 exterior generate mno_choose_scene_19|castle 12 interior indoors mno_choose_scene_20|castle 12 prison indoors mno_choose_scene_21|castle 13 exterior generate mno_choose_scene_22|castle 13 interior indoors mno_choose_scene_23|castle 13 prison indoors mno_choose_scene_24|castle 14 exterior generate mno_choose_scene_25|castle 14 interior indoors menu_choose_scenes_26|Choose a scene (Page 3 of 71) mno_choose_scene_26|castle 14 prison indoors mno_choose_scene_27|castle 15 exterior generate mno_choose_scene_28|castle 15 interior indoors mno_choose_scene_29|castle 15 prison indoors mno_choose_scene_30|castle 16 exterior generate mno_choose_scene_31|castle 16 interior indoors mno_choose_scene_32|castle 16 prison indoors mno_choose_scene_33|castle 17 exterior generate mno_choose_scene_34|castle 17 interior indoors mno_choose_scene_35|castle 17 prison indoors mno_choose_scene_36|castle 18 exterior generate mno_choose_scene_37|castle 18 interior indoors mno_choose_scene_38|castle 18 prison indoors menu_choose_scenes_39|Choose a scene (Page 4 of 71) mno_choose_scene_39|castle 19 exterior generate mno_choose_scene_40|castle 19 interior indoors mno_choose_scene_41|castle 19 prison indoors mno_choose_scene_42|castle 1 exterior generate mno_choose_scene_43|castle 1 interior generate mno_choose_scene_44|castle 1 prison indoors mno_choose_scene_45|castle 20 exterior generate mno_choose_scene_46|castle 20 interior indoors mno_choose_scene_47|castle 20 prison indoors mno_choose_scene_48|castle 21 exterior generate mno_choose_scene_49|castle 21 interior indoors mno_choose_scene_50|castle 21 prison indoors mno_choose_scene_51|castle 22 exterior generate menu_choose_scenes_52|Choose a scene (Page 5 of 71) mno_choose_scene_52|castle 22 interior indoors mno_choose_scene_53|castle 22 prison indoors mno_choose_scene_54|castle 23 exterior generate mno_choose_scene_55|castle 23 interior indoors mno_choose_scene_56|castle 23 prison indoors mno_choose_scene_57|castle 24 exterior generate mno_choose_scene_58|castle 24 interior indoors mno_choose_scene_59|castle 24 prison indoors mno_choose_scene_60|castle 25 exterior generate mno_choose_scene_61|castle 25 interior indoors mno_choose_scene_62|castle 25 prison indoors mno_choose_scene_63|castle 26 exterior generate mno_choose_scene_64|castle 26 interior indoors menu_choose_scenes_65|Choose a scene (Page 6 of 71) mno_choose_scene_65|castle 26 prison indoors mno_choose_scene_66|castle 27 exterior generate mno_choose_scene_67|castle 27 interior indoors mno_choose_scene_68|castle 27 prison indoors mno_choose_scene_69|castle 28 exterior generate mno_choose_scene_70|castle 28 interior indoors mno_choose_scene_71|castle 28 prison indoors mno_choose_scene_72|castle 29 exterior generate mno_choose_scene_73|castle 29 interior indoors mno_choose_scene_74|castle 29 prison indoors mno_choose_scene_75|castle 2 exterior generate mno_choose_scene_76|castle 2 interior generate mno_choose_scene_77|castle 2 prison indoors menu_choose_scenes_78|Choose a scene (Page 7 of 71) mno_choose_scene_78|castle 30 exterior generate mno_choose_scene_79|castle 30 interior indoors mno_choose_scene_80|castle 30 prison indoors mno_choose_scene_81|castle 31 exterior generate mno_choose_scene_82|castle 31 interior indoors mno_choose_scene_83|castle 31 prison indoors mno_choose_scene_84|castle 32 exterior generate mno_choose_scene_85|castle 32 interior indoors mno_choose_scene_86|castle 32 prison indoors mno_choose_scene_87|castle 33 exterior generate mno_choose_scene_88|castle 33 interior indoors mno_choose_scene_89|castle 33 prison indoors mno_choose_scene_90|castle 34 exterior generate menu_choose_scenes_91|Choose a scene (Page 8 of 71) mno_choose_scene_91|castle 34 interior indoors mno_choose_scene_92|castle 34 prison indoors mno_choose_scene_93|castle 35 exterior generate mno_choose_scene_94|castle 35 interior indoors mno_choose_scene_95|castle 35 prison indoors mno_choose_scene_96|castle 36 exterior generate mno_choose_scene_97|castle 36 interior indoors mno_choose_scene_98|castle 36 prison indoors mno_choose_scene_99|castle 37 exterior generate mno_choose_scene_100|castle 37 interior indoors mno_choose_scene_101|castle 37 prison indoors mno_choose_scene_102|castle 38 exterior generate mno_choose_scene_103|castle 38 interior generate menu_choose_scenes_104|Choose a scene (Page 9 of 71) mno_choose_scene_104|castle 38 prison indoors mno_choose_scene_105|castle 39 exterior generate mno_choose_scene_106|castle 39 interior indoors mno_choose_scene_107|castle 39 prison indoors mno_choose_scene_108|castle 3 exterior generate mno_choose_scene_109|castle 3 interior generate mno_choose_scene_110|castle 3 prison indoors mno_choose_scene_111|castle 40 exterior generate mno_choose_scene_112|castle 40 interior indoors mno_choose_scene_113|castle 40 prison indoors mno_choose_scene_114|castle 41 exterior generate mno_choose_scene_115|castle 41 interior indoors mno_choose_scene_116|castle 41 prison indoors menu_choose_scenes_117|Choose a scene (Page 10 of 71) mno_choose_scene_117|castle 42 exterior generate mno_choose_scene_118|castle 42 interior indoors mno_choose_scene_119|castle 42 prison indoors mno_choose_scene_120|castle 43 exterior generate mno_choose_scene_121|castle 43 interior indoors mno_choose_scene_122|castle 43 prison indoors mno_choose_scene_123|castle 44 exterior generate mno_choose_scene_124|castle 44 interior indoors mno_choose_scene_125|castle 44 prison indoors mno_choose_scene_126|castle 45 exterior generate mno_choose_scene_127|castle 45 interior indoors mno_choose_scene_128|castle 45 prison indoors mno_choose_scene_129|castle 46 exterior generate menu_choose_scenes_130|Choose a scene (Page 11 of 71) mno_choose_scene_130|castle 46 interior indoors mno_choose_scene_131|castle 46 prison indoors mno_choose_scene_132|castle 47 exterior generate mno_choose_scene_133|castle 47 interior indoors mno_choose_scene_134|castle 47 prison indoors mno_choose_scene_135|castle 48 exterior generate mno_choose_scene_136|castle 48 interior indoors mno_choose_scene_137|castle 48 prison indoors mno_choose_scene_138|castle 4 exterior generate mno_choose_scene_139|castle 4 interior generate mno_choose_scene_140|castle 4 prison indoors mno_choose_scene_141|castle 5 exterior generate mno_choose_scene_142|castle 5 interior generate menu_choose_scenes_143|Choose a scene (Page 12 of 71) mno_choose_scene_143|castle 5 prison indoors mno_choose_scene_144|castle 6 exterior generate mno_choose_scene_145|castle 6 interior generate mno_choose_scene_146|castle 6 prison indoors mno_choose_scene_147|castle 7 exterior generate mno_choose_scene_148|castle 7 interior generate mno_choose_scene_149|castle 7 prison indoors mno_choose_scene_150|castle 8 exterior generate mno_choose_scene_151|castle 8 interior generate mno_choose_scene_152|castle 8 prison indoors mno_choose_scene_153|castle 9 exterior generate mno_choose_scene_154|castle 9 interior generate mno_choose_scene_155|castle 9 prison indoors menu_choose_scenes_156|Choose a scene (Page 13 of 71) mno_choose_scene_156|coast battle 1 generate mno_choose_scene_157|conversation scene mno_choose_scene_158|dhorak keep generate mno_choose_scene_159|duel austrian generate mno_choose_scene_160|duel british generate mno_choose_scene_161|duel french generate mno_choose_scene_162|duel german generate mno_choose_scene_163|duel prussian generate mno_choose_scene_164|duel russian generate mno_choose_scene_165|enterprise brewery indoors mno_choose_scene_166|enterprise dyeworks indoors mno_choose_scene_167|enterprise linen weavery indoors mno_choose_scene_168|enterprise mill indoors menu_choose_scenes_169|Choose a scene (Page 14 of 71) mno_choose_scene_169|enterprise oil press indoors mno_choose_scene_170|enterprise smithy indoors mno_choose_scene_171|enterprise tannery generate mno_choose_scene_172|enterprise winery indoors mno_choose_scene_173|enterprise wool weavery indoors mno_choose_scene_174|field 1 generate mno_choose_scene_175|field 2 generate mno_choose_scene_176|field 3 generate mno_choose_scene_177|field 4 generate mno_choose_scene_178|field 5 generate mno_choose_scene_179|field battle 1 generate mno_choose_scene_180|field battle 2 generate mno_choose_scene_181|field battle 3 generate menu_choose_scenes_182|Choose a scene (Page 15 of 71) mno_choose_scene_182|field battle small 1 generate mno_choose_scene_183|field battle small 2 generate mno_choose_scene_184|field battle small 3 generate mno_choose_scene_185|field battle small 4 generate mno_choose_scene_186|field battle small 5 generate mno_choose_scene_187|field forest large 1 generate mno_choose_scene_188|field forest small 1 generate mno_choose_scene_189|field river large 1 generate mno_choose_scene_190|field river small 1 generate mno_choose_scene_191|four ways inn generate mno_choose_scene_192|haydn house generate mno_choose_scene_193|lair desert bandits generate mno_choose_scene_194|lair forest bandits generate menu_choose_scenes_195|Choose a scene (Page 16 of 71) mno_choose_scene_195|lair mountain bandits generate mno_choose_scene_196|lair sea raiders generate mno_choose_scene_197|lair steppe bandits generate mno_choose_scene_198|lair taiga bandits generate mno_choose_scene_199|meeting scene desert mno_choose_scene_200|meeting scene desert forest mno_choose_scene_201|meeting scene plain mno_choose_scene_202|meeting scene plain forest mno_choose_scene_203|meeting scene snow mno_choose_scene_204|meeting scene snow forest mno_choose_scene_205|meeting scene steppe mno_choose_scene_206|meeting scene steppe forest mno_choose_scene_207|multi scene 1 generate menu_choose_scenes_208|Choose a scene (Page 17 of 71) mno_choose_scene_208|multi scene 10 generate mno_choose_scene_209|multi scene 11 generate mno_choose_scene_210|multi scene 12 generate mno_choose_scene_211|multi scene 13 generate mno_choose_scene_212|multi scene 14 generate mno_choose_scene_213|multi scene 15 generate mno_choose_scene_214|multi scene 16 generate mno_choose_scene_215|multi scene 17 generate mno_choose_scene_216|multi scene 18 generate|muddy water mno_choose_scene_217|multi scene 2 generate mno_choose_scene_218|multi scene 3 generate mno_choose_scene_219|multi scene 4 generate mno_choose_scene_220|multi scene 5 generate menu_choose_scenes_221|Choose a scene (Page 18 of 71) mno_choose_scene_221|multi scene 6 generate mno_choose_scene_222|multi scene 7 generate mno_choose_scene_223|multi scene 8 generate mno_choose_scene_224|multi scene 9 generate mno_choose_scene_225|multiplayer maps end generate mno_choose_scene_226|naval battle1 generate mno_choose_scene_227|novice ground indoors mno_choose_scene_228|plains battle1 generate mno_choose_scene_229|plains battle2 generate mno_choose_scene_230|plains battle3 generate mno_choose_scene_231|quick battle 1 generate mno_choose_scene_232|quick battle 2 generate mno_choose_scene_233|quick battle 3 generate menu_choose_scenes_234|Choose a scene (Page 19 of 71) mno_choose_scene_234|quick battle 4 generate mno_choose_scene_235|quick battle 5 generate mno_choose_scene_236|quick battle 6 generate mno_choose_scene_237|quick battle 7 generate mno_choose_scene_238|quick battle maps end generate mno_choose_scene_239|quick battle scene 1 generate mno_choose_scene_240|quick battle scene 2 generate mno_choose_scene_241|quick battle scene 3 generate mno_choose_scene_242|quick battle scene 4 generate mno_choose_scene_243|quick battle scene 5 generate mno_choose_scene_244|random multi plain large generate|auto entry points|randomize mno_choose_scene_245|random multi plain medium generate|auto entry points|randomize mno_choose_scene_246|random multi steppe large generate|auto entry points|randomize menu_choose_scenes_247|Choose a scene (Page 20 of 71) mno_choose_scene_247|random multi steppe medium generate|auto entry points|randomize mno_choose_scene_248|random scene generate|auto entry points|randomize mno_choose_scene_249|random scene desert generate|auto entry points|randomize mno_choose_scene_250|random scene desert forest generate|auto entry points|randomize mno_choose_scene_251|random scene plain generate|auto entry points|randomize mno_choose_scene_252|random scene plain forest generate|auto entry points|randomize mno_choose_scene_253|random scene snow generate|auto entry points|randomize mno_choose_scene_254|random scene snow forest generate|auto entry points|randomize mno_choose_scene_255|random scene steppe generate|auto entry points|randomize mno_choose_scene_256|random scene steppe forest generate|auto entry points|randomize mno_choose_scene_257|reserved10 mno_choose_scene_258|reserved11 mno_choose_scene_259|reserved12 indoors menu_choose_scenes_260|Choose a scene (Page 21 of 71) mno_choose_scene_260|reserved4 generate mno_choose_scene_261|reserved5 generate mno_choose_scene_262|reserved6 generate mno_choose_scene_263|reserved7 generate mno_choose_scene_264|reserved8 generate mno_choose_scene_265|reserved9 indoors mno_choose_scene_266|salt mine generate mno_choose_scene_267|test2 generate mno_choose_scene_268|test3 generate mno_choose_scene_269|test scene generate mno_choose_scene_270|the happy boar indoors mno_choose_scene_271|town 10 alley generate mno_choose_scene_272|town 10 arena generate menu_choose_scenes_273|Choose a scene (Page 22 of 71) mno_choose_scene_273|town 10 boxing generate mno_choose_scene_274|town 10 castle generate mno_choose_scene_275|town 10 center generate mno_choose_scene_276|town 10 prison indoors mno_choose_scene_277|town 10 room indoors mno_choose_scene_278|town 10 store indoors mno_choose_scene_279|town 10 tavern generate mno_choose_scene_280|town 10 walls generate mno_choose_scene_281|town 11 alley generate mno_choose_scene_282|town 11 arena generate mno_choose_scene_283|town 11 boxing generate mno_choose_scene_284|town 11 castle generate mno_choose_scene_285|town 11 center generate menu_choose_scenes_286|Choose a scene (Page 23 of 71) mno_choose_scene_286|town 11 prison indoors mno_choose_scene_287|town 11 store indoors mno_choose_scene_288|town 11 tavern generate mno_choose_scene_289|town 11 walls generate mno_choose_scene_290|town 12 alley generate mno_choose_scene_291|town 12 arena generate mno_choose_scene_292|town 12 boxing generate mno_choose_scene_293|town 12 castle generate mno_choose_scene_294|town 12 center generate mno_choose_scene_295|town 12 prison indoors mno_choose_scene_296|town 12 store indoors mno_choose_scene_297|town 12 tavern generate mno_choose_scene_298|town 12 walls generate menu_choose_scenes_299|Choose a scene (Page 24 of 71) mno_choose_scene_299|town 13 alley generate mno_choose_scene_300|town 13 arena generate mno_choose_scene_301|town 13 boxing generate mno_choose_scene_302|town 13 castle generate mno_choose_scene_303|town 13 center generate mno_choose_scene_304|town 13 prison indoors mno_choose_scene_305|town 13 store indoors mno_choose_scene_306|town 13 tavern generate mno_choose_scene_307|town 13 walls generate mno_choose_scene_308|town 14 alley generate mno_choose_scene_309|town 14 arena generate mno_choose_scene_310|town 14 boxing generate mno_choose_scene_311|town 14 castle generate menu_choose_scenes_312|Choose a scene (Page 25 of 71) mno_choose_scene_312|town 14 center generate mno_choose_scene_313|town 14 prison indoors mno_choose_scene_314|town 14 store indoors mno_choose_scene_315|town 14 tavern generate mno_choose_scene_316|town 14 walls generate mno_choose_scene_317|town 15 alley generate mno_choose_scene_318|town 15 arena generate mno_choose_scene_319|town 15 boxing generate mno_choose_scene_320|town 15 castle generate mno_choose_scene_321|town 15 center generate mno_choose_scene_322|town 15 prison indoors mno_choose_scene_323|town 15 store indoors mno_choose_scene_324|town 15 tavern generate menu_choose_scenes_325|Choose a scene (Page 26 of 71) mno_choose_scene_325|town 15 walls generate mno_choose_scene_326|town 16 alley generate mno_choose_scene_327|town 16 arena generate mno_choose_scene_328|town 16 boxing generate mno_choose_scene_329|town 16 castle generate mno_choose_scene_330|town 16 center generate mno_choose_scene_331|town 16 prison indoors mno_choose_scene_332|town 16 store indoors mno_choose_scene_333|town 16 tavern generate mno_choose_scene_334|town 16 walls generate mno_choose_scene_335|town 17 alley generate mno_choose_scene_336|town 17 arena generate mno_choose_scene_337|town 17 boxing generate menu_choose_scenes_338|Choose a scene (Page 27 of 71) mno_choose_scene_338|town 17 castle generate mno_choose_scene_339|town 17 center generate mno_choose_scene_340|town 17 prison indoors mno_choose_scene_341|town 17 store indoors mno_choose_scene_342|town 17 tavern generate mno_choose_scene_343|town 17 walls generate mno_choose_scene_344|town 18 alley generate mno_choose_scene_345|town 18 arena generate mno_choose_scene_346|town 18 boxing generate mno_choose_scene_347|town 18 castle generate mno_choose_scene_348|town 18 center generate mno_choose_scene_349|town 18 prison indoors mno_choose_scene_350|town 18 store indoors menu_choose_scenes_351|Choose a scene (Page 28 of 71) mno_choose_scene_351|town 18 tavern generate mno_choose_scene_352|town 18 walls generate mno_choose_scene_353|town 19 alley generate mno_choose_scene_354|town 19 arena generate mno_choose_scene_355|town 19 boxing generate mno_choose_scene_356|town 19 castle generate mno_choose_scene_357|town 19 center generate mno_choose_scene_358|town 19 prison indoors mno_choose_scene_359|town 19 room indoors mno_choose_scene_360|town 19 store indoors mno_choose_scene_361|town 19 tavern generate mno_choose_scene_362|town 19 walls generate mno_choose_scene_363|town 1 alley generate menu_choose_scenes_364|Choose a scene (Page 29 of 71) mno_choose_scene_364|town 1 arena generate mno_choose_scene_365|town 1 boxing generate mno_choose_scene_366|town 1 castle generate mno_choose_scene_367|town 1 center generate mno_choose_scene_368|town 1 prison indoors mno_choose_scene_369|town 1 room indoors mno_choose_scene_370|town 1 store indoors mno_choose_scene_371|town 1 tavern generate mno_choose_scene_372|town 1 walls generate mno_choose_scene_373|town 20 alley generate mno_choose_scene_374|town 20 arena generate mno_choose_scene_375|town 20 boxing generate mno_choose_scene_376|town 20 castle generate menu_choose_scenes_377|Choose a scene (Page 30 of 71) mno_choose_scene_377|town 20 center generate mno_choose_scene_378|town 20 prison indoors mno_choose_scene_379|town 20 store indoors mno_choose_scene_380|town 20 tavern generate mno_choose_scene_381|town 20 walls generate mno_choose_scene_382|town 21 alley generate mno_choose_scene_383|town 21 arena generate mno_choose_scene_384|town 21 boxing generate mno_choose_scene_385|town 21 castle generate mno_choose_scene_386|town 21 center generate mno_choose_scene_387|town 21 prison indoors mno_choose_scene_388|town 21 store indoors mno_choose_scene_389|town 21 tavern generate menu_choose_scenes_390|Choose a scene (Page 31 of 71) mno_choose_scene_390|town 21 walls generate mno_choose_scene_391|town 22 alley generate mno_choose_scene_392|town 22 arena generate mno_choose_scene_393|town 22 boxing generate mno_choose_scene_394|town 22 castle generate mno_choose_scene_395|town 22 center generate mno_choose_scene_396|town 22 prison indoors mno_choose_scene_397|town 22 store indoors mno_choose_scene_398|town 22 tavern generate mno_choose_scene_399|town 22 walls generate mno_choose_scene_400|town 23 alley generate mno_choose_scene_401|town 23 arena generate mno_choose_scene_402|town 23 boxing generate menu_choose_scenes_403|Choose a scene (Page 32 of 71) mno_choose_scene_403|town 23 castle generate mno_choose_scene_404|town 23 center generate mno_choose_scene_405|town 23 prison indoors mno_choose_scene_406|town 23 store indoors mno_choose_scene_407|town 23 tavern generate mno_choose_scene_408|town 23 walls generate mno_choose_scene_409|town 24 alley generate mno_choose_scene_410|town 24 arena generate mno_choose_scene_411|town 24 boxing generate mno_choose_scene_412|town 24 castle generate mno_choose_scene_413|town 24 center generate mno_choose_scene_414|town 24 prison indoors mno_choose_scene_415|town 24 store indoors menu_choose_scenes_416|Choose a scene (Page 33 of 71) mno_choose_scene_416|town 24 tavern generate mno_choose_scene_417|town 24 walls generate mno_choose_scene_418|town 25 alley generate mno_choose_scene_419|town 25 arena generate mno_choose_scene_420|town 25 boxing generate mno_choose_scene_421|town 25 castle generate mno_choose_scene_422|town 25 center generate mno_choose_scene_423|town 25 prison indoors mno_choose_scene_424|town 25 store indoors mno_choose_scene_425|town 25 tavern generate mno_choose_scene_426|town 25 walls generate mno_choose_scene_427|town 26 alley generate mno_choose_scene_428|town 26 arena generate menu_choose_scenes_429|Choose a scene (Page 34 of 71) mno_choose_scene_429|town 26 boxing generate mno_choose_scene_430|town 26 castle generate mno_choose_scene_431|town 26 center generate mno_choose_scene_432|town 26 prison indoors mno_choose_scene_433|town 26 store indoors mno_choose_scene_434|town 26 tavern generate mno_choose_scene_435|town 26 walls generate mno_choose_scene_436|town 27 alley generate mno_choose_scene_437|town 27 arena generate mno_choose_scene_438|town 27 boxing generate mno_choose_scene_439|town 27 castle generate mno_choose_scene_440|town 27 center generate mno_choose_scene_441|town 27 prison indoors menu_choose_scenes_442|Choose a scene (Page 35 of 71) mno_choose_scene_442|town 27 store indoors mno_choose_scene_443|town 27 tavern generate mno_choose_scene_444|town 27 walls generate mno_choose_scene_445|town 28 alley generate mno_choose_scene_446|town 28 arena generate mno_choose_scene_447|town 28 boxing generate mno_choose_scene_448|town 28 castle generate mno_choose_scene_449|town 28 center generate mno_choose_scene_450|town 28 prison indoors mno_choose_scene_451|town 28 store indoors mno_choose_scene_452|town 28 tavern generate mno_choose_scene_453|town 28 walls generate mno_choose_scene_454|town 29 alley generate menu_choose_scenes_455|Choose a scene (Page 36 of 71) mno_choose_scene_455|town 29 arena generate mno_choose_scene_456|town 29 boxing generate mno_choose_scene_457|town 29 castle generate mno_choose_scene_458|town 29 center generate mno_choose_scene_459|town 29 prison indoors mno_choose_scene_460|town 29 store indoors mno_choose_scene_461|town 29 tavern generate mno_choose_scene_462|town 29 walls generate mno_choose_scene_463|town 2 alley generate mno_choose_scene_464|town 2 arena generate mno_choose_scene_465|town 2 boxing generate mno_choose_scene_466|town 2 castle generate mno_choose_scene_467|town 2 center generate menu_choose_scenes_468|Choose a scene (Page 37 of 71) mno_choose_scene_468|town 2 prison indoors mno_choose_scene_469|town 2 store indoors mno_choose_scene_470|town 2 tavern generate mno_choose_scene_471|town 2 walls generate mno_choose_scene_472|town 30 alley generate mno_choose_scene_473|town 30 arena generate mno_choose_scene_474|town 30 boxing generate mno_choose_scene_475|town 30 castle generate mno_choose_scene_476|town 30 center generate mno_choose_scene_477|town 30 prison indoors mno_choose_scene_478|town 30 store indoors mno_choose_scene_479|town 30 tavern generate mno_choose_scene_480|town 30 walls generate menu_choose_scenes_481|Choose a scene (Page 38 of 71) mno_choose_scene_481|town 31 alley generate mno_choose_scene_482|town 31 arena generate mno_choose_scene_483|town 31 boxing generate mno_choose_scene_484|town 31 castle generate mno_choose_scene_485|town 31 center generate mno_choose_scene_486|town 31 prison indoors mno_choose_scene_487|town 31 store indoors mno_choose_scene_488|town 31 tavern generate mno_choose_scene_489|town 31 walls generate mno_choose_scene_490|town 32 alley generate mno_choose_scene_491|town 32 arena generate mno_choose_scene_492|town 32 boxing generate mno_choose_scene_493|town 32 castle generate menu_choose_scenes_494|Choose a scene (Page 39 of 71) mno_choose_scene_494|town 32 center generate mno_choose_scene_495|town 32 prison indoors mno_choose_scene_496|town 32 store indoors mno_choose_scene_497|town 32 tavern generate mno_choose_scene_498|town 32 walls generate mno_choose_scene_499|town 33 alley generate mno_choose_scene_500|town 33 boxing generate mno_choose_scene_501|town 33 castle generate mno_choose_scene_502|town 33 center generate mno_choose_scene_503|town 33 prison indoors mno_choose_scene_504|town 33 store indoors mno_choose_scene_505|town 33 tavern generate mno_choose_scene_506|town 33 walls generate menu_choose_scenes_507|Choose a scene (Page 40 of 71) mno_choose_scene_507|town 34 alley generate mno_choose_scene_508|town 34 boxing generate mno_choose_scene_509|town 34 castle generate mno_choose_scene_510|town 34 center generate mno_choose_scene_511|town 34 prison indoors mno_choose_scene_512|town 34 store indoors mno_choose_scene_513|town 34 tavern generate mno_choose_scene_514|town 34 walls generate mno_choose_scene_515|town 35 alley generate mno_choose_scene_516|town 35 boxing generate mno_choose_scene_517|town 35 castle generate mno_choose_scene_518|town 35 center generate mno_choose_scene_519|town 35 prison indoors menu_choose_scenes_520|Choose a scene (Page 41 of 71) mno_choose_scene_520|town 35 tavern generate mno_choose_scene_521|town 35 walls generate mno_choose_scene_522|town 36 alley generate mno_choose_scene_523|town 36 boxing generate mno_choose_scene_524|town 36 castle generate mno_choose_scene_525|town 36 center generate mno_choose_scene_526|town 36 prison indoors mno_choose_scene_527|town 36 tavern generate mno_choose_scene_528|town 36 walls generate mno_choose_scene_529|town 37 alley generate mno_choose_scene_530|town 37 boxing generate mno_choose_scene_531|town 37 castle generate mno_choose_scene_532|town 37 center generate menu_choose_scenes_533|Choose a scene (Page 42 of 71) mno_choose_scene_533|town 37 prison indoors mno_choose_scene_534|town 37 tavern generate mno_choose_scene_535|town 37 walls generate mno_choose_scene_536|town 38 alley generate mno_choose_scene_537|town 38 boxing generate mno_choose_scene_538|town 38 castle generate mno_choose_scene_539|town 38 center generate mno_choose_scene_540|town 38 prison indoors mno_choose_scene_541|town 38 tavern generate mno_choose_scene_542|town 38 walls generate mno_choose_scene_543|town 39 alley generate mno_choose_scene_544|town 39 boxing generate mno_choose_scene_545|town 39 castle generate menu_choose_scenes_546|Choose a scene (Page 43 of 71) mno_choose_scene_546|town 39 center generate mno_choose_scene_547|town 39 prison indoors mno_choose_scene_548|town 39 tavern generate mno_choose_scene_549|town 39 walls generate mno_choose_scene_550|town 3 alley generate mno_choose_scene_551|town 3 arena generate mno_choose_scene_552|town 3 boxing generate mno_choose_scene_553|town 3 castle generate mno_choose_scene_554|town 3 center generate mno_choose_scene_555|town 3 prison indoors mno_choose_scene_556|town 3 store indoors mno_choose_scene_557|town 3 tavern generate mno_choose_scene_558|town 3 walls generate menu_choose_scenes_559|Choose a scene (Page 44 of 71) mno_choose_scene_559|town 40 alley generate mno_choose_scene_560|town 40 boxing generate mno_choose_scene_561|town 40 castle generate mno_choose_scene_562|town 40 center generate mno_choose_scene_563|town 40 prison indoors mno_choose_scene_564|town 40 tavern generate mno_choose_scene_565|town 40 walls generate mno_choose_scene_566|town 41 alley generate mno_choose_scene_567|town 41 boxing generate mno_choose_scene_568|town 41 castle generate mno_choose_scene_569|town 41 center generate mno_choose_scene_570|town 41 prison indoors mno_choose_scene_571|town 41 tavern generate menu_choose_scenes_572|Choose a scene (Page 45 of 71) mno_choose_scene_572|town 41 walls generate mno_choose_scene_573|town 42 alley generate mno_choose_scene_574|town 42 boxing generate mno_choose_scene_575|town 42 castle generate mno_choose_scene_576|town 42 center generate mno_choose_scene_577|town 42 prison indoors mno_choose_scene_578|town 42 tavern generate mno_choose_scene_579|town 42 walls generate mno_choose_scene_580|town 43 alley generate mno_choose_scene_581|town 43 boxing generate mno_choose_scene_582|town 43 castle generate mno_choose_scene_583|town 43 center generate mno_choose_scene_584|town 43 prison indoors menu_choose_scenes_585|Choose a scene (Page 46 of 71) mno_choose_scene_585|town 43 tavern generate mno_choose_scene_586|town 43 walls generate mno_choose_scene_587|town 44 alley generate mno_choose_scene_588|town 44 boxing generate mno_choose_scene_589|town 44 castle generate mno_choose_scene_590|town 44 center generate mno_choose_scene_591|town 44 prison indoors mno_choose_scene_592|town 44 tavern generate mno_choose_scene_593|town 44 walls generate mno_choose_scene_594|town 45 alley generate mno_choose_scene_595|town 45 boxing generate mno_choose_scene_596|town 45 castle generate mno_choose_scene_597|town 45 center generate menu_choose_scenes_598|Choose a scene (Page 47 of 71) mno_choose_scene_598|town 45 prison indoors mno_choose_scene_599|town 45 tavern generate mno_choose_scene_600|town 45 walls generate mno_choose_scene_601|town 46 alley generate mno_choose_scene_602|town 46 boxing generate mno_choose_scene_603|town 46 castle generate mno_choose_scene_604|town 46 center generate mno_choose_scene_605|town 46 prison indoors mno_choose_scene_606|town 46 tavern generate mno_choose_scene_607|town 46 walls generate mno_choose_scene_608|town 47 alley generate mno_choose_scene_609|town 47 boxing generate mno_choose_scene_610|town 47 castle generate menu_choose_scenes_611|Choose a scene (Page 48 of 71) mno_choose_scene_611|town 47 center generate mno_choose_scene_612|town 47 prison indoors mno_choose_scene_613|town 47 tavern generate mno_choose_scene_614|town 47 walls generate mno_choose_scene_615|town 48 alley generate mno_choose_scene_616|town 48 boxing generate mno_choose_scene_617|town 48 castle generate mno_choose_scene_618|town 48 center generate mno_choose_scene_619|town 48 prison indoors mno_choose_scene_620|town 48 tavern generate mno_choose_scene_621|town 48 walls generate mno_choose_scene_622|town 49 alley generate mno_choose_scene_623|town 49 boxing generate menu_choose_scenes_624|Choose a scene (Page 49 of 71) mno_choose_scene_624|town 49 castle generate mno_choose_scene_625|town 49 center generate mno_choose_scene_626|town 49 prison indoors mno_choose_scene_627|town 49 tavern generate mno_choose_scene_628|town 49 walls generate mno_choose_scene_629|town 4 alley generate mno_choose_scene_630|town 4 arena generate mno_choose_scene_631|town 4 boxing generate mno_choose_scene_632|town 4 castle generate mno_choose_scene_633|town 4 center generate mno_choose_scene_634|town 4 prison indoors mno_choose_scene_635|town 4 store indoors mno_choose_scene_636|town 4 tavern generate menu_choose_scenes_637|Choose a scene (Page 50 of 71) mno_choose_scene_637|town 4 walls generate mno_choose_scene_638|town 50 alley generate mno_choose_scene_639|town 50 boxing generate mno_choose_scene_640|town 50 castle generate mno_choose_scene_641|town 50 center generate mno_choose_scene_642|town 50 prison indoors mno_choose_scene_643|town 50 tavern generate mno_choose_scene_644|town 50 walls generate mno_choose_scene_645|town 51 alley generate mno_choose_scene_646|town 51 boxing generate mno_choose_scene_647|town 51 castle generate mno_choose_scene_648|town 51 center generate mno_choose_scene_649|town 51 prison indoors menu_choose_scenes_650|Choose a scene (Page 51 of 71) mno_choose_scene_650|town 51 tavern generate mno_choose_scene_651|town 51 walls generate mno_choose_scene_652|town 5 alley generate mno_choose_scene_653|town 5 arena generate mno_choose_scene_654|town 5 boxing generate mno_choose_scene_655|town 5 castle generate mno_choose_scene_656|town 5 center generate mno_choose_scene_657|town 5 prison indoors mno_choose_scene_658|town 5 room indoors mno_choose_scene_659|town 5 store indoors mno_choose_scene_660|town 5 tavern generate mno_choose_scene_661|town 5 walls generate mno_choose_scene_662|town 6 alley generate menu_choose_scenes_663|Choose a scene (Page 52 of 71) mno_choose_scene_663|town 6 arena generate mno_choose_scene_664|town 6 boxing generate mno_choose_scene_665|town 6 castle generate mno_choose_scene_666|town 6 center generate mno_choose_scene_667|town 6 prison indoors mno_choose_scene_668|town 6 room indoors mno_choose_scene_669|town 6 store indoors mno_choose_scene_670|town 6 tavern generate mno_choose_scene_671|town 6 walls generate mno_choose_scene_672|town 7 alley generate mno_choose_scene_673|town 7 arena generate mno_choose_scene_674|town 7 boxing generate mno_choose_scene_675|town 7 castle generate menu_choose_scenes_676|Choose a scene (Page 53 of 71) mno_choose_scene_676|town 7 center generate mno_choose_scene_677|town 7 prison indoors mno_choose_scene_678|town 7 store indoors mno_choose_scene_679|town 7 tavern generate mno_choose_scene_680|town 7 walls generate mno_choose_scene_681|town 8 alley generate mno_choose_scene_682|town 8 arena generate mno_choose_scene_683|town 8 boxing generate mno_choose_scene_684|town 8 castle generate mno_choose_scene_685|town 8 center generate mno_choose_scene_686|town 8 prison indoors mno_choose_scene_687|town 8 room indoors mno_choose_scene_688|town 8 store indoors menu_choose_scenes_689|Choose a scene (Page 54 of 71) mno_choose_scene_689|town 8 tavern generate mno_choose_scene_690|town 8 walls generate mno_choose_scene_691|town 9 alley generate mno_choose_scene_692|town 9 arena generate mno_choose_scene_693|town 9 boxing generate mno_choose_scene_694|town 9 castle generate mno_choose_scene_695|town 9 center generate mno_choose_scene_696|town 9 prison indoors mno_choose_scene_697|town 9 store indoors mno_choose_scene_698|town 9 tavern generate mno_choose_scene_699|town 9 walls generate mno_choose_scene_700|training ground generate mno_choose_scene_701|training ground horse track 1 generate menu_choose_scenes_702|Choose a scene (Page 55 of 71) mno_choose_scene_702|training ground horse track 2 generate mno_choose_scene_703|training ground horse track 3 generate mno_choose_scene_704|training ground horse track 4 generate mno_choose_scene_705|training ground horse track 5 generate mno_choose_scene_706|training ground ranged melee 1 generate mno_choose_scene_707|training ground ranged melee 2 generate mno_choose_scene_708|training ground ranged melee 3 generate mno_choose_scene_709|training ground ranged melee 4 generate mno_choose_scene_710|training ground ranged melee 5 generate mno_choose_scene_711|tutorial 1 indoors mno_choose_scene_712|tutorial 2 indoors mno_choose_scene_713|tutorial 3 indoors mno_choose_scene_714|tutorial 4 generate menu_choose_scenes_715|Choose a scene (Page 56 of 71) mno_choose_scene_715|tutorial 5 generate mno_choose_scene_716|tutorial training ground generate mno_choose_scene_717|village 1 generate mno_choose_scene_718|village 10 generate mno_choose_scene_719|village 100 generate mno_choose_scene_720|village 101 generate mno_choose_scene_721|village 102 generate mno_choose_scene_722|village 103 generate mno_choose_scene_723|village 104 generate mno_choose_scene_724|village 105 generate mno_choose_scene_725|village 106 generate mno_choose_scene_726|village 107 generate mno_choose_scene_727|village 108 generate menu_choose_scenes_728|Choose a scene (Page 57 of 71) mno_choose_scene_728|village 109 generate mno_choose_scene_729|village 11 generate mno_choose_scene_730|village 110 generate mno_choose_scene_731|village 111 generate mno_choose_scene_732|village 112 generate mno_choose_scene_733|village 113 generate mno_choose_scene_734|village 114 generate mno_choose_scene_735|village 115 generate mno_choose_scene_736|village 116 generate mno_choose_scene_737|village 117 generate mno_choose_scene_738|village 118 generate mno_choose_scene_739|village 119 generate mno_choose_scene_740|village 12 generate menu_choose_scenes_741|Choose a scene (Page 58 of 71) mno_choose_scene_741|village 120 generate mno_choose_scene_742|village 121 generate mno_choose_scene_743|village 122 generate mno_choose_scene_744|village 123 generate mno_choose_scene_745|village 124 generate mno_choose_scene_746|village 125 generate mno_choose_scene_747|village 126 generate mno_choose_scene_748|village 127 generate mno_choose_scene_749|village 128 generate mno_choose_scene_750|village 129 generate mno_choose_scene_751|village 13 generate mno_choose_scene_752|village 130 generate mno_choose_scene_753|village 131 generate menu_choose_scenes_754|Choose a scene (Page 59 of 71) mno_choose_scene_754|village 132 generate mno_choose_scene_755|village 133 generate mno_choose_scene_756|village 134 generate mno_choose_scene_757|village 135 generate mno_choose_scene_758|village 136 generate mno_choose_scene_759|village 137 generate mno_choose_scene_760|village 138 generate mno_choose_scene_761|village 139 generate mno_choose_scene_762|village 14 generate mno_choose_scene_763|village 140 generate mno_choose_scene_764|village 141 generate mno_choose_scene_765|village 142 generate mno_choose_scene_766|village 143 generate menu_choose_scenes_767|Choose a scene (Page 60 of 71) mno_choose_scene_767|village 144 generate mno_choose_scene_768|village 145 generate mno_choose_scene_769|village 146 generate mno_choose_scene_770|village 147 generate mno_choose_scene_771|village 148 generate mno_choose_scene_772|village 149 generate mno_choose_scene_773|village 15 generate mno_choose_scene_774|village 150 generate mno_choose_scene_775|village 151 generate mno_choose_scene_776|village 152 generate mno_choose_scene_777|village 153 generate mno_choose_scene_778|village 154 generate mno_choose_scene_779|village 155 generate menu_choose_scenes_780|Choose a scene (Page 61 of 71) mno_choose_scene_780|village 156 generate mno_choose_scene_781|village 157 generate mno_choose_scene_782|village 158 generate mno_choose_scene_783|village 159 generate mno_choose_scene_784|village 16 generate mno_choose_scene_785|village 160 generate mno_choose_scene_786|village 161 generate mno_choose_scene_787|village 162 generate mno_choose_scene_788|village 163 generate mno_choose_scene_789|village 164 generate mno_choose_scene_790|village 165 generate mno_choose_scene_791|village 166 generate mno_choose_scene_792|village 167 generate menu_choose_scenes_793|Choose a scene (Page 62 of 71) mno_choose_scene_793|village 168 generate mno_choose_scene_794|village 169 generate mno_choose_scene_795|village 17 generate mno_choose_scene_796|village 170 generate mno_choose_scene_797|village 171 generate mno_choose_scene_798|village 172 generate mno_choose_scene_799|village 173 generate mno_choose_scene_800|village 174 generate mno_choose_scene_801|village 175 generate mno_choose_scene_802|village 176 generate mno_choose_scene_803|village 177 generate mno_choose_scene_804|village 178 generate mno_choose_scene_805|village 179 generate menu_choose_scenes_806|Choose a scene (Page 63 of 71) mno_choose_scene_806|village 18 generate mno_choose_scene_807|village 180 generate mno_choose_scene_808|village 181 generate mno_choose_scene_809|village 182 generate mno_choose_scene_810|village 183 generate mno_choose_scene_811|village 184 generate mno_choose_scene_812|village 185 generate mno_choose_scene_813|village 186 generate mno_choose_scene_814|village 187 generate mno_choose_scene_815|village 188 generate mno_choose_scene_816|village 189 generate mno_choose_scene_817|village 19 generate mno_choose_scene_818|village 190 generate menu_choose_scenes_819|Choose a scene (Page 64 of 71) mno_choose_scene_819|village 191 generate mno_choose_scene_820|village 192 generate mno_choose_scene_821|village 193 generate mno_choose_scene_822|village 194 generate mno_choose_scene_823|village 195 generate mno_choose_scene_824|village 196 generate mno_choose_scene_825|village 197 generate mno_choose_scene_826|village 2 generate mno_choose_scene_827|village 20 generate mno_choose_scene_828|village 21 generate mno_choose_scene_829|village 22 generate mno_choose_scene_830|village 23 generate mno_choose_scene_831|village 24 generate menu_choose_scenes_832|Choose a scene (Page 65 of 71) mno_choose_scene_832|village 25 generate mno_choose_scene_833|village 26 generate mno_choose_scene_834|village 27 generate mno_choose_scene_835|village 28 generate mno_choose_scene_836|village 29 generate mno_choose_scene_837|village 3 generate mno_choose_scene_838|village 30 generate mno_choose_scene_839|village 31 generate mno_choose_scene_840|village 32 generate mno_choose_scene_841|village 33 generate mno_choose_scene_842|village 34 generate mno_choose_scene_843|village 35 generate mno_choose_scene_844|village 36 generate menu_choose_scenes_845|Choose a scene (Page 66 of 71) mno_choose_scene_845|village 37 generate mno_choose_scene_846|village 38 generate mno_choose_scene_847|village 39 generate mno_choose_scene_848|village 4 generate mno_choose_scene_849|village 40 generate mno_choose_scene_850|village 41 generate mno_choose_scene_851|village 42 generate mno_choose_scene_852|village 43 generate mno_choose_scene_853|village 44 generate mno_choose_scene_854|village 45 generate mno_choose_scene_855|village 46 generate mno_choose_scene_856|village 47 generate mno_choose_scene_857|village 48 generate menu_choose_scenes_858|Choose a scene (Page 67 of 71) mno_choose_scene_858|village 49 generate mno_choose_scene_859|village 5 generate mno_choose_scene_860|village 50 generate mno_choose_scene_861|village 51 generate mno_choose_scene_862|village 52 generate mno_choose_scene_863|village 53 generate mno_choose_scene_864|village 54 generate mno_choose_scene_865|village 55 generate mno_choose_scene_866|village 56 generate mno_choose_scene_867|village 57 generate mno_choose_scene_868|village 58 generate mno_choose_scene_869|village 59 generate mno_choose_scene_870|village 6 generate menu_choose_scenes_871|Choose a scene (Page 68 of 71) mno_choose_scene_871|village 60 generate mno_choose_scene_872|village 61 generate mno_choose_scene_873|village 62 generate mno_choose_scene_874|village 63 generate mno_choose_scene_875|village 64 generate mno_choose_scene_876|village 65 generate mno_choose_scene_877|village 66 generate mno_choose_scene_878|village 67 generate mno_choose_scene_879|village 68 generate mno_choose_scene_880|village 69 generate mno_choose_scene_881|village 7 generate mno_choose_scene_882|village 70 generate mno_choose_scene_883|village 71 generate menu_choose_scenes_884|Choose a scene (Page 69 of 71) mno_choose_scene_884|village 72 generate mno_choose_scene_885|village 73 generate mno_choose_scene_886|village 74 generate mno_choose_scene_887|village 75 generate mno_choose_scene_888|village 76 generate mno_choose_scene_889|village 77 generate mno_choose_scene_890|village 78 generate mno_choose_scene_891|village 79 generate mno_choose_scene_892|village 8 generate mno_choose_scene_893|village 80 generate mno_choose_scene_894|village 81 generate mno_choose_scene_895|village 82 generate mno_choose_scene_896|village 83 generate menu_choose_scenes_897|Choose a scene (Page 70 of 71) mno_choose_scene_897|village 84 generate mno_choose_scene_898|village 85 generate mno_choose_scene_899|village 86 generate mno_choose_scene_900|village 87 generate mno_choose_scene_901|village 88 generate mno_choose_scene_902|village 89 generate mno_choose_scene_903|village 9 generate mno_choose_scene_904|village 90 generate mno_choose_scene_905|village 91 generate mno_choose_scene_906|village 92 generate mno_choose_scene_907|village 93 generate mno_choose_scene_908|village 94 generate mno_choose_scene_909|village 95 generate menu_choose_scenes_910|Choose a scene (Page 71 of 71) mno_choose_scene_910|village 96 generate mno_choose_scene_911|village 97 generate mno_choose_scene_912|village 98 generate mno_choose_scene_913|village 99 generate mno_choose_scene_914|wagram battle generate mno_choose_scene_915|water mno_choose_scene_916|wedding indoors mno_choose_scene_917|zendar arena generate mno_choose_scene_918|zendar center generate mno_choose_scene_919|zendar merchant indoors
https://w.atwiki.jp/ce00582/pages/3787.html
game0714 (1)プログラム http //www15.atwiki.jp/ce00582/pages/3786.html (2)コメント key 効果音 key (3)リンク http //www.hakkaku.net/articles/20090423-422#more-422 (4)作業記録 2月27日 ページ作成
https://w.atwiki.jp/mtaw/pages/20.html
特別な戦闘行動が可能になる【長所】?、物騒な暗黒の世界?のPCであれば嗜みとして一つくらい身につけておきたい。 World of Darkness?コアルールに3種類が存在し、サプリメントでも追加されている。 World of Darkness?コアボクシング/Boxing カンフー/Kung Fu 二刀流/Two Wepons Armory弓術/Archery 鎖状武器/Chain Wepons スタッフ戦闘術/Staff Fighting スペツナズ式ナイフ戦闘術/Spetsnaz Knife Fighting 戦場射撃術/Combat Marksmanship 狙撃/Snipe フィリピン格闘術/Filipino Martial Arts(短杖を使う格闘術、エスクリマ、カリなどと呼ばれる) フェンシング/Fencing および 剣道/Kendo Tales from the 13th Precinct?戦場射撃術/Combat Marksmanship(Armoryから再録) 逮捕術/Police Tactics
https://w.atwiki.jp/linuxdevel/pages/40.html
Documentation RTS MMORPGCrossfire Invertika Myst Online Uru Live Planeshift Ryzom WorldForge Documentation Wikipedia - List of open-source video games http //en.wikipedia.org/wiki/List_of_open-source_video_games RTS Title First Release Last Update Genre Engine License Content License Additional Information MegaGlest 2010 2011 RTS GPL CC-BY-SA Current fork of RTS game Glest. Cross platform multi-player network support, improved A.I., 8 factions included, modifications and full conversions are available. [11] Kernel Panic RTS GPL GPL Real time strategy game powered by the Spring engine. Globulation 2 2008 2009 RTS GPLv3 GPLv3 Currently in open beta. Glest 2004 2008 RTS GPL CC-BY-SA 3D RTS game with two factions, A.I. and same-platform networking support. Development ceased in 2008. Two forks exist, named MegaGlest and Glest Advanced Engine. Bos Wars 2004 2010 RTS GPL GPL 2D RTS running on a modified version of the Stratagus engine. 0 A.D. 2010 2011 RTS GPLv2 CC-BY-SA Historical, cross-platform RTS, using an original engine named Pyrogenesis. Game source code released July 10, 2009.[1] Spring 2005 2011 RTS GPL Spring is a 3D engine for many RTS games. It also runs several Total Annihilation mods. Seven Kingdoms 1996 2011 RTS GPL GPL Source code released in November, 2008. Warzone 2100 1999 2011 RTS GPLv2 GPLv2, CC 3D real-time strategy game with a unit design system Widelands 2002 2011 RTS GPL GPL Widelands is a RTS similar to The Settlers II. Xbattle 1991 1996 RTS Custom copyleft[18] Zero-K 2010 2011 RTS GPL Zero-K is a multi-platform real time strategy game powered by the Spring engine. MMORPG Title First Release Last Update Genre Engine License Content License Additional Information Crossfire 1992 2008 MMORPG GPL GPL Invertika 2008 2011 MMORPG GPL GPL Free to play MMORPG Myst Online Uru Live 2007 2011 MMORPG GPL Proprietary Planeshift 2001 2010 MMORPG GPL Proprietary Free to play MMORPG Ryzom 2004 2010 MMORPG AGPL CC-BY-SA All textures and effects, 3D models, animations, characters and clothing (no music or sounds) are under CC-BY-SA. WorldForge 1998 2011 MMORPG GPL GPL An open source framework for massively multiplayer online role-playing games. MMOの作り方 http //rob2.jp/mmodev/ プログラミング/MMORPG http //wiki.game-develop.com/index.php?%A5%D7%A5%ED%A5%B0%A5%E9%A5%DF%A5%F3%A5%B0%2FMMORPG Crossfire Wikipedia http //en.wikipedia.org/wiki/Crossfire_(computer_game) Official website http //crossfire.real-time.com/ 日本語情報源なし。FPSゲームのクロスファイアしかヒットしない。 グラフィックは2D。UIが質素。 ゲームエンジンは独自のものを使用している(ソースコードは未確認) Invertika Official website http //invertika.org/ 日本語情報源なし。ドイツ語。 グラフィックは2D。 ゲームエンジンは独自のものを使用している(ソースコードは未確認) luaを使用している。 Myst Online Uru Live Wikipedia http //en.wikipedia.org/wiki/Myst_Online _Uru_Live Official website http //mystonline.com/en/ 4Gamer.net http //www.4gamer.net/games/036/G003625/ アドベンチャーゲーム「Myst」シリーズの世界を冒険するMMO 2007年2月より正式サービスが開始 2008年2月,正式にサービスの中止が発表 オープンソース化 日本語情報源は非常に少ない。 Planeshift Wikipedia http //en.wikipedia.org/wiki/PlaneShift_(video_game) Official website http //www.planeshift.it/ 日本語情報源はほぼなし。2chの小規模MMO板で2009年にスレがたっている。 ゲームエンジンは Plasma Engine; PhysX しかし、ゲームエンジンリストに載っていない Ryzom Wikipedia http //en.wikipedia.org/wiki/Ryzom Official website http //www.ryzom.com/en/ Ryzom Core Development Site http //dev.ryzom.com/projects/ryzom/wiki 4Gamer.net http //www.4gamer.net/games/015/G001539/ 日本語情報源は非常に少ない。 ゲームエンジンはNeL http //www.opennel.org/confluence/display/NEL/Home ゲームエンジンリストに記載あり。オープンソースのMMORPGでは本ゲームが唯一である。 WorldForge Wikipedia http //en.wikipedia.org/wiki/WorldForge Official website http //www.worldforge.org/ BLOG.MINAWA.NET - The WorldForge project http //blog.minawa.net/2010/08/worldforge-project.html 日本語情報源は非常に少ない。 ゲームエンジンは独自のものを使用している(ソースコードは未確認)